Merge pull request #224 from raysan5/develop

Integrate develop branch
This commit is contained in:
Ray 2017-02-09 18:25:16 +01:00 committed by GitHub
commit f8d94aeba5
11 changed files with 337 additions and 345 deletions

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#social{ width:372px; height:50px; position:relative; float:right; margin-right:8px; margin-top:20px; margin-bottom:20px; }
#social a:hover{ background-position: 0 -36px;}
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title>raylib - examples</title>
<meta name="title" content="raylib - examples">
<meta name="description" content="raylib is a simple and easy-to-use library to learn videogames programming. Check the full set of raylib examples">
<meta name="keywords" content="raylib, videogames, programming, C, C++, library, learn, study, simple, easy, free, open source, raysan">
<meta name="viewport" content="width=device-width">
<title>raylib - examples</title>
<meta name="title" content="raylib - examples">
<meta name="description" content="raylib is a simple and easy-to-use library to learn videogames programming. Check the full set of raylib examples">
<meta name="keywords" content="raylib, videogames, programming, C, C++, library, learn, study, simple, easy, free, open source, raysan">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib - examples"/>
@ -19,53 +19,55 @@
<meta property="og:description" content="check the full set of raylib examples... they are amazing!"/>
<link rel="stylesheet" type="text/css" href="common/css/main.css">
<link rel="icon" href="favicon.ico" />
<link rel="icon" href="favicon.ico" />
<link rel="stylesheet" type="text/css" href="common/css/examples.css">
<!-- NOTE: JavaScript code added at the end of body! -->
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<body>
<div class="page">
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<!--[if lt IE 7]>
<p class="chromeframe">You are using an <strong>outdated</strong> browser. Please <a href="http://browsehappy.com/">upgrade your browser</a> or <a href="http://www.google.com/chromeframe/?redirect=true">activate Google Chrome Frame</a> to improve your experience.</p>
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<a id="logo" href="index.html"></a>
<div id="social">
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<a id="logo" href="index.html"></a>
<div id="social">
<a id="itchio" href="https://raysan5.itch.io" target="_blank"></a>
<a id="handmade" href="https://raylib.handmade.network/" target="_blank"></a>
<a id="patreon" href="https://www.patreon.com/raysan5" target="_blank"></a>
<a id="twitch" href="http://www.twitch.tv/raysan5" target="_blank"></a>
<a id="reddit" href="https://www.reddit.com/r/raylib/" target="_blank"></a>
<a id="freenode" href="http://webchat.freenode.net/?channels=#raylib" target="_blank"></a>
<a id="facebook" href="http://www.facebook.com/raylibgames" target="_blank"></a>
<a id="twitter" href="http://www.twitter.com/raysan5" target="_blank"></a>
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</div>
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<div id="active">examples</div>
<a id="facebook" href="http://www.facebook.com/raylibgames" target="_blank"></a>
<a id="twitter" href="http://www.twitter.com/raysan5" target="_blank"></a>
<a id="github" href="http://github.com/raysan5/raylib" target="_blank"></a>
<a id="youtube" href="https://www.youtube.com/channel/UC8WIBkhYb5sBNqXO1mZ7WSQ" target="_blank"></a>
</div>
<div class="menu">
<a href="index.html">about</a>
<div id="active">examples</div>
<a href="games.html">games</a>
<a href="helpme.html">helpme!</a>
<a href="helpme.html">helpme!</a>
<a id="forum" href="http://forum.raylib.com">forum</a>
</div>
</div>
</div>
</div>
<div class="content">
<p>Examples are organized by colors depending on the raylib module features
they are teaching. Currently, raylib main modules are 7.</p>
<br>
<div class="content">
<p>Examples are organized by colors depending on the raylib module features
they are teaching. Currently, raylib main modules are 7.</p>
<br>
<p>Wanna see all functions available in raylib? <a class="simplelink" href="cheatsheet/cheatsheet.html">Check cheatsheet</a></p>
<br>
<p>Click to filter by module:</p>
<br>
<br>
<!-- Filtering controls
<div class="filter" data-filter="all">Show All</div>
@ -87,49 +89,49 @@
<div class="filter legendButton" id="models" data-filter=".fmodels">models</div>
<div class="filter legendButton" id="shaders" data-filter=".fshaders">shaders</div>
<div class="filter legendButton" id="audio" data-filter=".faudio">audio</div>
</div>
</div>
<!-- Items container, filled when loading -->
<div id="container"></div>
</div>
</div>
