Replace TABS by 4 spaces

This commit is contained in:
raysan5 2020-12-24 23:07:52 +01:00
parent b93c4b0c20
commit ea0f6c7a26
5 changed files with 61 additions and 61 deletions

View File

@ -135,7 +135,7 @@ EASEDEF float EaseQuadOut(float t, float b, float c, float d) { t /= d; return (
EASEDEF float EaseQuadInOut(float t, float b, float c, float d) EASEDEF float EaseQuadInOut(float t, float b, float c, float d)
{ {
if ((t/=d/2) < 1) return (((c/2)*(t*t)) + b); if ((t/=d/2) < 1) return (((c/2)*(t*t)) + b);
return (-c/2.0f*(((t - 1.0f)*(t - 3.0f)) - 1.0f) + b); return (-c/2.0f*(((t - 1.0f)*(t - 3.0f)) - 1.0f) + b);
} }
// Exponential Easing functions // Exponential Easing functions
@ -147,7 +147,7 @@ EASEDEF float EaseExpoInOut(float t, float b, float c, float d)
if (t == d) return (b + c); if (t == d) return (b + c);
if ((t/=d/2.0f) < 1.0f) return (c/2.0f*pow(2.0f, 10.0f*(t - 1.0f)) + b); if ((t/=d/2.0f) < 1.0f) return (c/2.0f*pow(2.0f, 10.0f*(t - 1.0f)) + b);
return (c/2.0f*(-pow(2.0f, -10.0f*(t - 1.0f)) + 2.0f) + b); return (c/2.0f*(-pow(2.0f, -10.0f*(t - 1.0f)) + 2.0f) + b);
} }
// Back Easing functions // Back Easing functions

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@ -119,29 +119,29 @@ int main(int argc, char *argv[])
// Check if a key has been pressed // Check if a key has been pressed
static int kbhit(void) static int kbhit(void)
{ {
struct termios oldt, newt; struct termios oldt, newt;
int ch; int ch;
int oldf; int oldf;
tcgetattr(STDIN_FILENO, &oldt); tcgetattr(STDIN_FILENO, &oldt);
newt = oldt; newt = oldt;
newt.c_lflag &= ~(ICANON | ECHO); newt.c_lflag &= ~(ICANON | ECHO);
tcsetattr(STDIN_FILENO, TCSANOW, &newt); tcsetattr(STDIN_FILENO, TCSANOW, &newt);
oldf = fcntl(STDIN_FILENO, F_GETFL, 0); oldf = fcntl(STDIN_FILENO, F_GETFL, 0);
fcntl(STDIN_FILENO, F_SETFL, oldf | O_NONBLOCK); fcntl(STDIN_FILENO, F_SETFL, oldf | O_NONBLOCK);
ch = getchar(); ch = getchar();
tcsetattr(STDIN_FILENO, TCSANOW, &oldt); tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
fcntl(STDIN_FILENO, F_SETFL, oldf); fcntl(STDIN_FILENO, F_SETFL, oldf);
if (ch != EOF) if (ch != EOF)
{ {
ungetc(ch, stdin); ungetc(ch, stdin);
return 1; return 1;
} }
return 0; return 0;
} }
// Get pressed character // Get pressed character

