Merge pull request #465 from raysan5/develop

Integrate develop branch into master
This commit is contained in:
Ray 2018-02-12 11:27:26 +01:00 committed by GitHub
commit dd8f0765b8
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28 changed files with 1170 additions and 616 deletions

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@ -24,19 +24,50 @@
.PHONY: all clean
# Define required raylib variables
# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
PLATFORM ?= PLATFORM_DESKTOP
PROJECT_NAME ?= raylib_examples
RAYLIB_VERSION ?= 1.9.4
RAYLIB_API_VERSION ?= 1
RAYLIB_PATH ?= ..
PROJECT_NAME ?= raylib_example
# Define default options
# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
PLATFORM ?= PLATFORM_DESKTOP
# Default path for raylib on Raspberry Pi, if installed in different path, update it!
ifeq ($(PLATFORM),PLATFORM_RPI)
RAYLIB_PATH ?= /home/pi/raylib
endif
# RAYLIB_RELEASE_PATH points to provided binaries or your immediate build of libraylib.
# See below for additions.
RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs
# Locations of your newly installed library and associated headers. See ../src/Makefile
# On Linux, if you have installed raylib but cannot compile the examples, check that the
# *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations.
# To enable system-wide runtime linking to libraylib.so, run sudo ldconfig $(RAYLIB_INSTALL_PATH).
# ldconfig is not necessary if using RAYLIB_RUNTIME_PATH below.
RAYLIB_INSTALL_PATH ?= /usr/local/lib/raysan5
RAYLIB_H_INSTALL_PATH ?= /usr/local/include/raysan5
# Set runtime path to custom location of shared library if desired, avoiding sudo ldconfig.
# If you have compiled the examples but cannot run them, examine both RAYLIB_INSTALL_PATH and
# RAYLIB_RUNTIME_PATH. To see which libraries a built example is using, ldd core/core_basic_window;
# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1
# or libraylib.so.1 => $(RAYLIB_RUNTIME_PATH)/libraylib.so.1 or similar listing.
# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(RAYLIB_RUNTIME_PATH)
# This should be a fully qualified path. RAYLIB_RELEASE_PATH doesn't work here
# because it's a relative path. You must spell it out if needed.
# To see the result, run readelf -d core/core_basic_window, looking at the RPATH attribute.
RAYLIB_RUNTIME_PATH ?= $(RAYLIB_INSTALL_PATH)
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC
# Build mode for project: DEBUG or RELEASE
RAYLIB_BUILD_MODE ?= RELEASE
# Use external GLFW library instead of rglfw module
USE_EXTERNAL_GLFW ?= FALSE
@ -46,7 +77,6 @@ USE_WAYLAND_DISPLAY ?= FALSE
# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile)
# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
@ -84,8 +114,6 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
endif
RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs
# Define raylib release directory for compiled library
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
@ -130,6 +158,7 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
# HTML5 emscripten compiler
CC = emcc
endif
@ -164,8 +193,14 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
endif
ifeq ($(PLATFORM_OS),LINUX)
ifeq ($(RAYLIB_LIBTYPE),STATIC)
CFLAGS += -no-pie -D_DEFAULT_SOURCE
endif
ifeq ($(RAYLIB_LIBTYPE),SHARED)
# Explicitly enable runtime link to libraylib
CFLAGS += -Wl,-rpath,$(RAYLIB_RUNTIME_PATH)
endif
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
CFLAGS += -std=gnu99
@ -185,19 +220,21 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
EXT = .html
endif
# Define include paths for required headers
# Define include paths for required headers.
# Precedence: immediately local, raysan5 provided sources
# NOTE: Several external required libraries (stb and others)
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
# Define additional directories containing required header files
ifeq ($(PLATFORM),PLATFORM_RPI)
# RPI requried libraries
# RPI required libraries
INCLUDE_PATHS += -I/opt/vc/include
INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
endif
# Define library paths containing required libs
# Define library paths containing required libs.
# Precedence: immediately local, then raysan5 provided libs
LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@ -205,6 +242,12 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
INCLUDE_PATHS += -I/usr/local/include
LDFLAGS += -L. -Lsrc -L/usr/local/lib
endif
ifeq ($(PLATFORM_OS),LINUX)
# Reset everything.
# Precedence: immediately local, installed version, raysan5 provided libs
INCLUDE_PATHS = -I. -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
@ -235,6 +278,11 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
endif
# Explicit link to libc
ifeq ($(RAYLIB_LIBTYPE),SHARED)
LDLIBS += -lc
endif
endif
ifeq ($(PLATFORM_OS),OSX)
# Libraries for OSX 10.9 desktop compiling
@ -360,7 +408,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
del *.o *.exe /s
endif
ifeq ($(PLATFORM_OS),LINUX)
find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv
endif
ifeq ($(PLATFORM_OS),OSX)
find . -type f -perm +ugo+x -delete
@ -369,7 +417,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
find . -type f -executable -delete
rm -f *.o
rm -fv *.o
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
del *.o *.html *.js

