mirror of https://github.com/raysan5/raylib
Fix warnings in raylib project from MSVC (#2871)
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parent
116603e61c
commit
edaca16d7c
17
src/raudio.c
17
src/raudio.c
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@ -198,7 +198,6 @@ typedef struct tagBITMAPINFOHEADER {
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#if defined(SUPPORT_FILEFORMAT_OGG)
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// TODO: Remap stb_vorbis malloc()/free() calls to RL_MALLOC/RL_FREE
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#define STB_VORBIS_IMPLEMENTATION
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#include "external/stb_vorbis.h" // OGG loading functions
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#endif
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@ -207,8 +206,18 @@ typedef struct tagBITMAPINFOHEADER {
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#define JARXM_MALLOC RL_MALLOC
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#define JARXM_FREE RL_FREE
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#if defined(_MSC_VER ) // jar xm has warnings on windows, so disable them just for this file
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#pragma warning( push )
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#pragma warning( disable : 4244)
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#endif
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#define JAR_XM_IMPLEMENTATION
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#include "external/jar_xm.h" // XM loading functions
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#if defined(_MSC_VER )
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#pragma warning( pop )
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#endif
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#endif
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#if defined(SUPPORT_FILEFORMAT_MOD)
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@ -1756,7 +1765,7 @@ void UpdateMusicStream(Music music)
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{
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while (true)
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{
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int frameCountRed = drwav_read_pcm_frames_s16((drwav *)music.ctxData, frameCountStillNeeded, (short *)((char *)AUDIO.System.pcmBuffer + frameCountRedTotal*frameSize));
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int frameCountRed = (int)drwav_read_pcm_frames_s16((drwav *)music.ctxData, frameCountStillNeeded, (short *)((char *)AUDIO.System.pcmBuffer + frameCountRedTotal*frameSize));
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frameCountRedTotal += frameCountRed;
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frameCountStillNeeded -= frameCountRed;
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if (frameCountStillNeeded == 0) break;
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@ -1767,7 +1776,7 @@ void UpdateMusicStream(Music music)
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{
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while (true)
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{
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int frameCountRed = drwav_read_pcm_frames_f32((drwav *)music.ctxData, frameCountStillNeeded, (float *)((char *)AUDIO.System.pcmBuffer + frameCountRedTotal*frameSize));
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int frameCountRed = (int)drwav_read_pcm_frames_f32((drwav *)music.ctxData, frameCountStillNeeded, (float *)((char *)AUDIO.System.pcmBuffer + frameCountRedTotal*frameSize));
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frameCountRedTotal += frameCountRed;
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frameCountStillNeeded -= frameCountRed;
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if (frameCountStillNeeded == 0) break;
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@ -1807,7 +1816,7 @@ void UpdateMusicStream(Music music)
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{
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while (true)
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{
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int frameCountRed = drmp3_read_pcm_frames_f32((drmp3 *)music.ctxData, frameCountStillNeeded, (float *)((char *)AUDIO.System.pcmBuffer + frameCountRedTotal*frameSize));
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int frameCountRed = (int)drmp3_read_pcm_frames_f32((drmp3 *)music.ctxData, frameCountStillNeeded, (float *)((char *)AUDIO.System.pcmBuffer + frameCountRedTotal*frameSize));
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frameCountRedTotal += frameCountRed;
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frameCountStillNeeded -= frameCountRed;
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if (frameCountStillNeeded == 0) break;
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@ -102,8 +102,19 @@
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#define PAR_REALLOC(T, BUF, N) ((T*)RL_REALLOC(BUF, sizeof(T)*(N)))
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#define PAR_FREE RL_FREE
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#if defined(_MSC_VER ) // par shapes has 2 warnings on windows, so disable them just fof this file
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#pragma warning( push )
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#pragma warning( disable : 4244)
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#pragma warning( disable : 4305)
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#endif
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#define PAR_SHAPES_IMPLEMENTATION
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#include "external/par_shapes.h" // Shapes 3d parametric generation
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#if defined(_MSC_VER ) // disable MSVC warning suppression for par shapes
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#pragma warning( pop )
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#endif
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#endif
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#if defined(_WIN32)
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@ -690,7 +701,7 @@ void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int
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Vector3 capCenter = endPos;
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float baseSliceAngle = (2.0f*PI)/slices;
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float baseRingAngle = PI * 0.5 / rings;
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float baseRingAngle = PI * 0.5f / rings;
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rlBegin(RL_TRIANGLES);
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rlColor4ub(color.r, color.g, color.b, color.a);
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@ -833,7 +844,7 @@ void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices
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Vector3 capCenter = endPos;
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float baseSliceAngle = (2.0f*PI)/slices;
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float baseRingAngle = PI * 0.5 / rings;
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float baseRingAngle = PI * 0.5f / rings;
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rlBegin(RL_LINES);
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rlColor4ub(color.r, color.g, color.b, color.a);
