Remove line ending spaces

This commit is contained in:
Ray 2022-05-05 20:39:14 +02:00
parent 4eb3d8857f
commit ed2ab55034
3 changed files with 19 additions and 19 deletions

View File

@ -314,7 +314,7 @@ typedef enum {
// Audio buffer struct
struct rAudioBuffer {
ma_data_converter converter; // Audio data converter
AudioCallback callback; // Audio buffer callback for buffer filling on audio threads
rAudioProcessor *processor; // Audio processor
@ -338,7 +338,7 @@ struct rAudioBuffer {
rAudioBuffer *prev; // Previous audio buffer on the list
};
// Audio processor struct
// Audio processor struct
// NOTE: Useful to apply effects to an AudioBuffer
struct rAudioProcessor {
AudioCallback process; // Processor callback function
@ -566,14 +566,14 @@ AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sam
audioBuffer->volume = 1.0f;
audioBuffer->pitch = 1.0f;
audioBuffer->pan = 0.5f;
audioBuffer->callback = NULL;
audioBuffer->processor = NULL;
audioBuffer->playing = false;
audioBuffer->paused = false;
audioBuffer->looping = false;
audioBuffer->usage = usage;
audioBuffer->frameCursorPos = 0;
audioBuffer->sizeInFrames = sizeInFrames;
@ -2119,10 +2119,10 @@ static ma_uint32 ReadAudioBufferFramesInInternalFormat(AudioBuffer *audioBuffer,
{
audioBuffer->callback(framesOut, frameCount);
audioBuffer->framesProcessed += frameCount;
return frameCount;
}
ma_uint32 subBufferSizeInFrames = (audioBuffer->sizeInFrames > 1)? audioBuffer->sizeInFrames/2 : audioBuffer->sizeInFrames;
ma_uint32 currentSubBufferIndex = audioBuffer->frameCursorPos/subBufferSizeInFrames;

View File

@ -357,16 +357,16 @@ RMAPI Vector2 Vector2Normalize(Vector2 v)
// Transforms a Vector2 by a given Matrix
RMAPI Vector2 Vector2Transform(Vector2 v, Matrix mat)
{
Vector2 result = { 0 };
Vector2 result = { 0 };
float x = v.x;
float y = v.y;
float z = 0;
float x = v.x;
float y = v.y;
float z = 0;
result.x = mat.m0*x + mat.m4*y + mat.m8*z + mat.m12;
result.y = mat.m1*x + mat.m5*y + mat.m9*z + mat.m13;
result.x = mat.m0*x + mat.m4*y + mat.m8*z + mat.m12;
result.y = mat.m1*x + mat.m5*y + mat.m9*z + mat.m13;
return result;
return result;
}
// Calculate linear interpolation between two vectors
@ -991,17 +991,17 @@ RMAPI Vector3 Vector3Refract(Vector3 v, Vector3 n, float r)
float dot = v.x*n.x + v.y*n.y + v.z*n.z;
float d = 1.0f - r*r*(1.0f - dot*dot);
if (d >= 0.0f)
{
d = sqrtf(d);
v.x = r*v.x - (r*dot + d)*n.x;
v.y = r*v.y - (r*dot + d)*n.y;
v.z = r*v.z - (r*dot + d)*n.z;
result = v;
}
return result;
}

View File

@ -754,7 +754,7 @@ void InitWindow(int width, int height, const char *title)
#endif
if ((title != NULL) && (title[0] != 0)) CORE.Window.title = title;
// Initialize global input state
memset(&CORE.Input, 0, sizeof(CORE.Input));
CORE.Input.Keyboard.exitKey = KEY_ESCAPE;
@ -1184,7 +1184,7 @@ void ToggleFullscreen(void)
int monitorCount = 0;
int monitorIndex = GetCurrentMonitor();
GLFWmonitor **monitors = glfwGetMonitors(&monitorCount);
GLFWmonitor **monitors = glfwGetMonitors(&monitorCount);
// Use current monitor, so we correctly get the display the window is on
GLFWmonitor *monitor = (monitorIndex < monitorCount)? monitors[monitorIndex] : NULL;
@ -4875,7 +4875,7 @@ void SwapScreenBuffer(void)
result = drmModeRmFB(CORE.Window.fd, CORE.Window.prevFB);
if (result != 0) TRACELOG(LOG_ERROR, "DISPLAY: drmModeRmFB() failed with result: %d", result);
}
CORE.Window.prevFB = fb;
if (CORE.Window.prevBO) gbm_surface_release_buffer(CORE.Window.gbmSurface, CORE.Window.prevBO);