Update CHANGELOG

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Ray 2021-10-12 19:50:51 +02:00 committed by GitHub
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@ -30,6 +30,7 @@ Detailed changes:
[core] REVIEWED: Raspberry RPI/DRM keyboard blocking render loop (#1879) @luizpestana [core] REVIEWED: Raspberry RPI/DRM keyboard blocking render loop (#1879) @luizpestana
[core] REVIEWED: Android multi-touch (#1869) by @humbe [core] REVIEWED: Android multi-touch (#1869) by @humbe
[core] REVIEWED: Implemented GetGamepadName() for emscripten by @nbarkhina [core] REVIEWED: Implemented GetGamepadName() for emscripten by @nbarkhina
[core] REVIEWED: HighDPI support (#1987) by @ArnaudValensi
[rlgl] ADDED: rlUpdateVertexBufferElements() (#1915) [rlgl] ADDED: rlUpdateVertexBufferElements() (#1915)
[rlgl] ADDED: rlActiveDrawBuffers() (#1911) [rlgl] ADDED: rlActiveDrawBuffers() (#1911)
[rlgl] ADDED: rlEnableColorBlend()/rlDisableColorBlend() [rlgl] ADDED: rlEnableColorBlend()/rlDisableColorBlend()
@ -43,6 +44,7 @@ Detailed changes:
[shapes] ADDED: RenderPolyLinesEx() (#1758) by @lambertwang [shapes] ADDED: RenderPolyLinesEx() (#1758) by @lambertwang
[shapes] ADDED: DrawLineBezierCubic() (#2021) by @SAOMDVN [shapes] ADDED: DrawLineBezierCubic() (#2021) by @SAOMDVN
[textures] ADDED: GetImageColor() #2024 [textures] ADDED: GetImageColor() #2024
[textures] REMOVED: GenImagePerlinNoise()
[textures] RENAMED: GetTextureData() to LoadImageFromTexture() [textures] RENAMED: GetTextureData() to LoadImageFromTexture()
[textures] RENAMED: GetScreenData() to LoadImageFromScreen() [textures] RENAMED: GetScreenData() to LoadImageFromScreen()
[textures] REVIEWED: ExportImage() to use SaveFileData() (#1779) [textures] REVIEWED: ExportImage() to use SaveFileData() (#1779)
@ -63,6 +65,7 @@ Detailed changes:
[models] ADDED: GetModelBoundingBox() [models] ADDED: GetModelBoundingBox()
[models] ADDED: DrawBillboardPro() (#1759) by @nobytesgiven [models] ADDED: DrawBillboardPro() (#1759) by @nobytesgiven
[models] ADDED: DrawCubeTextureRec() (#2001) by @tdgroot [models] ADDED: DrawCubeTextureRec() (#2001) by @tdgroot
[models] ADDED: DrawCylinderEx() and DrawCylinderWiresEx() (#2049) by @Horrowind
[models] REMOVED: DrawBillboardEx() [models] REMOVED: DrawBillboardEx()
[models] RENAMED: MeshBoundingBox() to GetMeshBoundingBox() [models] RENAMED: MeshBoundingBox() to GetMeshBoundingBox()
[models] RENAMED: MeshTangents() to GenMeshTangents() [models] RENAMED: MeshTangents() to GenMeshTangents()
@ -87,8 +90,10 @@ Detailed changes:
[examples] ADDED: core_basic_screen_manager [examples] ADDED: core_basic_screen_manager
[examples] ADDED: core_split_screen (#1806) by @JeffM2501 [examples] ADDED: core_split_screen (#1806) by @JeffM2501
[examples] ADDED: core_2d_camera_smooth_pixelperfect (#1771) by @NotManyIdeasDev [examples] ADDED: core_2d_camera_smooth_pixelperfect (#1771) by @NotManyIdeasDev
[examples] ADDED: shaders_shapes_outline (#1883) by @GoldenThumbs [examples] ADDED: shaders_texture_outline (#1883) by @GoldenThumbs
[examples] ADDED: models_magicavoxel_loading (#1940) by @procfxgen [examples] ADDED: models_loading_vox (#1940) by @procfxgen
[examples] REMOVED: models_material_pbr
[examples] REMOVED: models_gltf_animation
[examples] REVIEWED: core_3d_picking [examples] REVIEWED: core_3d_picking
[examples] REVIEWED: core_input_mouse [examples] REVIEWED: core_input_mouse
[examples] REVIEWED: core_vr_simulator, RenderTexture usage [examples] REVIEWED: core_vr_simulator, RenderTexture usage
@ -114,6 +119,7 @@ Detailed changes:
[examples] REVIEWED: raylib_opengl_interop [examples] REVIEWED: raylib_opengl_interop
[examples] REVIEWED: rlgl_standalone.c [examples] REVIEWED: rlgl_standalone.c
[examples] REVIEWED: Resources licenses [examples] REVIEWED: Resources licenses
[examples] REVIEWED: models resources reorganization
[build] ADDED: Zig build file (#2014) by @TommiSinivuo [build] ADDED: Zig build file (#2014) by @TommiSinivuo
[build] ADDED: Android VS2019 solution (#2013) by @Kronka [build] ADDED: Android VS2019 solution (#2013) by @Kronka
[build] REMOVED: VS2017 project, outdated [build] REMOVED: VS2017 project, outdated