mirror of https://github.com/raysan5/raylib
NO SUPPORT_BUSY_WAIT_LOOP by default
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@ -311,7 +311,8 @@ endif
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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ifeq ($(PLATFORM_OS),WINDOWS)
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# Libraries for Windows desktop compilation
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# Libraries for Windows desktop compilation
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LDLIBS = -lraylib -lopengl32 -lgdi32
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# NOTE: WinMM library required to set high-res timer resolution
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LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
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# Required for physac examples
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# Required for physac examples
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LDLIBS += -static -lpthread
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LDLIBS += -static -lpthread
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endif
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endif
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@ -437,7 +437,7 @@ else
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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ifeq ($(PLATFORM_OS),WINDOWS)
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$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/raylib.dll $(OBJS) -L$(RAYLIB_RELEASE_PATH) -static-libgcc -lopengl32 -lgdi32 -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/libraylibdll.a
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$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/raylib.dll $(OBJS) -L$(RAYLIB_RELEASE_PATH) -static-libgcc -lopengl32 -lgdi32 -lwinmm -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/libraylibdll.a
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@echo "raylib dynamic library (raylib.dll) and import library (libraylibdll.a) generated!"
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@echo "raylib dynamic library (raylib.dll) and import library (libraylibdll.a) generated!"
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endif
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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ifeq ($(PLATFORM_OS),LINUX)
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@ -534,7 +534,7 @@ raygui.o : raygui.c raygui.h
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physac.o : physac.c physac.h
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physac.o : physac.c physac.h
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@echo #define PHYSAC_IMPLEMENTATION > physac.c
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@echo #define PHYSAC_IMPLEMENTATION > physac.c
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@echo #include "$(RAYLIB_MODULE_PHYSAC_PATH)/physac.h" > physac.c
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@echo #include "$(RAYLIB_MODULE_PHYSAC_PATH)/physac.h" > physac.c
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$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -DRAYGUI_IMPLEMENTATION
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$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -DPHYSAC_IMPLEMENTATION
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# Install generated and needed files to desired directories.
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# Install generated and needed files to desired directories.
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@ -43,7 +43,7 @@
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// Mouse gestures are directly mapped like touches and processed by gestures system
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// Mouse gestures are directly mapped like touches and processed by gestures system
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#define SUPPORT_MOUSE_GESTURES 1
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#define SUPPORT_MOUSE_GESTURES 1
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// Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used
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// Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used
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#define SUPPORT_BUSY_WAIT_LOOP 1
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//#define SUPPORT_BUSY_WAIT_LOOP 1
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// Wait for events passively (sleeping while no events) instead of polling them actively every frame
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// Wait for events passively (sleeping while no events) instead of polling them actively every frame
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//#define SUPPORT_EVENTS_WAITING 1
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//#define SUPPORT_EVENTS_WAITING 1
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// Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()
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// Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()
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