Fixed broken build.zig files. Now works with latest stable compiler (as of commit, latest is 0.10.1) (#3045)

Co-authored-by: Talha Qamar <qamartalha@proton.me>
This commit is contained in:
Gamer-Kold 2023-05-06 15:04:40 +05:00 committed by GitHub
parent 5573f0f1c7
commit de748dfffe
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2 changed files with 7 additions and 11 deletions

View File

@ -1,6 +1,6 @@
const std = @import("std");
const raylib = @import("src/build.zig");
pub fn build(b: *std.Build) void {
pub fn build(b: *std.build.Builder) void {
raylib.build(b);
}

View File

@ -1,6 +1,6 @@
const std = @import("std");
pub fn addRaylib(b: *std.Build, target: std.zig.CrossTarget, optimize: std.builtin.OptimizeMode) *std.Build.CompileStep {
pub fn addRaylib(b: *std.build.Builder, target: std.zig.CrossTarget) *std.build.LibExeObjStep {
const raylib_flags = &[_][]const u8{
"-std=gnu99",
"-D_GNU_SOURCE",
@ -8,11 +8,7 @@ pub fn addRaylib(b: *std.Build, target: std.zig.CrossTarget, optimize: std.built
"-fno-sanitize=undefined", // https://github.com/raysan5/raylib/issues/1891
};
const raylib = b.addStaticLibrary(.{
.name = "raylib",
.target = target,
.optimize = optimize,
});
const raylib = b.addStaticLibrary("raylib", null);
raylib.linkLibC();
raylib.addIncludePath(srcdir ++ "/external/glfw/include");
@ -103,7 +99,7 @@ pub fn addRaylib(b: *std.Build, target: std.zig.CrossTarget, optimize: std.built
return raylib;
}
pub fn build(b: *std.Build) void {
pub fn build(b: *std.build.Builder) void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
@ -112,10 +108,10 @@ pub fn build(b: *std.Build) void {
// Standard optimization options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
// set a preferred release mode, allowing the user to decide how to optimize.
const optimize = b.standardOptimizeOption(.{});
// const optimize = b.standardReleaseOptions();
const lib = addRaylib(b, target, optimize);
lib.installHeader("src/raylib.h", "raylib.h");
const lib = addRaylib(b, target);
b.installFile("src/raylib.h", "raylib.h");
b.installArtifact(lib);
}