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@ -4697,7 +4708,7 @@ static Image LoadImageFromCgltfImage(cgltf_image *cgltfImage, const char *texPat
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// Load bone info from GLTF skin data
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static BoneInfo *LoadBoneInfoGLTF(cgltf_skin skin, int *boneCount)
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{
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*boneCount = skin.joints_count;
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*boneCount = (int)skin.joints_count;
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BoneInfo *bones = RL_MALLOC(skin.joints_count*sizeof(BoneInfo));
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for (unsigned int i = 0; i < skin.joints_count; i++)
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@ -5097,7 +5108,7 @@ static Model LoadGLTF(const char *fileName)
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model.bones = LoadBoneInfoGLTF(skin, &model.boneCount);
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model.bindPose = RL_MALLOC(model.boneCount*sizeof(Transform));
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for (unsigned int i = 0; i < model.boneCount; i++)
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for (int i = 0; i < model.boneCount; i++)
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{
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cgltf_node node = *skin.joints[i];
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model.bindPose[i].translation.x = node.translation[0];
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@ -5275,7 +5286,7 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, unsigned in
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if (data->skins_count == 1)
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{
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cgltf_skin skin = data->skins[0];
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*animCount = data->animations_count;
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*animCount = (int)data->animations_count;
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animations = RL_MALLOC(data->animations_count*sizeof(ModelAnimation));
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for (unsigned int i = 0; i < data->animations_count; i++)
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@ -5349,12 +5360,12 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, unsigned in
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animations[i].frameCount = (int)(animDuration*1000.0f/GLTF_ANIMDELAY);
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animations[i].framePoses = RL_MALLOC(animations[i].frameCount*sizeof(Transform *));
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for (unsigned int j = 0; j < animations[i].frameCount; j++)
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for (int j = 0; j < animations[i].frameCount; j++)
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{
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animations[i].framePoses[j] = RL_MALLOC(animations[i].boneCount*sizeof(Transform));
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float time = ((float) j*GLTF_ANIMDELAY)/1000.0f;
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for (unsigned int k = 0; k < animations[i].boneCount; k++)
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for (int k = 0; k < animations[i].boneCount; k++)
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{
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Vector3 translation = {0, 0, 0};
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Quaternion rotation = {0, 0, 0, 1};
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@ -5567,7 +5578,7 @@ static Model LoadM3D(const char *fileName)
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// Map no material to index 0 with default shader, everything else materialid + 1
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model.materials[0] = LoadMaterialDefault();
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for (i = l = 0, k = -1; i < m3d->numface; i++, l++)
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for (i = l = 0, k = -1; i < (int)m3d->numface; i++, l++)
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{
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// Materials are grouped together
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if (mi != m3d->face[i].materialid)
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@ -5584,7 +5595,7 @@ static Model LoadM3D(const char *fileName)
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k++;
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mi = m3d->face[i].materialid;
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for (j = i, l = 0; (j < m3d->numface) && (mi == m3d->face[j].materialid); j++, l++);
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for (j = i, l = 0; (j < (int)m3d->numface) && (mi == m3d->face[j].materialid); j++, l++);
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model.meshes[k].vertexCount = l*3;
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model.meshes[k].triangleCount = l;
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@ -5636,11 +5647,11 @@ static Model LoadM3D(const char *fileName)
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if (m3d->face[i].texcoord[0] != M3D_UNDEF)
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{
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model.meshes[k].texcoords[l*6 + 0] = m3d->tmap[m3d->face[i].texcoord[0]].u;
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model.meshes[k].texcoords[l*6 + 1] = 1.0 - m3d->tmap[m3d->face[i].texcoord[0]].v;
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model.meshes[k].texcoords[l*6 + 1] = 1.0f - m3d->tmap[m3d->face[i].texcoord[0]].v;
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model.meshes[k].texcoords[l*6 + 2] = m3d->tmap[m3d->face[i].texcoord[1]].u;
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model.meshes[k].texcoords[l*6 + 3] = 1.0 - m3d->tmap[m3d->face[i].texcoord[1]].v;
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model.meshes[k].texcoords[l*6 + 3] = 1.0f - m3d->tmap[m3d->face[i].texcoord[1]].v;
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model.meshes[k].texcoords[l*6 + 4] = m3d->tmap[m3d->face[i].texcoord[2]].u;
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model.meshes[k].texcoords[l*6 + 5] = 1.0 - m3d->tmap[m3d->face[i].texcoord[2]].v;
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model.meshes[k].texcoords[l*6 + 5] = 1.0f - m3d->tmap[m3d->face[i].texcoord[2]].v;
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}
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if (m3d->face[i].normal[0] != M3D_UNDEF)
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@ -5664,7 +5675,7 @@ static Model LoadM3D(const char *fileName)
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int skinid = m3d->vertex[m3d->face[i].vertex[n]].skinid;
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// Check if there is a skin for this mesh, should be, just failsafe
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if (skinid != M3D_UNDEF && skinid < m3d->numskin)
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if (skinid != M3D_UNDEF && skinid < (int)m3d->numskin)
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{
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for (j = 0; j < 4; j++)
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{
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@ -5684,7 +5695,7 @@ static Model LoadM3D(const char *fileName)
