RENAMED: SwapBuffers()
-> SwapScreenBuffer()
Avoid possible symbol collisions
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@ -58,7 +58,7 @@
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// Support automatic generated events, loading and recording of those events when required
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#define SUPPORT_EVENTS_AUTOMATION 1
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// Support custom frame control, only for advance users
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// By default EndDrawing() does this job: draws everything + SwapBuffers() + manage frame timming + PollInputEvents()
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// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timming + PollInputEvents()
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// Enabling this flag allows manual control of the frame processes, use at your own risk
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//#define SUPPORT_CUSTOM_FRAME_CONTROL 1
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@ -2014,7 +2014,7 @@ void EndDrawing(void)
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#endif
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#if !defined(SUPPORT_CUSTOM_FRAME_CONTROL)
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SwapBuffers(); // Copy back buffer to front buffer (screen)
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SwapScreenBuffer(); // Copy back buffer to front buffer (screen)
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// Frame time control system
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CORE.Time.current = GetTime();
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@ -4735,7 +4735,7 @@ void WaitTime(float ms)
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}
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// Swap back buffer with front buffer (screen drawing)
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void SwapBuffers(void)
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void SwapScreenBuffer(void)
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{
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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glfwSwapBuffers(CORE.Window.handle);
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@ -962,11 +962,11 @@ RLAPI const char *GetClipboardText(void); // Get clipboa
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// Custom frame control functions
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// NOTE: Those functions are intended for advance users that want full control over the frame processing
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// By default EndDrawing() does this job: draws everything + SwapBuffers() + manage frame timming + PollInputEvents()
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// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timming + PollInputEvents()
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// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
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RLAPI void InitTimer(void); // Initialize timer (hi-resolution if available)
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RLAPI void WaitTime(float ms); // Wait for some milliseconds (halt program execution)
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RLAPI void SwapBuffers(void); // Swap back buffer with front buffer (screen drawing)
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RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing)
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RLAPI void PollInputEvents(void); // Register all input events
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// Cursor-related functions
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