<div class="footer">
<p>Web developed by <a href="http://www.raysanweb.com" target="_blank">RaySan</a> and <a href="http://www.elendow.com" target="_blank">Elendow</a></p>
</div>
<div class="footer">
<p>Web developed by <a href="http://www.raysanweb.com" target="_blank">RaySan</a> and <a href="http://www.elendow.com" target="_blank">Elendow</a></p>
</div>
</div>
</div>
<!-- Add jQuery library -->
<script type="text/javascript" src="http://code.jquery.com/jquery-latest.min.js"></script>
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<script type="text/javascript" src="http://code.jquery.com/jquery-latest.min.js"></script>
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<script src="common/libs/jquery.easing.1.3.js"></script>
<!-- Add fancyBox main JS and CSS files -->
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<link rel="stylesheet" type="text/css" href="common/libs/fancybox/jquery.fancybox.css" media="screen" />
<!-- Add fancyBox main JS and CSS files -->
<script src="common/libs/fancybox/jquery.fancybox.js"></script>
<link rel="stylesheet" type="text/css" href="common/libs/fancybox/jquery.fancybox.css" media="screen" />
<!-- Add Button helper -->
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<script src="common/libs/fancybox/helpers/jquery.fancybox-buttons.js"></script>
<!-- Add Button helper -->
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<script src="common/libs/fancybox/helpers/jquery.fancybox-buttons.js"></script>
<!-- Add jQuery Mix-It Up plugin -->
<script src="http://cdn.jsdelivr.net/jquery.mixitup/latest/jquery.mixitup.min.js"></script>
<script src="http://cdn.jsdelivr.net/jquery.mixitup/latest/jquery.mixitup.min.js"></script>
<!-- Add own script code -->
<script src="common/js/examples.js"></script>
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(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
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})(window,document,'script','http://www.google-analytics.com/analytics.js','ga');
ga('create', 'UA-45733555-1', 'raylib.com');
ga('create', 'UA-45733555-1', 'raylib.com');
ga('require', 'linkid', 'linkid.js');
ga('send', 'pageview');
</script>
</body>
ga('send', 'pageview');
</script>
</body>
</html>

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@ -1,15 +1,15 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title>raylib - games</title>
<meta name="title" content="raylib - games collection">
<meta name="description" content="raylib is a simple and easy-to-use library to learn videogames programming. Check the full set of raylib examples">
<meta name="keywords" content="raylib, videogames, programming, C, C++, library, learn, study, simple, easy, free, open source, raysan">
<meta name="viewport" content="width=device-width">
<title>raylib - games</title>
<meta name="title" content="raylib - games collection">
<meta name="description" content="raylib is a simple and easy-to-use library to learn videogames programming. Check the full set of raylib examples">
<meta name="keywords" content="raylib, videogames, programming, C, C++, library, learn, study, simple, easy, free, open source, raysan">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib - games collection"/>
@ -19,95 +19,97 @@
<meta property="og:description" content="check the this collection of raylib games... they are amazing!"/>
<link rel="stylesheet" type="text/css" href="common/css/main.css">
<link rel="icon" href="favicon.ico" />
<link rel="icon" href="favicon.ico" />
<link rel="stylesheet" type="text/css" href="common/css/games.css">
<!-- NOTE: JavaScript code added at the end of body! -->
<!-- Enabling HTML5 tags for older IE browsers -->
<!--[if lt IE 9]>
<script src="http://html5shiv.googlecode.com/svn/trunk/html5.js"></script>
<![endif]-->
</head>
<body>
<div class="page">
<!--[if lt IE 7]>
<p class="chromeframe">You are using an <strong>outdated</strong> browser. Please <a href="http://browsehappy.com/">upgrade your browser</a> or <a href="http://www.google.com/chromeframe/?redirect=true">activate Google Chrome Frame</a> to improve your experience.</p>
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<body>
<div class="page">
<!--[if lt IE 7]>
<p class="chromeframe">You are using an <strong>outdated</strong> browser. Please <a href="http://browsehappy.com/">upgrade your browser</a> or <a href="http://www.google.com/chromeframe/?redirect=true">activate Google Chrome Frame</a> to improve your experience.</p>
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<a id="reddit" href="https://www.reddit.com/r/raylib/" target="_blank"></a>
<a id="freenode" href="http://webchat.freenode.net/?channels=#raylib" target="_blank"></a>
