Review example formatting
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@ -9,16 +9,17 @@
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*
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********************************************************************************************/
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#include "raylib.h"
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#include <stdio.h>
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#include <string.h>
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#include "raylib.h"
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#define SIZEOF(A) (sizeof(A)/sizeof(A[0]))
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#define EMOJI_PER_WIDTH 8
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#define EMOJI_PER_HEIGHT 4
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// String containing 180 emoji codepoints separated by a '\0' char
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const char* const emojiCodepoints = "\xF0\x9F\x8C\x80\x00\xF0\x9F\x98\x80\x00\xF0\x9F\x98\x82\x00\xF0\x9F\xA4\xA3\x00\xF0\x9F\x98\x83\x00\xF0\x9F\x98\x86\x00\xF0\x9F\x98\x89\x00"
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const char *const emojiCodepoints = "\xF0\x9F\x8C\x80\x00\xF0\x9F\x98\x80\x00\xF0\x9F\x98\x82\x00\xF0\x9F\xA4\xA3\x00\xF0\x9F\x98\x83\x00\xF0\x9F\x98\x86\x00\xF0\x9F\x98\x89\x00"
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"\xF0\x9F\x98\x8B\x00\xF0\x9F\x98\x8E\x00\xF0\x9F\x98\x8D\x00\xF0\x9F\x98\x98\x00\xF0\x9F\x98\x97\x00\xF0\x9F\x98\x99\x00\xF0\x9F\x98\x9A\x00\xF0\x9F\x99\x82\x00"
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"\xF0\x9F\xA4\x97\x00\xF0\x9F\xA4\xA9\x00\xF0\x9F\xA4\x94\x00\xF0\x9F\xA4\xA8\x00\xF0\x9F\x98\x90\x00\xF0\x9F\x98\x91\x00\xF0\x9F\x98\xB6\x00\xF0\x9F\x99\x84\x00"
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"\xF0\x9F\x98\x8F\x00\xF0\x9F\x98\xA3\x00\xF0\x9F\x98\xA5\x00\xF0\x9F\x98\xAE\x00\xF0\x9F\xA4\x90\x00\xF0\x9F\x98\xAF\x00\xF0\x9F\x98\xAA\x00\xF0\x9F\x98\xAB\x00"
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@ -43,8 +44,8 @@ const char* const emojiCodepoints = "\xF0\x9F\x8C\x80\x00\xF0\x9F\x98\x80\x00\xF
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"\xF0\x9F\x92\x9F\x00\xF0\x9F\x92\x8C\x00\xF0\x9F\x92\xA4\x00\xF0\x9F\x92\xA2\x00\xF0\x9F\x92\xA3\x00";
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struct {
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char* text;
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char* language;
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char *text;
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char *language;
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} const messages[] = { // Array containing all of the emojis messages
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{"\x46\x61\x6C\x73\x63\x68\x65\x73\x20\xC3\x9C\x62\x65\x6E\x20\x76\x6F\x6E\x20\x58\x79\x6C\x6F\x70\x68\x6F\x6E\x6D\x75\x73\x69\x6B\x20\x71\x75\xC3\xA4\x6C"
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"\x74\x20\x6A\x65\x64\x65\x6E\x20\x67\x72\xC3\xB6\xC3\x9F\x65\x72\x65\x6E\x20\x5A\x77\x65\x72\x67", "German"},
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@ -125,47 +126,50 @@ struct {
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{"\xED\x95\x9C\xEA\xB5\xAD\xEB\xA7\x90\x20\xED\x95\x98\xEC\x8B\xA4\x20\xEC\xA4\x84\x20\xEC\x95\x84\xEC\x84\xB8\xEC\x9A\x94\x3F", "Korean"},
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};
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// Forward declaration of our function
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//--------------------------------------------------------------------------------------
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void Draw(); // Draws emojis and the text bubbles
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static inline void RandomizeEmoji(); // Fills the emoji array with random emojis
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// Module functions declaration
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//--------------------------------------------------------------------------------------
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static void RandomizeEmoji(void); // Fills the emoji array with random emojis
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//--------------------------------------------------------------------------------------
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// Global variables
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//--------------------------------------------------------------------------------------
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// Arrays that holds the random emojis
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struct {
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int index; // Index inside `emojiCodepoints`
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int message; // Message index
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Color color; // Emoji color
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} emoji[EMOJI_PER_WIDTH*EMOJI_PER_HEIGHT] = {0};
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int index; // Index inside `emojiCodepoints`
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int message; // Message index
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Color color; // Emoji color
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} emoji[EMOJI_PER_WIDTH*EMOJI_PER_HEIGHT] = { 0 };
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const int screenWidth = 800, screenHeight = 450;
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static int hovered = -1, selected = -1;
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// Fonts that we use: `font2` is for asian languages, `font3` is the emoji font and `font1` is used for everything else
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Font font1 = {0}, font2 = {0}, font3 = {0};
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Vector2 hoveredPos = {0,0}, selectedPos = {0,0};
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int hovered = -1, selected = -1;
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//--------------------------------------------------------------------------------------
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// Main entry point
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//--------------------------------------------------------------------------------------