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@ -8,6 +8,6 @@ Description: Simple and easy-to-use library to learn videogames programming
URL: http://github.com/raysan5/raylib
Version: @PROJECT_VERSION@
Libs: -L${libdir} -lraylib
Libs.private:@PKG_CONFIG_LIBS_PRIVATE@
Libs.private: @PKG_CONFIG_LIBS_PRIVATE@
Requires.private:
Cflags: -I${includedir}

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@ -137,6 +137,8 @@ if(${PLATFORM} MATCHES "PLATFORM_DESKTOP")
PUBLIC ${GRAPHICS}
)
set(PKG_CONFIG_LIBS_PRIVATE ${__PKG_CONFIG_LIBS_PRIVATE})
if (WITH_PIC)
set_property(TARGET ${RAYLIB} PROPERTY POSITION_INDEPENDENT_CODE ON)
endif()

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@ -42,12 +42,24 @@
.PHONY: all clean install uninstall
# Define required raylib variables
PLATFORM ?= PLATFORM_DESKTOP
RAYLIB_PATH = ..
RAYLIB_VERSION = 1.9.4
RAYLIB_API_VERSION = 1
RAYLIB_PATH = ..
# Define default options
# RAYLIB_RELEASE_PATH points to provided binaries and your immediate build of raylib.
# It is further modified below by PLATFORM below.
RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs
# See install target for *_INSTALL_PATH locations.
# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
PLATFORM ?= PLATFORM_DESKTOP
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC
# Build mode for library: DEBUG or RELEASE
RAYLIB_BUILD_MODE ?= RELEASE
@ -58,6 +70,11 @@ INCLUDE_AUDIO_MODULE ?= TRUE
# Use OpenAL Soft backend for audio
USE_OPENAL_BACKEND ?= FALSE
# OpenAL Soft audio backend forced on HTML5 and OSX (see below)
ifeq ($(PLATFORM),PLATFORM_WEB)
USE_OPENAL_BACKEND = TRUE
endif
# Use external GLFW library instead of rglfw module
USE_EXTERNAL_GLFW ?= FALSE
@ -65,10 +82,7 @@ USE_EXTERNAL_GLFW ?= FALSE
# by default it uses X11 windowing system
USE_WAYLAND_DISPLAY ?= FALSE
# OpenAL Soft audio backend forced on HTML5 and OSX (see below)
ifeq ($(PLATFORM),PLATFORM_WEB)
USE_OPENAL_BACKEND = TRUE
endif
# See below for more GRAPHICS options.
# Use cross-compiler for PLATFORM_RPI
ifeq ($(PLATFORM),PLATFORM_RPI)
@ -138,8 +152,6 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
ANDROID_ARCH ?= ARM
endif
RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs
# Define output directory for compiled library
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
@ -262,15 +274,20 @@ endif
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
# -Werror=pointer-arith catch unportable code that does direct arithmetic on void pointers
# -Werror=implicit-function-declaration catch function calls without prior declaration
CFLAGS += -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -fgnu89-inline -Wno-missing-braces -Werror=pointer-arith -Werror=implicit-function-declaration
CFLAGS += -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -fgnu89-inline -Wno-missing-braces -Werror=pointer-arith
ifeq ($(RAYLIB_BUILD_MODE), DEBUG)
CFLAGS += -g
endif
# Additional flags for compiler (if desired)
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
# -Wextra enables some extra warning flags that are not enabled by -Wall
# -Wmissing-prototypes warn if a global function is defined without a previous prototype declaration
# -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types
# -Werror=implicit-function-declaration catch function calls without prior declaration
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
CFLAGS += -Werror=implicit-function-declaration
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# -O2 # if used, also set --memory-init-file 0
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
@ -285,7 +302,8 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID)