<a id="facebook" href="http://www.facebook.com/raylibgames" target="_blank"></a>
<a id="twitter" href="http://www.twitter.com/raysan5" target="_blank"></a>
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<a id="github" href="http://github.com/raysan5/raylib" target="_blank"></a>
<a id="youtube" href="https://www.youtube.com/channel/UC8WIBkhYb5sBNqXO1mZ7WSQ" target="_blank"></a>
</div>
<div class="menu">
<a href="index.html">about</a>
<a href="examples.html">examples</a>
<div id="active">games</div>
<a href="helpme.html">helpme!</a>
<a href="helpme.html">helpme!</a>
<a id="forum" href="http://forum.raylib.com">forum</a>
</div>
</div>
</div>
</div>
<div class="content">
<p>Games are organized in three categories:</p>
<br>
<div class="content">
<p>Games are organized in three categories:</p>
<br>
<div id="filter_menu">
<div class="filter legendButton" id="sample" data-filter=".fsample">sample games</div>
<div class="filter legendButton" id="game" data-filter=".fgame">full games</div>
<div class="filter legendButton" id="user" data-filter=".fuser">users games</div>
</div>
</div>
<!-- Items container, filled when loading -->
<div id="container"></div>
</div>
</div>
<div class="footer">
<p>Web developed by <a href="http://www.raysanweb.com" target="_blank">RaySan</a> and <a href="http://www.elendow.com" target="_blank">Elendow</a></p>
</div>
<div class="footer">
<p>Web developed by <a href="http://www.raysanweb.com" target="_blank">RaySan</a> and <a href="http://www.elendow.com" target="_blank">Elendow</a></p>
</div>
</div>
</div>
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<script src="common/libs/jquery.easing.1.3.js"></script>
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<link rel="stylesheet" type="text/css" href="common/libs/fancybox/jquery.fancybox.css" media="screen" />
<!-- Add fancyBox main JS and CSS files -->
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<link rel="stylesheet" type="text/css" href="common/libs/fancybox/jquery.fancybox.css" media="screen" />
<!-- Add Button helper -->
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ga('create', 'UA-45733555-1', 'raylib.com');
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ga('send', 'pageview');
</script>
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ga('send', 'pageview');
</script>
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@ -1,15 +1,15 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title>raylib - helpme</title>
<meta name="title" content="raylib - helpme">
<meta name="description" content="raylib is a simple and easy-to-use library to learn videogames programming. Wanna help with raylib development? You are welcome!">
<meta name="keywords" content="raylib, videogames, programming, C, C++, library, learn, study, simple, easy, free, open source, raysan">
<meta name="viewport" content="width=device-width">
<title>raylib - helpme</title>
<meta name="title" content="raylib - helpme">
<meta name="description" content="raylib is a simple and easy-to-use library to learn videogames programming. Wanna help with raylib development? You are welcome!">
<meta name="keywords" content="raylib, videogames, programming, C, C++, library, learn, study, simple, easy, free, open source, raysan">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib - helpme"/>
@ -19,79 +19,81 @@
<meta property="og:description" content="wanna help with raylib development? you are welcome!"/>
<link rel="stylesheet" href="common/css/main.css">
<link rel="icon" href="favicon.ico" />
</head>
<body>
<div class="page">
<!--[if lt IE 7]>
<p class="chromeframe">You are using an <strong>outdated</strong> browser. Please <a href="http://browsehappy.com/">upgrade your browser</a> or <a href="http://www.google.com/chromeframe/?redirect=true">activate Google Chrome Frame</a> to improve your experience.</p>
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<!--[if lt IE 7]>
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<a id="logo" href="index.html"></a>
<div id="social">
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<a id="logo" href="index.html"></a>
<div id="social">
<a id="itchio" href="https://raysan5.itch.io" target="_blank"></a>
<a id="handmade" href="https://raylib.handmade.network/" target="_blank"></a>
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<a href="index.html">about</a>
<a href="examples.html">examples</a>
<a href="games.html">games</a>
<div id="active">helpme!</div>
<a href="games.html">games</a>
<div id="active">helpme!</div>
<a id="forum" href="http://forum.raylib.com">forum</a>
</div>
</div>
</div>
</div>
<div class="content">
<p>Im working hard on raylib but my resources are quite limited.