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int main(int argc, char **argv)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_VSYNC_HINT);
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InitWindow(screenWidth, screenHeight, "raylib - unicode test");
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SetTargetFPS(60);
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// Load the font resources
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font1 = LoadFont("resources/dejavu.fnt");
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font2 = LoadFont("resources/notoCJK.fnt");
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font3 = LoadFont("resources/emoji.fnt");
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// NOTE: fontAsian is for asian languages,
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// fontEmoji is the emojis and fontDefault is used for everything else
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Font fontDefault = LoadFont("resources/dejavu.fnt");
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Font fontAsian = LoadFont("resources/notoCJK.fnt");
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Font fontEmoji = LoadFont("resources/emoji.fnt");
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Vector2 hoveredPos = { 0.0f, 0.0f };
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Vector2 selectedPos = { 0.0f, 0.0f };
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// Set a random set of emojis when starting up
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RandomizeEmoji();
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main loop
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@ -174,12 +178,10 @@ int main(int argc, char **argv)
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// Update
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//----------------------------------------------------------------------------------
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// Add a new set of emojis when SPACE is pressed
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if(IsKeyPressed(KEY_SPACE))
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{
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RandomizeEmoji();
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}
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if (IsKeyPressed(KEY_SPACE)) RandomizeEmoji();
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// Set the selected emoji and copy its text to clipboard
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if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && hovered != -1 && hovered != selected)
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && (hovered != -1) && (hovered != selected))
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{
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selected = hovered;
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selectedPos = hoveredPos;
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@ -190,126 +192,124 @@ int main(int argc, char **argv)
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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// Draw emoji and the text bubbles
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Draw();
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//------------------------------------------------------------------------------
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// Draw random emoji in the background
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Vector2 pos = {28.8f, 10.0f};
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Vector2 mouse = GetMousePosition();
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hovered = -1;
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for (int i = 0; i < SIZEOF(emoji); ++i)
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{
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const char *txt = &emojiCodepoints[emoji[i].index];
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Rectangle emojiRect = { pos.x, pos.y, fontEmoji.baseSize, fontEmoji.baseSize };
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if (!CheckCollisionPointRec(mouse, emojiRect))
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{
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DrawTextEx(fontEmoji, txt, pos, fontEmoji.baseSize, 1.0, selected == i ? emoji[i].color : Fade(LIGHTGRAY, 0.4f));
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}
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else
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{
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DrawTextEx(fontEmoji, txt, pos, fontEmoji.baseSize, 1.0, emoji[i].color );
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hovered = i;
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hoveredPos = pos;
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}
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if ((i != 0) && (i%EMOJI_PER_WIDTH == 0)) { pos.y += fontEmoji.baseSize + 24.25f; pos.x = 28.8f; } // this line is full go to next line
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else pos.x += fontEmoji.baseSize + 28.8f;
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}
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// Draw the message when a emoji is selected
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if (selected != -1)
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{
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const int message = emoji[selected].message;
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const int horizontalPadding = 20, verticalPadding = 30;
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Font* font = &fontDefault;
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// Set correct font for asian languages
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if (TextIsEqual(messages[message].language, "Chinese") ||
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TextIsEqual(messages[message].language, "Korean") ||
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TextIsEqual(messages[message].language, "Japanese")) font = &fontAsian;
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// Calculate size for the message box (approximate the height and width)
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Vector2 sz = MeasureTextEx(*font, messages[message].text, font->baseSize, 1.0f);
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if (sz.x > 300) { sz.y *= sz.x/300; sz.x = 300; }
