build.zig: fix raygui inclusion in windows crosscompilation
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@ -302,12 +302,14 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.
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}
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pub fn addRaygui(b: *std.Build, raylib: *std.Build.Step.Compile, raygui_dep: *std.Build.Dependency) void {
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const raylib_dep = b.dependencyFromBuildZig(@This(), .{});
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var gen_step = b.addWriteFiles();
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raylib.step.dependOn(&gen_step.step);
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const raygui_c_path = gen_step.add("raygui.c", "#define RAYGUI_IMPLEMENTATION\n#include \"raygui.h\"\n");
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raylib.addCSourceFile(.{ .file = raygui_c_path });
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raylib.addIncludePath(raygui_dep.path("src"));
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raylib.addIncludePath(raylib_dep.path("src"));
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raylib.installHeader(raygui_dep.path("src/raygui.h"), "raygui.h");
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}
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