Merge pull request #345 from JellyPixelGames/fix-typos

Fix typo in raymath.h
This commit is contained in:
Ray 2017-08-24 11:52:44 +02:00 committed by GitHub
commit f78747130c

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@ -1218,19 +1218,19 @@ RMDEF Matrix QuaternionToMatrix(Quaternion q)
float z2 = z + z;
float length = QuaternionLength(q);
float lenghtSquared = length*length;
float lengthSquared = length*length;
float xx = x*x2/lenghtSquared;
float xy = x*y2/lenghtSquared;
float xz = x*z2/lenghtSquared;
float xx = x*x2/lengthSquared;
float xy = x*y2/lengthSquared;
float xz = x*z2/lengthSquared;
float yy = y*y2/lenghtSquared;
float yz = y*z2/lenghtSquared;
float zz = z*z2/lenghtSquared;
float yy = y*y2/lengthSquared;
float yz = y*z2/lengthSquared;
float zz = z*z2/lengthSquared;
float wx = w*x2/lenghtSquared;
float wy = w*y2/lenghtSquared;
float wz = w*z2/lenghtSquared;
float wx = w*x2/lengthSquared;
float wy = w*y2/lengthSquared;
float wz = w*z2/lengthSquared;
result.m0 = 1.0f - (yy + zz);
result.m1 = xy - wz;