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else if (sz.x < 160) sz.x = 160;
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Rectangle msgRect = { selectedPos.x - 38.8f, selectedPos.y, 2 * horizontalPadding + sz.x, 2 * verticalPadding + sz.y };
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msgRect.y -= msgRect.height;
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Vector2 a = { selectedPos.x, msgRect.y + msgRect.height }, b = {a.x + 8, a.y + 10}, c= {a.x+10, a.y}; // coordinates for the chat bubble triangle
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// Don't go outside the screen
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if (msgRect.x < 10) msgRect.x += 28;
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if (msgRect.y < 10)
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{
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msgRect.y = selectedPos.y + 84;
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a.y = msgRect.y;
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c.y = a.y;
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b.y = a.y - 10;
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// Swap values so we can actually render the triangle :(
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Vector2 tmp = a;
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a = b;
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b = tmp;
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}
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if (msgRect.x + msgRect.width > screenWidth) msgRect.x -= (msgRect.x + msgRect.width) - screenWidth + 10;
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// Draw chat bubble
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DrawRectangleRec(msgRect, emoji[selected].color);
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DrawTriangle(a, b, c, emoji[selected].color);
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// Draw the main text message
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Rectangle textRect = { msgRect.x + horizontalPadding/2, msgRect.y + verticalPadding/2, msgRect.width - horizontalPadding, msgRect.height };
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DrawTextRec(*font, messages[message].text, textRect, font->baseSize, 1.0f, true, WHITE);
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// Draw the info text below the main message
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int size = strlen(messages[message].text);
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unsigned int len = TextCountCodepoints(messages[message].text);
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const char *info = TextFormat("%s %u characters %i bytes", messages[message].language, len, size);
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sz = MeasureTextEx(GetFontDefault(), info, 10, 1.0f);
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Vector2 pos = { textRect.x + textRect.width - sz.x, msgRect.y + msgRect.height - sz.y - 2 };
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DrawText(info, pos.x, pos.y, 10, RAYWHITE);
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}
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//------------------------------------------------------------------------------
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// Draw the info text
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DrawText("These emojis have something to tell you, click each to find out!", (screenWidth - 650)/2, screenHeight - 40, 20, GRAY);
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DrawText("Each emoji is a unicode character from a font, not a texture... Press [SPACEBAR] to refresh", (screenWidth - 484)/2, screenHeight - 16, 10, GRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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// Unload all of the fonts
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UnloadFont(font1);
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UnloadFont(font2);
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UnloadFont(font3);
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UnloadFont(fontDefault); // Unload font resource
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UnloadFont(fontAsian); // Unload font resource
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UnloadFont(fontEmoji); // Unload font resource
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CloseWindow(); // Close window and OpenGL context
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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// Fills the emoji array with random emoji (only those emojis present in font3)
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static inline void RandomizeEmoji()
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// Fills the emoji array with random emoji (only those emojis present in fontEmoji)
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static void RandomizeEmoji(void)
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{
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hovered = selected = -1;
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int start = GetRandomValue(45, 360);
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for(int i=0; i < SIZEOF(emoji); ++i)
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for (int i = 0; i < SIZEOF(emoji); ++i)
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{
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emoji[i].index = GetRandomValue(0, 179)*5; // 0-179 emoji codepoints (from emoji char array) each 4bytes + null char
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// Generate a random color for this emoji
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Vector3 hsv = {(start*(i+1))%360, 0.6f, 0.85f};
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Vector3 hsv = {(start*(i + 1))%360, 0.6f, 0.85f};
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emoji[i].color = Fade(ColorFromHSV(hsv), 0.8f);
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// Set a random message for this emoji
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emoji[i].message = GetRandomValue(0, SIZEOF(messages) - 1);
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}
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}
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void Draw()
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{