If you enjoy raylib and want to help / contribute, please, <a class="simplelink" href="mailto:raysan@raysanweb.com?subject=Hey! I want to help/contribute!"><strong>let me know</strong></a>.</p>
<br>
<p>The following help is highly appreciated:</p>
<br>
<p class="help">- C programming - Can you write / review / test / improve the code?</p>
<p class="help">- Documentation / Tutorials writters - Can you write some tutorial?</p>
<p class="help">- Linux, OSX, consoles... - Can you compile and test raylib on another system?</p>
<p class="help">- Testers of current features - Can you find some bug on raylib?</p>
<p class="help">- Web Development - Can you help with the web?</p>
<br>
<p>If you can not help on any of the above points but you still want to contribute...
<div class="content">
<p>Im working hard on raylib but my resources are quite limited.
If you enjoy raylib and want to help / contribute, please, <a class="simplelink" href="mailto:raysan@raysanweb.com?subject=Hey! I want to help/contribute!"><strong>let me know</strong></a>.</p>
<br>
<p>The following help is highly appreciated:</p>
<br>
<p class="help">- C programming - Can you write / review / test / improve the code?</p>
<p class="help">- Documentation / Tutorials writters - Can you write some tutorial?</p>
<p class="help">- Linux, OSX, consoles... - Can you compile and test raylib on another system?</p>
<p class="help">- Testers of current features - Can you find some bug on raylib?</p>
<p class="help">- Web Development - Can you help with the web?</p>
<br>
<p>If you can not help on any of the above points but you still want to contribute...
please, consider helping with a small donation or contributing with raylib <a class="simplelink" href="https://www.patreon.com/raysan5">patreon</a>.
It will really motivate to continue improving this project.</p>
<br>
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<strong>raylib is a simple and easy-to-use library to learn videogames programming.</strong>
<div class="content">
<strong>raylib is a simple and easy-to-use library to learn videogames programming.</strong>
<br>
<br>
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<p>raylib is highly inspired by Borland BGI graphics lib and by XNA framework. Allegro and SDL have also been analyzed for reference.</p>
<br>
<p>raylib is highly inspired by Borland BGI graphics lib and by XNA framework. Allegro and SDL have also been analyzed for reference.</p>
<br>
<p><strong>NOTE for ADVENTURERS:</strong> raylib is a programming library to learn videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way. Are you ready to learn? <a class="simplelink" href="examples.html" target="_self">Jump to code examples!</a>.</p>
<br>
<strong>some raylib features</strong>
<br>
<div class="list">
- Written in plain C code (C99)<br>
- Uses PascalCase/camelCase notation<br>
- Hardware accelerated with OpenGL (<strong>1.1, 2.1, 3.3 or ES 2.0</strong>)<br>
- Unique OpenGL abstraction layer (usable as standalone module): [<a class="simplelink" href="https://github.com/raysan5/raylib/blob/master/src/rlgl.h" target="_blank">rlgl</a>]<br>
- Powerful fonts module with SpriteFonts support (XNA fonts, AngelCode fonts, TTF)<br>
- Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)<br>
- Basic 3d support for Geometrics, Models, Heightmaps and Billboards<br>
<strong>some raylib features</strong>
<br>
<div class="list">
- Written in plain C code (C99)<br>
- Uses PascalCase/camelCase notation<br>
- Hardware accelerated with OpenGL (<strong>1.1, 2.1, 3.3 or ES 2.0</strong>)<br>
- Unique OpenGL abstraction layer (usable as standalone module): [<a class="simplelink" href="https://github.com/raysan5/raylib/blob/master/src/rlgl.h" target="_blank">rlgl</a>]<br>
- Powerful fonts module with SpriteFonts support (XNA fonts, AngelCode fonts, TTF)<br>
- Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)<br>
- Basic 3d support for Geometrics, Models, Heightmaps and Billboards<br>
- Materials (diffuse, normal, specular) and Lighting (point, directional, spot)<br>
- Shaders support, including Model shaders and Postprocessing shaders<br>
- Powerful math module for Vector and Matrix operations: [<a class="simplelink" href="https://github.com/raysan5/raylib/blob/master/src/raymath.h" target="_blank">raymath</a>]<br>
- Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)<br>
- Powerful math module for Vector and Matrix operations: [<a class="simplelink" href="https://github.com/raysan5/raylib/blob/master/src/raymath.h" target="_blank">raymath</a>]<br>
- Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)<br>
- VR stereo rendering support with configurable HMD device parameters<br>
- Multiplatform support: Android, Raspberry Pi, HTML5, Oculus Rift CV1<br>
- Custom color palette for fancy visuals on raywhite background<br>
- Minimal external dependencies (GLFW3, OpenGL, OpenAL)<br>
- Complete binding to Lua: [<a class="simplelink" href="https://github.com/raysan5/raylib/blob/master/src/rlua.h" target="_blank">rlua</a>]<br>
