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@ -1,6 +1,18 @@
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cmake_minimum_required(VERSION 3.0)
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project(raylib)
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# Avoid excessive expansion of variables in conditionals. In particular, if
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# "PLATFORM" is "DRM" than:
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#
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# if (${PLATFORM} MATCHES "DRM")
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#
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# may expand e.g to:
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#
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# if (/usr/lib/aarch64-linux-gnu/libdrm.so MATCHES "DRM")
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#
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# See https://cmake.org/cmake/help/latest/policy/CMP0054.html
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cmake_policy(SET CMP0054 NEW)
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# Directory for easier includes
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# Anywhere you see include(...) you can check <root>/cmake for that file
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set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
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@ -1,6 +1,6 @@
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if (${PLATFORM} MATCHES "Desktop")
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set(PLATFORM_CPP "PLATFORM_DESKTOP")
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if (APPLE)
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# Need to force OpenGL 3.3 on OS X
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# See: https://github.com/raysan5/raylib/issues/341
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@ -22,11 +22,11 @@ if (${PLATFORM} MATCHES "Desktop")
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if ("${OPENGL_LIBRARIES}" STREQUAL "")
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set(OPENGL_LIBRARIES "GL")
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endif ()
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if ("${CMAKE_SYSTEM_NAME}" MATCHES "(Net|Open)BSD")
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find_library(OSS_LIBRARY ossaudio)
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endif ()
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set(LIBS_PRIVATE m atomic pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY})
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if (USE_AUDIO)
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@ -48,16 +48,16 @@ elseif (${PLATFORM} MATCHES "Android")
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add_definitions(-DANDROID -D__ANDROID_API__=21)
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include_directories(${ANDROID_NDK}/sources/android/native_app_glue)
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set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--exclude-libs,libatomic.a -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings -u ANativeActivity_onCreate -Wl,-undefined,dynamic_lookup")
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find_library(OPENGL_LIBRARY OpenGL)
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set(LIBS_PRIVATE m log android EGL GLESv2 OpenSLES atomic c)
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elseif (${PLATFORM} MATCHES "Raspberry Pi")
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set(PLATFORM_CPP "PLATFORM_RPI")
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set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
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add_definitions(-D_DEFAULT_SOURCE)
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find_library(GLESV2 brcmGLESv2 HINTS /opt/vc/lib)
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find_library(EGL brcmEGL HINTS /opt/vc/lib)
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find_library(BCMHOST bcm_host HINTS /opt/vc/lib)
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@ -65,19 +65,19 @@ elseif (${PLATFORM} MATCHES "Raspberry Pi")
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link_directories(/opt/vc/lib)
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set(LIBS_PRIVATE ${GLESV2} ${EGL} ${BCMHOST} pthread rt m dl)
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elseif (${PLATFORM} MATCHES "DRM")
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elseif ("${PLATFORM}" MATCHES "DRM")
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set(PLATFORM_CPP "PLATFORM_DRM")
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set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
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add_definitions(-D_DEFAULT_SOURCE)
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add_definitions(-DEGL_NO_X11)
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add_definitions(-DPLATFORM_DRM)
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find_library(GLESV2 GLESv2)
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find_library(EGL EGL)
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find_library(DRM drm)
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find_library(GBM gbm)
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if (NOT CMAKE_CROSSCOMPILING)
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include_directories(/usr/include/libdrm)
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endif ()
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@ -52,7 +52,7 @@ foreach (example_dir ${example_dirs})
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# Get the .c files
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file(GLOB sources ${example_dir}/*.c)
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list(APPEND example_sources ${sources})
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# Any any resources
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file(GLOB resources ${example_dir}/resources/*)
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list(APPEND example_resources ${resources})
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@ -71,7 +71,7 @@ if (${PLATFORM} MATCHES "Android")
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_free.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_first_person.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_world_screen.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_cubicmap.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_skybox.c)
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@ -86,8 +86,8 @@ if (${PLATFORM} MATCHES "Android")
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_animation.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_first_person_maze.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_magicavoxel_loading.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_custom_uniform.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_model_shader.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_postprocessing.c)
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@ -101,13 +101,13 @@ elseif (${PLATFORM} MATCHES "Web")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s ALLOW_MEMORY_GROWTH=1 --no-heap-copy")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} --shell-file ${CMAKE_SOURCE_DIR}/src/shell.html")
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set(CMAKE_EXECUTABLE_SUFFIX ".html")
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# Remove the -rdynamic flag because otherwise emscripten
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# does not generate HTML+JS+WASM files, only a non-working
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# and fat HTML
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string(REPLACE "-rdynamic" "" CMAKE_SHARED_LIBRARY_LINK_C_FLAGS "${CMAKE_SHARED_LIBRARY_LINK_C_FLAGS}")
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elseif (${PLATFORM} STREQUAL "DRM")
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elseif ("${PLATFORM}" STREQUAL "DRM")
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
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list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/raylib_opengl_interop.c)
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@ -124,15 +124,15 @@ foreach (example_source ${example_sources})
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# Create the basename for the example
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get_filename_component(example_name ${example_source} NAME)
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string(REPLACE ".c" "" example_name ${example_name})
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# Setup the example
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add_executable(${example_name} ${example_source})
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target_link_libraries(${example_name} raylib)
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string(REGEX MATCH ".*/.*/" resources_dir ${example_source})
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string(APPEND resources_dir "resources")
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if (${PLATFORM} MATCHES "Web" AND EXISTS ${resources_dir})
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# The local resources path needs to be mapped to /resources virtual path
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string(APPEND resources_dir "@resources")
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