diff --git a/src/platforms/rcore_desktop_sdl.c b/src/platforms/rcore_desktop_sdl.c index 1aea6854..9dfdd53a 100644 --- a/src/platforms/rcore_desktop_sdl.c +++ b/src/platforms/rcore_desktop_sdl.c @@ -1131,7 +1131,17 @@ void PollInputEvents(void) case SDL_KEYDOWN: { KeyboardKey key = ConvertScancodeToKey(event.key.keysym.scancode); - if (key != KEY_NULL) CORE.Input.Keyboard.currentKeyState[key] = 1; + + if (key != KEY_NULL) { + // If key was up, add it to the key pressed queue + if ((CORE.Input.Keyboard.currentKeyState[key] == 0) && (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE)) + { + CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = key; + CORE.Input.Keyboard.keyPressedQueueCount++; + } + + CORE.Input.Keyboard.currentKeyState[key] = 1; + } if (event.key.repeat) CORE.Input.Keyboard.keyRepeatInFrame[key] = 1; @@ -1154,14 +1164,6 @@ void PollInputEvents(void) int codepointSize = 0; - // Check if there is space available in the key queue - if (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) - { - // Add character (key) to the queue - CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = GetCodepointNext(event.text.text, &codepointSize); - CORE.Input.Keyboard.keyPressedQueueCount++; - } - // Check if there is space available in the queue if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE) {