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@ -59,13 +59,13 @@ int main(void)
if (drawRoundedRect) DrawRectangleRounded(rec, roundness, segments, Fade(MAROON, 0.2)); if (drawRoundedRect) DrawRectangleRounded(rec, roundness, segments, Fade(MAROON, 0.2));
if (drawRoundedLines) DrawRectangleRoundedLines(rec,roundness, segments, lineThick, Fade(MAROON, 0.4)); if (drawRoundedLines) DrawRectangleRoundedLines(rec,roundness, segments, lineThick, Fade(MAROON, 0.4));
// Draw GUI controls // Draw GUI controls
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
width = GuiSliderBar((Rectangle){ 640, 40, 105, 20 }, "Width", NULL, width, 0, GetScreenWidth() - 300); width = GuiSliderBar((Rectangle){ 640, 40, 105, 20 }, "Width", NULL, width, 0, GetScreenWidth() - 300);
height = GuiSliderBar((Rectangle){ 640, 70, 105, 20 }, "Height", NULL, height, 0, GetScreenHeight() - 50); height = GuiSliderBar((Rectangle){ 640, 70, 105, 20 }, "Height", NULL, height, 0, GetScreenHeight() - 50);
roundness = GuiSliderBar((Rectangle){ 640, 140, 105, 20 }, "Roundness", NULL, roundness, 0.0f, 1.0f); roundness = GuiSliderBar((Rectangle){ 640, 140, 105, 20 }, "Roundness", NULL, roundness, 0.0f, 1.0f);
lineThick = GuiSliderBar((Rectangle){ 640, 170, 105, 20 }, "Thickness", NULL, lineThick, 0, 20); lineThick = GuiSliderBar((Rectangle){ 640, 170, 105, 20 }, "Thickness", NULL, lineThick, 0, 20);
segments = GuiSliderBar((Rectangle){ 640, 240, 105, 20}, "Segments", NULL, segments, 0, 60); segments = GuiSliderBar((Rectangle){ 640, 240, 105, 20}, "Segments", NULL, segments, 0, 60);
drawRoundedRect = GuiCheckBox((Rectangle){ 640, 320, 20, 20 }, "DrawRoundedRect", drawRoundedRect); drawRoundedRect = GuiCheckBox((Rectangle){ 640, 320, 20, 20 }, "DrawRoundedRect", drawRoundedRect);
drawRoundedLines = GuiCheckBox((Rectangle){ 640, 350, 20, 20 }, "DrawRoundedLines", drawRoundedLines); drawRoundedLines = GuiCheckBox((Rectangle){ 640, 350, 20, 20 }, "DrawRoundedLines", drawRoundedLines);

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@ -160,6 +160,6 @@ int main(int argc, char **argv)
CloseWindow(); // Close window and OpenGL context CloseWindow(); // Close window and OpenGL context
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
return 0; return 0;
} }

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@ -2871,44 +2871,44 @@ RayHitInfo GetCollisionRayMesh(Ray ray, Mesh mesh, Matrix transform)
{ {
RayHitInfo result = { 0 }; RayHitInfo result = { 0 };
// Check if mesh vertex data on CPU for testing // Check if mesh vertex data on CPU for testing
if (mesh.vertices != NULL) if (mesh.vertices != NULL)
{ {
// model->mesh.triangleCount may not be set, vertexCount is more reliable // model->mesh.triangleCount may not be set, vertexCount is more reliable
int triangleCount = mesh.vertexCount / 3; int triangleCount = mesh.vertexCount / 3;
// Test against all triangles in mesh // Test against all triangles in mesh
for (int i = 0; i < triangleCount; i++) for (int i = 0; i < triangleCount; i++)
{ {
Vector3 a, b, c; Vector3 a, b, c;
Vector3* vertdata = (Vector3*)mesh.vertices; Vector3* vertdata = (Vector3*)mesh.vertices;
if (mesh.indices) if (mesh.indices)
{ {
a = vertdata[mesh.indices[i * 3 + 0]]; a = vertdata[mesh.indices[i * 3 + 0]];
b = vertdata[mesh.indices[i * 3 + 1]]; b = vertdata[mesh.indices[i * 3 + 1]];
c = vertdata[mesh.indices[i * 3 + 2]]; c = vertdata[mesh.indices[i * 3 + 2]];
} }
else else
{ {
a = vertdata[i * 3 + 0]; a = vertdata[i * 3 + 0];
b = vertdata[i * 3 + 1]; b = vertdata[i * 3 + 1];
c = vertdata[i * 3 + 2]; c = vertdata[i * 3 + 2];
} }
a = Vector3Transform(a, transform); a = Vector3Transform(a, transform);
b = Vector3Transform(b, transform); b = Vector3Transform(b, transform);
c = Vector3Transform(c, transform); c = Vector3Transform(c, transform);
RayHitInfo triHitInfo = GetCollisionRayTriangle(ray, a, b, c); RayHitInfo triHitInfo = GetCollisionRayTriangle(ray, a, b, c);
if (triHitInfo.hit) if (triHitInfo.hit)
{ {
// Save the closest hit triangle // Save the closest hit triangle
if ((!result.hit) || (result.distance > triHitInfo.distance)) result = triHitInfo; if ((!result.hit) || (result.distance > triHitInfo.distance)) result = triHitInfo;
} }
} }
} }
return result; return result;
} }