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<a href="images/raylib_architecture.png"><img src="images/raylib_architecture.png" alt="raylib architechture" width="800" height="450"/></a>
<br>
<br>
<p>Wanna see all functions available in raylib? <a class="simplelink" href="cheatsheet/cheatsheet.html">CHECK CHEATSHEET</a></p>
<p>raylib is open-source and free to use. <a class="simplelink" href="license.html" target="_self">View license</a>.</p>
<p>raylib is open-source and free to use. <a class="simplelink" href="license.html" target="_self">View license</a>.</p>
<br>
<strong>raylib supporters on patreon</strong>
<p>The following people is supporting raylib project on <a class="simplelink" href="https://www.patreon.com/raysan5" target="_blank">patreon</a>. Many thanks to all of them for believing in the project and contributing to it.</p>
@ -128,24 +130,24 @@
<p> - Evan</p>
<br>
<p>And a very special thanks to <strong>Ilya Zarembsky</strong> for his generous contribution. Many thanks Ilya! Hope your students enjoy raylib! :D</p>
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<title>raylib - license</title>
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@ -19,75 +19,77 @@
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<strong>license</strong>
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<p>raylib is licensed under an unmodified zlib/libpng license, which is an
OSI-certified, BSD-like license that allows static linking with closed
source software. It is reproduced in its entirety below.</p>
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<p>Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)</p>
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<strong>license</strong>
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<p>raylib is licensed under an unmodified zlib/libpng license, which is an
OSI-certified, BSD-like license that allows static linking with closed
source software. It is reproduced in its entirety below.</p>
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<p>Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)</p>
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in the product documentation would be appreciated but is not required.</p>
<p class="licensepoint"> 2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.</p>
<p class="licensepoint"> 3. This notice may not be removed or altered from any source distribution.</p>
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View File

@ -859,7 +859,7 @@ void SetMusicPitch(Music music, float pitch)
// Set music loop count (loop repeats)
// NOTE: If set to -1, means infinite loop
void SetMusicLoopCount(Music music, float count);
void SetMusicLoopCount(Music music, float count)
{
music->loopCount = count;
}

View File

@ -109,6 +109,7 @@ extern "C" { // Prevents name mangling of functions
void InitAudioDevice(void); // Initialize audio device and context
void CloseAudioDevice(void); // Close the audio device and context
bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
void SetMasterVolume(float volume); // Set master volume (listener)
Wave LoadWave(const char *fileName); // Load wave data from file
Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data
@ -138,6 +139,7 @@ void ResumeMusicStream(Music music); // Resume playin
bool IsMusicPlaying(Music music); // Check if music is playing
void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
void SetMusicLoopCount(Music music, float count); // Set music loop count (loop repeats)
float GetMusicTimeLength(Music music); // Get music time length (in seconds)
float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)

View File

@ -251,25 +251,6 @@ typedef unsigned char byte;
float fovy; // Camera field-of-view apperture in Y (degrees)
} Camera;
// Light type
typedef struct LightData {
unsigned int id; // Light unique id
bool enabled; // Light enabled
int type; // Light type: LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT
Vector3 position; // Light position
Vector3 target; // Light target: LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target)
float radius; // Light attenuation radius light intensity reduced with distance (world distance)
Color diffuse; // Light diffuse color
float intensity; // Light intensity level
float coneAngle; // Light cone max angle: LIGHT_SPOT
} LightData, *Light;
// Light types
typedef enum { LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT } LightType;
// Texture parameters: filter mode
// NOTE 1: Filtering considers mipmaps if available in the texture
// NOTE 2: Filter is accordingly set for minification and magnification
@ -415,9 +396,6 @@ void EndShaderMode(void); // End custo
void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
Light CreateLight(int type, Vector3 position, Color diffuse); // Create a new light, initialize it and add to pool
void DestroyLight(Light light); // Destroy a light and take it out of the list
void TraceLog(int msgType, const char *text, ...);
float *MatrixToFloat(Matrix mat);