diff --git a/src/text.c b/src/text.c index 081a8491..d24ff972 100644 --- a/src/text.c +++ b/src/text.c @@ -378,20 +378,42 @@ int MeasureText(const char *text, int fontSize) Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int spacing) { int len = strlen(text); + int tempLen = 0; // Used to count longer text line num chars + int lenCounter = 0; + int textWidth = 0; + int tempTextWidth = 0; // Used to count longer text line width + + int textHeight = spriteFont.size; float scaleFactor; for (int i = 0; i < len; i++) { - if (text[i] != '\n') textWidth += spriteFont.charRecs[(int)text[i] - FONT_FIRST_CHAR].width; + lenCounter++; + + if (text[i] != '\n') + { + textWidth += spriteFont.charRecs[(int)text[i] - FONT_FIRST_CHAR].width; + } + else + { + if (tempTextWidth < textWidth) tempTextWidth = textWidth; + lenCounter = 0; + textWidth = 0; + textHeight += (spriteFont.size + spriteFont.size/2); + } + + if (tempLen < lenCounter) tempLen = lenCounter; } + + if (tempTextWidth < textWidth) tempTextWidth = textWidth; - if (fontSize <= spriteFont.charRecs[0].height) scaleFactor = 1.0f; - else scaleFactor = (float)fontSize / spriteFont.charRecs[0].height; + if (fontSize <= spriteFont.size) scaleFactor = 1.0f; + else scaleFactor = (float)fontSize/spriteFont.size; Vector2 vec; - vec.x = (float)textWidth * scaleFactor + (len - 1) * spacing; // Adds chars spacing to measure - vec.y = (float)spriteFont.charRecs[0].height * scaleFactor; + vec.x = (float)tempTextWidth*scaleFactor + (tempLen - 1)*spacing; // Adds chars spacing to measure + vec.y = (float)textHeight*scaleFactor; return vec; }