Avoid exposing native GLFW3 functionality

Try to avoid types conflict with Font
This commit is contained in:
Ray 2018-05-04 23:03:56 +02:00
parent ec33e7d705
commit f14492432d

View File

@ -141,13 +141,7 @@
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
//#define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3
#include <GLFW/glfw3.h> // GLFW3 library: Windows, OpenGL context and Input management
#if defined(__linux__)
#define GLFW_EXPOSE_NATIVE_X11 // Linux specific definitions for getting
#define GLFW_EXPOSE_NATIVE_GLX // native functions like glfwGetX11Window
#include <GLFW/glfw3native.h> // which are required for hiding mouse
#endif
//#include <GL/gl.h> // OpenGL functions (GLFW3 already includes gl.h)
// NOTE: GLFW3 already includes gl.h (OpenGL) headers
#if !defined(SUPPORT_BUSY_WAIT_LOOP) && defined(_WIN32)
// NOTE: Those functions require linking with winmm library