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// Draw random emoji in the background
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Vector2 pos = {28.8f, 10.0f};
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Vector2 mouse = GetMousePosition();
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hovered = -1;
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for(int i=0; i<SIZEOF(emoji); ++i)
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{
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const char* txt = &emojiCodepoints[emoji[i].index];
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Rectangle emojiRect = { pos.x, pos.y, font3.baseSize, font3.baseSize };
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if(!CheckCollisionPointRec(mouse, emojiRect))
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{
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DrawTextEx(font3, txt, pos, font3.baseSize, 1.0, selected == i ? emoji[i].color : Fade(LIGHTGRAY, 0.4f));
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}
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else
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{
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DrawTextEx(font3, txt, pos, font3.baseSize, 1.0, emoji[i].color );
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hovered = i;
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hoveredPos = pos;
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}
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if(i != 0 && i % EMOJI_PER_WIDTH == 0 ) { pos.y += font3.baseSize + 24.25f; pos.x = 28.8f; } // this line is full go to next line
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else pos.x += font3.baseSize + 28.8f;
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}
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// Draw the message when a emoji is selected
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if(selected != -1)
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{
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const int message = emoji[selected].message;
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const int horizontalPadding = 20, verticalPadding = 30;
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Font* font = &font1;
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// Set correct font for asian languages
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if(TextIsEqual(messages[message].language, "Chinese") || TextIsEqual(messages[message].language, "Korean") || TextIsEqual(messages[message].language, "Japanese"))
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font = &font2;
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// Calculate size for the message box (approximate the height and width)
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Vector2 sz = MeasureTextEx(*font, messages[message].text, font->baseSize, 1.0f);
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if(sz.x > 300)
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{
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sz.y *= sz.x/300;
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sz.x = 300;
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}
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else if(sz.x < 160)
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sz.x = 160;
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Rectangle msgRect = { selectedPos.x - 38.8f, selectedPos.y, 2 * horizontalPadding + sz.x, 2 * verticalPadding + sz.y};
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msgRect.y -= msgRect.height;
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Vector2 a = {selectedPos.x, msgRect.y + msgRect.height}, b = {a.x + 8, a.y + 10}, c= {a.x+10, a.y}; // coordinates for the chat bubble triangle
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// Don't go outside the screen
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if(msgRect.x < 10) msgRect.x += 28;
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if(msgRect.y < 10)
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{
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msgRect.y = selectedPos.y + 84;
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a.y = msgRect.y;
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c.y = a.y;
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b.y = a.y - 10;
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// Swap values so we can actually render the triangle :(
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Vector2 tmp = a;
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a = b;
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b = tmp;
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}
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if(msgRect.x + msgRect.width > screenWidth) msgRect.x -= (msgRect.x + msgRect.width) - screenWidth + 10;
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// Draw chat bubble
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DrawRectangleRec(msgRect, emoji[selected].color);
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DrawTriangle(a, b, c, emoji[selected].color);
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// Draw the main text message
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Rectangle textRect = {msgRect.x + horizontalPadding/2, msgRect.y + verticalPadding/2, msgRect.width - horizontalPadding, msgRect.height};
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DrawTextRec(*font, messages[message].text, textRect, font->baseSize, 1.0f, true, WHITE);
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// Draw the info text below the main message
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int size = strlen(messages[message].text);
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unsigned int len = TextCountCodepoints(messages[message].text);
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const char* info = TextFormat("%s %u characters %i bytes", messages[message].language, len, size);
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sz = MeasureTextEx(GetFontDefault(), info, 10, 1.0f);
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Vector2 pos = { textRect.x + textRect.width - sz.x, msgRect.y + msgRect.height - sz.y - 2 };
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DrawText(info, pos.x, pos.y, 10, RAYWHITE);
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}
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}
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