Ammended comment.
Also changed path to shader back to what it was originally.
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@ -40,12 +40,12 @@ int main()
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// Load julia set shader
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// Load julia set shader
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// NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader
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// NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader
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Shader shader = LoadShader(0, "julia_shader.fs");
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Shader shader = LoadShader(0, "resources/shaders/glsl330/julia_shader.fs");
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// c constant to use in z^2 + c
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// c constant to use in z^2 + c
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float c[2] = { POINTS_OF_INTEREST[0][0], POINTS_OF_INTEREST[0][1] };
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float c[2] = { POINTS_OF_INTEREST[0][0], POINTS_OF_INTEREST[0][1] };
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// Offset and zoom to draw the julia set at. (centered on screen and 1.6 times smaller)
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// Offset and zoom to draw the julia set at. (centered on screen and default size)
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float offset[2] = { -(float)screenWidth/2, -(float)screenHeight/2 };
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float offset[2] = { -(float)screenWidth/2, -(float)screenHeight/2 };
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float zoom = 1.0f;
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float zoom = 1.0f;
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