REVIEWED: DrawGrid(), issue with buffer limits check #1417

This commit is contained in:
Ray 2020-12-14 23:39:12 +01:00
parent d360a49f36
commit e69f2f0c26

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@ -657,7 +657,7 @@ void DrawGrid(int slices, float spacing)
{
int halfSlices = slices/2;
if (rlCheckBufferLimit(slices*4)) rlglDraw();
if (rlCheckBufferLimit((slices + 2)*4)) rlglDraw();
rlBegin(RL_LINES);
for (int i = -halfSlices; i <= halfSlices; i++)