Fix android
, drm
compilation issue on InitWindow
(#3407)
* Fix drm compilation issue on InitWindow * Fix android compilation issue on InitWindow
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@ -190,7 +190,7 @@ void InitWindow(int width, int height, const char *title)
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CORE.Window.screen.height = height;
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CORE.Window.currentFbo.width = width;
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CORE.Window.currentFbo.height = height;
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// Set desired windows flags before initializing anything
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ANativeActivity_setWindowFlags(platform.app->activity, AWINDOW_FLAG_FULLSCREEN, 0); //AWINDOW_FLAG_SCALED, AWINDOW_FLAG_DITHER
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@ -228,12 +228,12 @@ void InitWindow(int width, int height, const char *title)
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// Initialize base path for storage
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CORE.Storage.basePath = platform.app->activity->internalDataPath;
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// Set some default window flags
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CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false
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CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED); // false
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CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED); // true
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CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED); // false
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CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // false
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CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // true
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CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // false
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TRACELOG(LOG_INFO, "PLATFORM: ANDROID: Application initialized successfully");
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@ -228,16 +228,16 @@ void InitWindow(int width, int height, const char *title)
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// Set some default window flags
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CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false
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CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED); // false
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CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED); // true
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CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED); // false
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CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // false
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CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // true
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CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // false
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// Initialize hi-res timer
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InitTimer();
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// Initialize base path for storage
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CORE.Storage.basePath = GetWorkingDirectory();
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// Initialize raw input system
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InitEvdevInput(); // Evdev inputs initialization
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InitGamepad(); // Gamepad init
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