mirror of https://github.com/raysan5/raylib
Add DrawCircleLinesV for consistency (#3452)
ImageDrawCircleLinesV already existed, so I'm not sure why this was missing. It is trivial to implement, anyway
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@ -1207,6 +1207,7 @@ RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle,
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RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
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RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
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RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
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RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version)
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RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse
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RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline
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RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring
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@ -670,6 +670,12 @@ void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Co
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// Draw circle outline
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void DrawCircleLines(int centerX, int centerY, float radius, Color color)
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{
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DrawCircleLinesV((Vector2){ (float)centerX, (float)centerY }, radius, color);
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}
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// Draw circle outline (Vector version)
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void DrawCircleLinesV(Vector2 center, float radius, Color color)
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{
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rlBegin(RL_LINES);
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rlColor4ub(color.r, color.g, color.b, color.a);
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@ -677,8 +683,8 @@ void DrawCircleLines(int centerX, int centerY, float radius, Color color)
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// NOTE: Circle outline is drawn pixel by pixel every degree (0 to 360)
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for (int i = 0; i < 360; i += 10)
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{
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rlVertex2f(centerX + cosf(DEG2RAD*i)*radius, centerY + sinf(DEG2RAD*i)*radius);
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rlVertex2f(centerX + cosf(DEG2RAD*(i + 10))*radius, centerY + sinf(DEG2RAD*(i + 10))*radius);
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rlVertex2f(center.x + cosf(DEG2RAD*i)*radius, center.y + sinf(DEG2RAD*i)*radius);
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rlVertex2f(center.x + cosf(DEG2RAD*(i + 10))*radius, center.y + sinf(DEG2RAD*(i + 10))*radius);
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}
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rlEnd();
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}
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