Fix android, drm compilation issue on InitWindow (#3407)

* Fix drm compilation issue on InitWindow

* Fix android compilation issue on InitWindow
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ubkp 2023-10-13 14:53:31 -03:00 committed by GitHub
parent 0f4a8cf7cb
commit f3c27ec157
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2 changed files with 11 additions and 11 deletions

View File

@ -190,7 +190,7 @@ void InitWindow(int width, int height, const char *title)
CORE.Window.screen.height = height;
CORE.Window.currentFbo.width = width;
CORE.Window.currentFbo.height = height;
// Set desired windows flags before initializing anything
ANativeActivity_setWindowFlags(platform.app->activity, AWINDOW_FLAG_FULLSCREEN, 0); //AWINDOW_FLAG_SCALED, AWINDOW_FLAG_DITHER
@ -228,12 +228,12 @@ void InitWindow(int width, int height, const char *title)
// Initialize base path for storage
CORE.Storage.basePath = platform.app->activity->internalDataPath;
// Set some default window flags
CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false
CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED); // false
CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED); // true
CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED); // false
CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // false
CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // true
CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // false
TRACELOG(LOG_INFO, "PLATFORM: ANDROID: Application initialized successfully");

View File

@ -228,16 +228,16 @@ void InitWindow(int width, int height, const char *title)
// Set some default window flags
CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false
CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED); // false
CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED); // true
CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED); // false
CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // false
CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // true
CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // false
// Initialize hi-res timer
InitTimer();
// Initialize base path for storage
CORE.Storage.basePath = GetWorkingDirectory();
// Initialize raw input system
InitEvdevInput(); // Evdev inputs initialization
InitGamepad(); // Gamepad init