Updated examples and makefile

This commit is contained in:
Ray 2016-06-30 00:26:56 +02:00
parent 308fcbb96c
commit f88c95ce2d
4 changed files with 8 additions and 4 deletions

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@ -173,6 +173,7 @@ EXAMPLES = \
core_3d_camera_free \ core_3d_camera_free \
core_3d_camera_first_person \ core_3d_camera_first_person \
core_2d_camera \ core_2d_camera \
core_world_screen \
core_oculus_rift \ core_oculus_rift \
shapes_logo_raylib \ shapes_logo_raylib \
shapes_basic_shapes \ shapes_basic_shapes \
@ -289,6 +290,10 @@ core_3d_camera_first_person: core_3d_camera_first_person.c
core_2d_camera: core_2d_camera.c core_2d_camera: core_2d_camera.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [core] example - world screen
core_world_screen: core_world_screen.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# compile [core] example - oculus rift # compile [core] example - oculus rift
core_oculus_rift: core_oculus_rift.c core_oculus_rift: core_oculus_rift.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)

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@ -23,8 +23,8 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera"); InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera");
Rectangle player = { 400, 280, 40, 40 }; Rectangle player = { 400, 280, 40, 40 };
Rectangle buildings[MAX_BUILDINGS] = { 0, 0, 0, 0 }; Rectangle buildings[MAX_BUILDINGS];
Color buildColors[MAX_BUILDINGS] = { 80, 80, 80, 255 }; Color buildColors[MAX_BUILDINGS];
int spacing = 0; int spacing = 0;

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@ -34,7 +34,7 @@ int main()
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
//SetTargetFPS(90); // Set our game to run at 90 frames-per-second SetTargetFPS(90); // Set our game to run at 90 frames-per-second
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
// Main game loop // Main game loop

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@ -64,7 +64,6 @@ int main()
DrawText("Enemy: 100 / 100", cubeScreenPosition.x - MeasureText("Enemy: 100 / 100", 20) / 2, cubeScreenPosition.y, 20, BLACK); DrawText("Enemy: 100 / 100", cubeScreenPosition.x - MeasureText("Enemy: 100 / 100", 20) / 2, cubeScreenPosition.y, 20, BLACK);
DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20)) / 2, 25, 20, GRAY); DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20)) / 2, 25, 20, GRAY);
EndDrawing(); EndDrawing();
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
} }