From e3363e9ad0904f87cf038d7f7eeb379d988678c3 Mon Sep 17 00:00:00 2001 From: Khalid Abdullah Date: Mon, 30 Oct 2023 00:34:50 +0600 Subject: [PATCH] Typo fixed in HISTORY.md (#3481) * [Typo fixed] in CHANGELOG * [Typo fixed] in HISTORY.md --- HISTORY.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/HISTORY.md b/HISTORY.md index 0a0b1ce2..10f0dfb7 100644 --- a/HISTORY.md +++ b/HISTORY.md @@ -140,7 +140,7 @@ notes on raylib 1.7 On May 2017, around 6 month after raylib 1.6, comes another raylib instalment, raylib 1.7. This time library has been improved a lot in terms of consistency and cleanness. As stated in [this patreon article](https://www.patreon.com/posts/raylib-future-7501034), this new raylib version has focused efforts in becoming more simple and easy-to-use to learn videogames programming. Some highlights of this new version are: - - More than 30 new functions added to the library, functions to control Window, utils to work with filenames and extensions, functions to draw lines with custom thick, mesh loading, functions for 3d ray collisions detailed detection, funtions for VR simulation and much more... Just check [CHANGELOG](CHANGELOG) for a detailed list of additions! + - More than 30 new functions added to the library, functions to control Window, utils to work with filenames and extensions, functions to draw lines with custom thick, mesh loading, functions for 3d ray collisions detailed detection, functions for VR simulation and much more... Just check [CHANGELOG](CHANGELOG) for a detailed list of additions! - Support of [configuration flags](https://github.com/raysan5/raylib/issues/200) on every raylib module. Advance users can customize raylib just choosing desired features, defining some configuration flags on modules compilation. That way users can control library size and available functionality.