diff --git a/src/core.c b/src/core.c index d70d0827..7cfa6f8b 100644 --- a/src/core.c +++ b/src/core.c @@ -4315,18 +4315,22 @@ static void *EventThread(void *arg) { mousePosition.x += event.value; touchPosition[0].x = mousePosition.x; - - touchAction = TOUCH_MOVE; - gestureUpdate = true; + + #if defined(SUPPORT_GESTURES_SYSTEM) + touchAction = TOUCH_MOVE; + gestureUpdate = true; + #endif } if (event.code == REL_Y) { mousePosition.y += event.value; touchPosition[0].y = mousePosition.y; - - touchAction = TOUCH_MOVE; - gestureUpdate = true; + + #if defined(SUPPORT_GESTURES_SYSTEM) + touchAction = TOUCH_MOVE; + gestureUpdate = true; + #endif } if (event.code == REL_WHEEL) @@ -4342,17 +4346,21 @@ static void *EventThread(void *arg) if (event.code == ABS_X) { mousePosition.x = (event.value - worker->absRange.x)*screenWidth/worker->absRange.width; // Scale acording to absRange - - touchAction = TOUCH_MOVE; - gestureUpdate = true; + + #if defined(SUPPORT_GESTURES_SYSTEM) + touchAction = TOUCH_MOVE; + gestureUpdate = true; + #endif } if (event.code == ABS_Y) { mousePosition.y = (event.value - worker->absRange.y)*screenHeight/worker->absRange.height; // Scale acording to absRange - - touchAction = TOUCH_MOVE; - gestureUpdate = true; + + #if defined(SUPPORT_GESTURES_SYSTEM) + touchAction = TOUCH_MOVE; + gestureUpdate = true; + #endif } // Multitouch movement @@ -4393,9 +4401,11 @@ static void *EventThread(void *arg) { currentMouseStateEvdev[MOUSE_LEFT_BUTTON] = event.value; - if (event.value > 0) touchAction = TOUCH_DOWN; - else touchAction = TOUCH_UP; - gestureUpdate = true; + #if defined(SUPPORT_GESTURES_SYSTEM) + if (event.value > 0) touchAction = TOUCH_DOWN; + else touchAction = TOUCH_UP; + gestureUpdate = true; + #endif } if (event.code == BTN_RIGHT) currentMouseStateEvdev[MOUSE_RIGHT_BUTTON] = event.value;