WARNING: BREAKING: Consistency renamings

RENAMED: InitAudioStream() -> LoadAudioStream()
RENAMED: CloseAudioStream() -> UnloadAudioStream()
This commit is contained in:
Ray 2021-06-03 23:36:47 +02:00
parent 7e68e733f5
commit e00d2439b9
4 changed files with 23 additions and 23 deletions

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@ -32,7 +32,7 @@ int main(void)
InitAudioDevice(); // Initialize audio device
// Init raw audio stream (sample rate: 22050, sample size: 16bit-short, channels: 1-mono)
AudioStream stream = InitAudioStream(22050, 16, 1);
AudioStream stream = LoadAudioStream(22050, 16, 1);
// Buffer for the single cycle waveform we are synthesizing
short *data = (short *)malloc(sizeof(short)*MAX_SAMPLES);
@ -155,7 +155,7 @@ int main(void)
free(data); // Unload sine wave data
free(writeBuf); // Unload write buffer
CloseAudioStream(stream); // Close raw audio stream and delete buffers from RAM
UnloadAudioStream(stream); // Close raw audio stream and delete buffers from RAM
CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
CloseWindow(); // Close window and OpenGL context

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@ -1160,7 +1160,7 @@ Music LoadMusicStream(const char *fileName)
int sampleSize = ctxWav->bitsPerSample;
if (ctxWav->bitsPerSample == 24) sampleSize = 16; // Forcing conversion to s16 on UpdateMusicStream()
music.stream = InitAudioStream(ctxWav->sampleRate, sampleSize, ctxWav->channels);
music.stream = LoadAudioStream(ctxWav->sampleRate, sampleSize, ctxWav->channels);
music.sampleCount = (unsigned int)ctxWav->totalPCMFrameCount*ctxWav->channels;
music.looping = true; // Looping enabled by default
musicLoaded = true;
@ -1179,7 +1179,7 @@ Music LoadMusicStream(const char *fileName)
stb_vorbis_info info = stb_vorbis_get_info((stb_vorbis *)music.ctxData); // Get Ogg file info
// OGG bit rate defaults to 16 bit, it's enough for compressed format
music.stream = InitAudioStream(info.sample_rate, 16, info.channels);
music.stream = LoadAudioStream(info.sample_rate, 16, info.channels);
// WARNING: It seems this function returns length in frames, not samples, so we multiply by channels
music.sampleCount = (unsigned int)stb_vorbis_stream_length_in_samples((stb_vorbis *)music.ctxData)*info.channels;
@ -1198,7 +1198,7 @@ Music LoadMusicStream(const char *fileName)
{
drflac *ctxFlac = (drflac *)music.ctxData;
music.stream = InitAudioStream(ctxFlac->sampleRate, ctxFlac->bitsPerSample, ctxFlac->channels);
music.stream = LoadAudioStream(ctxFlac->sampleRate, ctxFlac->bitsPerSample, ctxFlac->channels);
music.sampleCount = (unsigned int)ctxFlac->totalPCMFrameCount*ctxFlac->channels;
music.looping = true; // Looping enabled by default
musicLoaded = true;
@ -1216,7 +1216,7 @@ Music LoadMusicStream(const char *fileName)
if (result > 0)
{
music.stream = InitAudioStream(ctxMp3->sampleRate, 32, ctxMp3->channels);
music.stream = LoadAudioStream(ctxMp3->sampleRate, 32, ctxMp3->channels);
music.sampleCount = (unsigned int)drmp3_get_pcm_frame_count(ctxMp3)*ctxMp3->channels;
music.looping = true; // Looping enabled by default
musicLoaded = true;
@ -1243,7 +1243,7 @@ Music LoadMusicStream(const char *fileName)
bits = 8;
// NOTE: Only stereo is supported for XM
music.stream = InitAudioStream(AUDIO.System.device.sampleRate, bits, AUDIO_DEVICE_CHANNELS);
music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, bits, AUDIO_DEVICE_CHANNELS);
music.sampleCount = (unsigned int)jar_xm_get_remaining_samples(ctxXm)*2; // 2 channels
music.looping = true; // Looping enabled by default
jar_xm_reset(ctxXm); // make sure we start at the beginning of the song
@ -1264,7 +1264,7 @@ Music LoadMusicStream(const char *fileName)
if (result > 0)
{
// NOTE: Only stereo is supported for MOD
music.stream = InitAudioStream(AUDIO.System.device.sampleRate, 16, AUDIO_DEVICE_CHANNELS);
music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, 16, AUDIO_DEVICE_CHANNELS);
music.sampleCount = (unsigned int)jar_mod_max_samples(ctxMod)*2; // 2 channels
music.looping = true; // Looping enabled by default
musicLoaded = true;
@ -1336,7 +1336,7 @@ Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int d
int sampleSize = ctxWav->bitsPerSample;
if (ctxWav->bitsPerSample == 24) sampleSize = 16; // Forcing conversion to s16 on UpdateMusicStream()
music.stream = InitAudioStream(ctxWav->sampleRate, sampleSize, ctxWav->channels);
music.stream = LoadAudioStream(ctxWav->sampleRate, sampleSize, ctxWav->channels);
music.sampleCount = (unsigned int)ctxWav->totalPCMFrameCount*ctxWav->channels;
