Update core_automation_events.c
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@ -247,7 +247,7 @@ int main(void)
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// NOTE: Multiple events could be executed in a single frame
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// NOTE: Multiple events could be executed in a single frame
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while (playFrameCounter == aelist.events[currentPlayFrame].frame)
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while (playFrameCounter == aelist.events[currentPlayFrame].frame)
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{
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{
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TraceLog(LOG_INFO, "PLAYING: PlayFrameCount: %i | currentPlayFrame: %i | Event Frame: %i, param: %i | current Time: %f",
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TraceLog(LOG_INFO, "PLAYING: PlayFrameCount: %i | currentPlayFrame: %i | Event Frame: %i, param: %i",
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playFrameCounter, currentPlayFrame, aelist.events[currentPlayFrame].frame, aelist.events[currentPlayFrame].params[0]);
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playFrameCounter, currentPlayFrame, aelist.events[currentPlayFrame].frame, aelist.events[currentPlayFrame].params[0]);
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PlayAutomationEvent(aelist.events[currentPlayFrame]);
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PlayAutomationEvent(aelist.events[currentPlayFrame]);
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