mirror of https://github.com/raysan5/raylib
Document Get{Key,Char}Pressed return value. (#1909)
I think it is useful to know what the empty behavior is in cases where you are enumerating key presses (e.g. implementing "press any key to continue").
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@ -1077,8 +1077,8 @@ RLAPI bool IsKeyDown(int key); // Check if a key
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RLAPI bool IsKeyReleased(int key); // Check if a key has been released once
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RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed
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RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
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RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued
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RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued
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RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued. Returns 0 when the queue is empty.
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RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued. Returns 0 when the queue is empty.
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// Input-related functions: gamepads
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RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available
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