music.looping = true; // Looping enabled by default
musicLoaded = true;
@ -1353,7 +1353,7 @@ Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int d
{
drflac *ctxFlac = (drflac *)music.ctxData;
music.stream = InitAudioStream(ctxFlac->sampleRate, ctxFlac->bitsPerSample, ctxFlac->channels);
music.stream = LoadAudioStream(ctxFlac->sampleRate, ctxFlac->bitsPerSample, ctxFlac->channels);
music.sampleCount = (unsigned int)ctxFlac->totalPCMFrameCount*ctxFlac->channels;
music.looping = true; // Looping enabled by default
musicLoaded = true;
@ -1371,7 +1371,7 @@ Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int d
if (success)
{
music.stream = InitAudioStream(ctxMp3->sampleRate, 32, ctxMp3->channels);
music.stream = LoadAudioStream(ctxMp3->sampleRate, 32, ctxMp3->channels);
music.sampleCount = (unsigned int)drmp3_get_pcm_frame_count(ctxMp3)*ctxMp3->channels;
music.looping = true; // Looping enabled by default
musicLoaded = true;
@ -1391,7 +1391,7 @@ Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int d
stb_vorbis_info info = stb_vorbis_get_info((stb_vorbis *)music.ctxData); // Get Ogg file info
// OGG bit rate defaults to 16 bit, it's enough for compressed format
music.stream = InitAudioStream(info.sample_rate, 16, info.channels);
music.stream = LoadAudioStream(info.sample_rate, 16, info.channels);
// WARNING: It seems this function returns length in frames, not samples, so we multiply by channels
music.sampleCount = (unsigned int)stb_vorbis_stream_length_in_samples((stb_vorbis *)music.ctxData)*info.channels;
@ -1417,7 +1417,7 @@ Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int d
bits = 8;
// NOTE: Only stereo is supported for XM
music.stream = InitAudioStream(AUDIO.System.device.sampleRate, bits, 2);
music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, bits, 2);
music.sampleCount = (unsigned int)jar_xm_get_remaining_samples(ctxXm)*2; // 2 channels
music.looping = true; // Looping enabled by default
jar_xm_reset(ctxXm); // make sure we start at the beginning of the song
@ -1455,7 +1455,7 @@ Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int d
music.ctxType = MUSIC_MODULE_MOD;
// NOTE: Only stereo is supported for MOD
music.stream = InitAudioStream(AUDIO.System.device.sampleRate, 16, 2);
music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, 16, 2);
music.sampleCount = (unsigned int)jar_mod_max_samples(ctxMod)*2; // 2 channels
music.looping = true; // Looping enabled by default
musicLoaded = true;
@ -1508,7 +1508,7 @@ Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int d
// Unload music stream
void UnloadMusicStream(Music music)
{
CloseAudioStream(music.stream);
UnloadAudioStream(music.stream);
if (music.ctxData != NULL)
{
@ -1772,8 +1772,8 @@ float GetMusicTimePlayed(Music music)
return secondsPlayed;
}
// Init audio stream (to stream audio pcm data)
AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels)
// Load audio stream (to stream audio pcm data)
AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels)
{
AudioStream stream = { 0 };
@ -1802,8 +1802,8 @@ AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, un
return stream;
}
// Close audio stream and free memory
void CloseAudioStream(AudioStream stream)
// Unload audio stream and free memory
void UnloadAudioStream(AudioStream stream)
{
UnloadAudioBuffer(stream.buffer);

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@ -180,9 +180,9 @@ float GetMusicTimeLength(Music music); // Get music tim
float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
// AudioStream management functions
AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Init audio stream (to stream raw audio pcm data)
AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data)
void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory
bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
void PlayAudioStream(AudioStream stream); // Play audio stream
void PauseAudioStream(AudioStream stream); // Pause audio stream

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@ -1506,9 +1506,9 @@ RLAPI float GetMusicTimeLength(Music music); // Get mus
RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
// AudioStream management functions
RLAPI AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Init audio stream (to stream raw audio pcm data)
RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data)
RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory
RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream
RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream