From f5e951145abdd1a6f331fcc3db260a1d2f3a2920 Mon Sep 17 00:00:00 2001 From: Jeffery Myers Date: Sat, 18 Dec 2021 10:33:19 -0800 Subject: [PATCH] Add a comment to LoadFontEx to specify how to get the default character set. (#2221) Co-authored-by: Jeffery Myers --- src/raylib.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/raylib.h b/src/raylib.h index 41d23bfa..1a9ecce7 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1318,7 +1318,7 @@ RLAPI int GetPixelDataSize(int width, int height, int format); // G // Font loading/unloading functions RLAPI Font GetFontDefault(void); // Get the default Font RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM) -RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount); // Load font from file with extended parameters +RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount); // Load font from file with extended parameters, use NULL for fontChars and 0 for glyphCount to load the default character set RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style) RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf' RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount, int type); // Load font data for further use