Update Lua naming

Replaced LUA by Lua
This commit is contained in:
Ray 2016-11-25 22:26:36 +01:00
parent d91ad4e2aa
commit f5d792e551
4 changed files with 5 additions and 5 deletions

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@ -11,7 +11,7 @@ NOTE:
It includes some interesting new features and is a stepping stone towards raylib future. It includes some interesting new features and is a stepping stone towards raylib future.
HUGE changes: HUGE changes:
[rlua] LUA BINDING: Complete raylib LUA binding, ALL raylib functions ported to LUA plus the +60 code examples. [rlua] Lua BINDING: Complete raylib Lua binding, ALL raylib functions ported to Lua plus the +60 code examples.
[audio] COMPLETE REDESIGN: Improved music support and also raw audio data processing and playing, +20 new functions added. [audio] COMPLETE REDESIGN: Improved music support and also raw audio data processing and playing, +20 new functions added.
[physac] COMPLETE REWRITE: Improved performance, functionality and simplified usage, moved to own repository and added multiple examples! [physac] COMPLETE REWRITE: Improved performance, functionality and simplified usage, moved to own repository and added multiple examples!

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@ -158,7 +158,7 @@ notes on raylib 1.6
On November 2016, only 4 months after raylib 1.5, arrives raylib 1.6. This new version represents another big review of the library and includes some interesting additions. This version conmmemorates raylib 3rd anniversary (raylib 1.0 was published on November 2013) and it is a stepping stone for raylib future. raylib roadmap has been reviewed and redefined to focus on its primary objective: create a simple and easy-to-use library to learn videogames programming. Some of the new features: On November 2016, only 4 months after raylib 1.5, arrives raylib 1.6. This new version represents another big review of the library and includes some interesting additions. This version conmmemorates raylib 3rd anniversary (raylib 1.0 was published on November 2013) and it is a stepping stone for raylib future. raylib roadmap has been reviewed and redefined to focus on its primary objective: create a simple and easy-to-use library to learn videogames programming. Some of the new features:
Complete raylib LUA binding. All raylib functions plus the +60 code examples have been ported to LUA, now LUA users can enjoy coding videogames in LUA while using all the internal power of raylib. This addition also open the doors to LUA scripting support for a future raylib-based engine, being able to move game logic (Init, Update, Draw, De-Init) to LUA scripts while keep using raylib functionality. Complete raylib Lua binding. All raylib functions plus the +60 code examples have been ported to Lua, now Lua users can enjoy coding videogames in Lua while using all the internal power of raylib. This addition also open the doors to Lua scripting support for a future raylib-based engine, being able to move game logic (Init, Update, Draw, De-Init) to Lua scripts while keep using raylib functionality.
Completely redesigned audio module. Based on the new direction taken in raylib 1.5, it has been further improved and more functionality added (+20 new functions) to allow raw audio processing and streaming. FLAC file format support has also been added. In the same line, OpenAL Soft backend is now provided as a static library in Windows to allow static linking and get ride of OpenAL32.dll. Now raylib Windows games are completey self-contained, no external libraries required any more! Completely redesigned audio module. Based on the new direction taken in raylib 1.5, it has been further improved and more functionality added (+20 new functions) to allow raw audio processing and streaming. FLAC file format support has also been added. In the same line, OpenAL Soft backend is now provided as a static library in Windows to allow static linking and get ride of OpenAL32.dll. Now raylib Windows games are completey self-contained, no external libraries required any more!
@ -272,7 +272,7 @@ contributing (in some way or another) to make raylib project better. Huge thanks
- [Emanuele Petriglia](https://github.com/LelixSuper) for working on multiple GNU/Linux improvements and developing [TicTacToe](https://github.com/LelixSuper/TicTacToe) raylib game. - [Emanuele Petriglia](https://github.com/LelixSuper) for working on multiple GNU/Linux improvements and developing [TicTacToe](https://github.com/LelixSuper/TicTacToe) raylib game.
- [Joshua Reisenauer](https://github.com/kd7tck) for adding audio modules support (XM, MOD) and reviewing audio system. - [Joshua Reisenauer](https://github.com/kd7tck) for adding audio modules support (XM, MOD) and reviewing audio system.
- Marcelo Paez (paezao) for his help on OSX to solve High DPI display issue. Thanks Marcelo! - Marcelo Paez (paezao) for his help on OSX to solve High DPI display issue. Thanks Marcelo!
- [Ghassan Al-Mashareqa](https://github.com/ghassanpl) for his amazing contribution with raylib LUA module, I just work over his code to implement [rlua](https://github.com/raysan5/raylib/blob/master/src/rlua.h) - [Ghassan Al-Mashareqa](https://github.com/ghassanpl) for his amazing contribution with raylib Lua module, I just work over his code to implement [rlua](https://github.com/raysan5/raylib/blob/master/src/rlua.h)
- [Teodor Stoenescu](https://github.com/teodor-stoenescu) for his improvements on OBJ object loading. - [Teodor Stoenescu](https://github.com/teodor-stoenescu) for his improvements on OBJ object loading.
Please, if I forget someone in this list, excuse me and write me an email to remind me to add you! Please, if I forget someone in this list, excuse me and write me an email to remind me to add you!

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@ -17,7 +17,7 @@ raylib 1.x
raylib 1.6 raylib 1.6
[DONE] LUA scripting support (raylib lua wrapper) [DONE] Lua scripting support (raylib Lua wrapper)
[DONE] Redesigned audio module [DONE] Redesigned audio module
raylib 1.5 raylib 1.5

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@ -19,7 +19,7 @@
* Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1 * Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1
* Custom color palette for fancy visuals on raywhite background * Custom color palette for fancy visuals on raywhite background
* Minimal external dependencies (GLFW3, OpenGL, OpenAL) * Minimal external dependencies (GLFW3, OpenGL, OpenAL)
* Complete binding for LUA [rlua] * Complete binding for Lua [rlua]
* *
* External libs: * External libs:
* GLFW3 (www.glfw.org) for window/context management and input [core] * GLFW3 (www.glfw.org) for window/context management and input [core]