build.zig: fix raygui inclusion in windows crosscompilation

This commit is contained in:
kimierik 2024-11-14 14:17:51 +02:00
parent 700e2c5e5d
commit ee66242f9f

View File

@ -302,12 +302,14 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.
}
pub fn addRaygui(b: *std.Build, raylib: *std.Build.Step.Compile, raygui_dep: *std.Build.Dependency) void {
const raylib_dep = b.dependencyFromBuildZig(@This(), .{});
var gen_step = b.addWriteFiles();
raylib.step.dependOn(&gen_step.step);
const raygui_c_path = gen_step.add("raygui.c", "#define RAYGUI_IMPLEMENTATION\n#include \"raygui.h\"\n");
raylib.addCSourceFile(.{ .file = raygui_c_path });
raylib.addIncludePath(raygui_dep.path("src"));
raylib.addIncludePath(raylib_dep.path("src"));
raylib.installHeader(raygui_dep.path("src/raygui.h"), "raygui.h");
}