mirror of https://github.com/raysan5/raylib
Added verbose output
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@ -48,7 +48,7 @@ CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-gcc
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AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
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# Define compiler flags
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CFLAGS = -O2 -s -Wall -std=c99 -DPLATFORM_ANDROID -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
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CFLAGS = -Wall -std=c99 -DPLATFORM_ANDROID -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
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# Define any directories containing required header files
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INCLUDES = -I. -Ijni/include -I$(ANDROID_NDK)/sources/android/native_app_glue
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@ -79,6 +79,7 @@ project_dirs:
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if not exist temp\obj mkdir temp\obj
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if not exist temp\src mkdir temp\src
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if not exist lib mkdir lib
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if not exist lib\armeabi-v7a mkdir lib\armeabi-v7a
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if not exist temp\bin mkdir temp\bin
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# Compile native_app_glue as static library
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@ -91,7 +92,7 @@ native_app_glue:
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# OUTPUT: $(PROJECT_DIR)/lib/lib$(LIBRARY_NAME).so
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project_code:
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$(CC) -c jni/basic_game.c -o temp/obj/basic_game.o $(INCLUDES) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot -fPIC
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$(CC) -o lib/lib$(LIBRARY_NAME).so temp/obj/basic_game.o -shared $(INCLUDES) $(LFLAGS) $(LIBS) -lnative_app_glue
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$(CC) -o lib/armeabi-v7a/lib$(LIBRARY_NAME).so temp/obj/basic_game.o -shared $(INCLUDES) $(LFLAGS) $(LIBS) -lnative_app_glue -u ANativeActivity_onCreate
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# Generate key for APK signing
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# OUTPUT: $(PROJECT_DIR)/temp/$(PROJECT_NAME).keystore
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@ -102,25 +103,26 @@ gen_keystore:
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# OUTPUT: $(PROJECT_DIR)/temp/src/com/raylib/$(LIBRARY_NAME)/R.java
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# NOTE: DEPENDS on res/values/strings.xml
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project_package:
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$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S res -J temp/src -M AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar
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$(ANDROID_BUILD_TOOLS)/aapt package -v -f -m -S res -J temp/src -M AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar
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# Create temp/obj/com/raylib/$(LIBRARY_NAME)/R.class
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# OUTPUT: $(PROJECT_DIR)/temp/obj/com/raylib/$(LIBRARY_NAME)/R.class
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project_class:
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$(JAVA_HOME)/bin/javac -source 1.7 -target 1.7 -d temp/obj -classpath $(ANDROID_HOME)/platforms/android-16/android.jar -sourcepath temp/src temp/src/com/raylib/game_sample/R.java
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$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d temp/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-16/android.jar;temp/obj -sourcepath temp/src temp/src/com/raylib/game_sample/R.java
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#$(JAVA_HOME)/bin/javac -source 1.7 -target 1.7 -d temp/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-16/android.jar -sourcepath temp/src temp/src/com/raylib/game_sample/R.java
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# Create temp/bin/classes.dex
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# OUTPUT: $(PROJECT_DIR)/bin/classes.dex
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# NOTE: DEPENDS on temp/obj/com/raylib/$(LIBRARY_NAME)/R.class
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project_class_dex:
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$(ANDROID_BUILD_TOOLS)/dx --dex --output=temp/bin/classes.dex temp/obj
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$(ANDROID_BUILD_TOOLS)/dx --verbose --dex --output=temp/bin/classes.dex temp/obj
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# Create temp/bin/$(PROJECT_NAME).unsigned.apk
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# NOTE: DEPENDS on temp/bin/classes.dex and lib/lib$(LIBRARY_NAME).so
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# NOTE: Use -A resources to define additional directory in which to find raw asset files
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project_apk:
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$(ANDROID_BUILD_TOOLS)/aapt package -f -m -M AndroidManifest.xml -S res -A assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F temp/bin/$(PROJECT_NAME).unsigned.apk -J temp/bin
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$(ANDROID_BUILD_TOOLS)/aapt add $(PROJECT_DIR)/temp/bin/$(PROJECT_NAME).unsigned.apk lib/lib$(LIBRARY_NAME).so
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$(ANDROID_BUILD_TOOLS)/aapt package -v -f -M AndroidManifest.xml -S res -A assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F temp/bin/$(PROJECT_NAME).unsigned.apk temp/bin
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$(ANDROID_BUILD_TOOLS)/aapt add -v $(PROJECT_DIR)/temp/bin/$(PROJECT_NAME).unsigned.apk lib/armeabi-v7a/lib$(LIBRARY_NAME).so
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# Create temp/bin/$(PROJECT_NAME).signed.apk
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apk_signing:
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@ -136,6 +138,9 @@ deploy:
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$(ANDROID_HOME)/platform-tools/adb logcat -c
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$(ANDROID_HOME)/platform-tools/adb logcat *:W
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#$(ANDROID_HOME)/platform-tools/adb logcat *:W
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#$(ANDROID_HOME)/platform-tools/adb -d logcat raylib:V *:S
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# Clean everything
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clean:
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del temp\bin\* lib\* temp\obj\* temp\src\* /f/s/q
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="app_name">raylibGame</string>
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<string name="app_name">rGame</string>
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</resources>
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