Merge pull request #79 from victorfisac/develop

Fixed hold gesture detection
This commit is contained in:
Ray 2016-01-23 11:16:59 +01:00
commit ed674d865b

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@ -217,8 +217,13 @@ void ProcessGestureEvent(GestureEvent event)
angle = CalculateAngle(initialDragPosition, endDragPosition, magnitude); angle = CalculateAngle(initialDragPosition, endDragPosition, magnitude);
intensity = magnitude / (float)draggingTimeCounter; intensity = magnitude / (float)draggingTimeCounter;
currentGesture = GESTURE_DRAG; // Check if drag movement is less than minimum to keep it as hold state or switch to drag state
draggingTimeCounter++; if(magnitude > FORCE_TO_SWIPE)
{
currentGesture = GESTURE_DRAG;
draggingTimeCounter++;
}
else currentGesture = GESTURE_HOLD;
} }
} }
} break; } break;
@ -339,8 +344,13 @@ void UpdateGestures(void)
{ {
// NOTE: Gestures are processed through system callbacks on touch events // NOTE: Gestures are processed through system callbacks on touch events
if ((previousGesture == GESTURE_TAP) && (currentGesture == GESTURE_TAP)) currentGesture = GESTURE_HOLD; // When screen is touched, in first frame GESTURE_TAP is called but in next frame touch event callback is not called (if touch position doesn't change),
else if (currentGesture != GESTURE_HOLD) currentGesture = GESTURE_NONE; // so we need to store previous frame gesture type manually in this update function to switch to HOLD if current gesture is
// GESTURE_TAP two frames in a row. Due to current gesture is set to HOLD, current gesture doesn't need to be reset to NONE every frame.
// It will be reset when UP is called.
if(currentGesture == GESTURE_TAP) previousGesture = currentGesture;
if(previousGesture == GESTURE_TAP && currentGesture == GESTURE_TAP) currentGesture = GESTURE_HOLD;
} }
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------