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}
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// Load materials
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for (i = 0; i < m3d->nummaterial; i++)
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for (i = 0; i < (int)m3d->nummaterial; i++)
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{
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model.materials[i + 1] = LoadMaterialDefault();
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@ -5761,7 +5772,7 @@ static Model LoadM3D(const char *fileName)
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model.bones = RL_CALLOC(model.boneCount, sizeof(BoneInfo));
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model.bindPose = RL_CALLOC(model.boneCount, sizeof(Transform));
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for (i = 0; i < m3d->numbone; i++)
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for (i = 0; i < (int)m3d->numbone; i++)
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{
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model.bones[i].parent = m3d->bone[i].parent;
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strncpy(model.bones[i].name, m3d->bone[i].name, sizeof(model.bones[i].name));
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@ -5864,7 +5875,7 @@ static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, unsigned int
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// strncpy(animations[a].name, m3d->action[a].name, sizeof(animations[a].name));
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TRACELOG(LOG_INFO, "MODEL: [%s] animation #%i: %i msec, %i frames", fileName, a, m3d->action[a].durationmsec, animations[a].frameCount);
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for (i = 0; i < m3d->numbone; i++)
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for (i = 0; i < (int)m3d->numbone; i++)
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{
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animations[a].bones[i].parent = m3d->bone[i].parent;
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strncpy(animations[a].bones[i].name, m3d->bone[i].name, sizeof(animations[a].bones[i].name));
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@ -5884,7 +5895,7 @@ static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, unsigned int
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if (pose != NULL)
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{
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for (j = 0; j < m3d->numbone; j++)
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for (j = 0; j < (int)m3d->numbone; j++)
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{
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animations[a].framePoses[i][j].translation.x = m3d->vertex[pose[j].pos].x*m3d->scale;
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animations[a].framePoses[i][j].translation.y = m3d->vertex[pose[j].pos].y*m3d->scale;
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@ -105,7 +105,7 @@ void SetShapesTexture(Texture2D texture, Rectangle source)
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// Draw a pixel
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void DrawPixel(int posX, int posY, Color color)
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{
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DrawPixelV((Vector2){ posX, posY }, color);
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DrawPixelV((Vector2){ (float)posX, (float)posY }, color);
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}
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// Draw a pixel (Vector version)
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@ -156,8 +156,8 @@ void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color colo
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{
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rlBegin(RL_LINES);
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rlColor4ub(color.r, color.g, color.b, color.a);
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rlVertex2f(startPosX, startPosY);
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rlVertex2f(endPosX, endPosY);
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rlVertex2f((float)startPosX, (float)startPosY);
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rlVertex2f((float)endPosX, (float)endPosY);
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rlEnd();
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}
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@ -209,7 +209,7 @@ void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color)
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float dy = current.y-previous.y;
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float dx = current.x-previous.x;
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float size = 0.5*thick/sqrt(dx*dx+dy*dy);
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float size = 0.5f*thick/sqrtf(dx*dx+dy*dy);
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if (i==1)
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{
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@ -254,7 +254,7 @@ void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, fl
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float dy = current.y-previous.y;
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float dx = current.x-previous.x;
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float size = 0.5*thick/sqrt(dx*dx+dy*dy);
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float size = 0.5f*thick/sqrtf(dx*dx+dy*dy);
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if (i==1)
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{
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@ -299,7 +299,7 @@ void DrawLineBezierCubic(Vector2 startPos, Vector2 endPos, Vector2 startControlP
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float dy = current.y-previous.y;
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float dx = current.x-previous.x;
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float size = 0.5*thick/sqrt(dx*dx+dy*dy);
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float size = 0.5f*thick/sqrtf(dx*dx+dy*dy);
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if (i==1)
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{
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@ -163,8 +163,17 @@
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#define QOI_MALLOC RL_MALLOC
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#define QOI_FREE RL_FREE
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#if defined(_MSC_VER ) // qoi has warnings on windows, so disable them just for this file
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#pragma warning( push )
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#pragma warning( disable : 4267)
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#endif
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#define QOI_IMPLEMENTATION
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#include "external/qoi.h"
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#if defined(_MSC_VER )
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#pragma warning( pop )
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#endif
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#endif
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#if defined(SUPPORT_IMAGE_EXPORT)
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