# Compilation functions attributes options
CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
# Compiler options for the linker
CFLAGS += -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
# -Werror=format-security
CFLAGS += -Wa,--noexecstack -Wformat -no-canonical-prefixes
# Preprocessor macro definitions
CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16
endif
@ -293,7 +311,7 @@ endif
# Define required compilation flags for raylib SHARED lib
ifeq ($(RAYLIB_LIBTYPE),SHARED)
# make sure code is compiled as position independent
# BE CAREFUL: It seems that for gcc -fpic si not the same as -fPIC
# BE CAREFUL: It seems that for gcc -fpic is not the same as -fPIC
# MinGW32 just doesn't need -fPIC, it shows warnings
CFLAGS += -fPIC -DBUILD_LIBTYPE_SHARED
endif
@ -413,10 +431,10 @@ else
ifeq ($(PLATFORM_OS),LINUX)
# Compile raylib to shared library version for GNU/Linux.
# WARNING: you should type "make clean" before doing this target
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.$(RAYLIB_VERSION).so $(OBJS) -Wl,-soname,libraylib.$(RAYLIB_API_VERSION).so -lGL -lm -lpthread -ldl -lrt
@echo "raylib shared library generated (libraylib.$(RAYLIB_VERSION).so)!"
cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).so libraylib.$(RAYLIB_API_VERSION).so
cd $(RAYLIB_RELEASE_PATH) && ln -fs libraylib.$(RAYLIB_VERSION).so libraylib.so
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.so.$(RAYLIB_VERSION) $(OBJS) -shared -Wl,-soname,libraylib.so.$(RAYLIB_API_VERSION) -lGL -lc -lm -lpthread -ldl -lrt
@echo "raylib shared library generated (libraylib.so.$(RAYLIB_VERSION))!"
cd $(RAYLIB_RELEASE_PATH) && ln -fsv libraylib.so.$(RAYLIB_VERSION) libraylib.so.$(RAYLIB_API_VERSION)
cd $(RAYLIB_RELEASE_PATH) && ln -fsv libraylib.so.$(RAYLIB_API_VERSION) libraylib.so
endif
ifeq ($(PLATFORM_OS),OSX)
$(CC) -dynamiclib -o $(RAYLIB_RELEASE_PATH)/libraylib.$(RAYLIB_VERSION).dylib $(OBJS) -compatibility_version $(RAYLIB_API_VERSION) -current_version $(RAYLIB_VERSION) -framework OpenGL -framework OpenAL -framework IOKit -framework CoreVideo -framework Cocoa
@ -493,49 +511,77 @@ utils.o : utils.c utils.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
# Install generated and needed files to required directories
# TODO: add other platforms.
# TODO: Add other platforms. Remove sudo requirement, i.e. add USER mode.
# On GNU/Linux and BSDs, there are some standard directories that contain extra
# libraries and header files. These directories (often /usr/local/lib and
# /usr/local/include) are for libraries that are installed manually
# (without a package manager). We'll use /usr/local/lib/raysan5 and /usr/local/include/raysan5
# for our -L and -I specification to simplify management of the raylib source package.
# Customize these locations if you like but don't forget to pass them to make
# for compilation and enable runtime linking with -rpath, LD_LIBRARY_PATH, or ldconfig.
# Hint: add -L$(RAYLIB_INSTALL_PATH) -I$(RAYLIB_H_INSTALL_PATH) to your own makefiles.
# See below and ../examples/Makefile for more information.
# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
RAYLIB_INSTALL_PATH ?= /usr/local/lib/raysan5
# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
RAYLIB_H_INSTALL_PATH ?= /usr/local/include/raysan5
install :
ifeq ($(ROOT),root)
# Attention! You are root. Consult this Makefile for more information.
ifeq ($(PLATFORM_OS),LINUX)
# On GNU/Linux there are some standard directories that contain
# libraries and header files. These directory (/usr/local/lib and
# /usr/local/include/) are for libraries that are installed
# manually (without a package manager).
# Prepare the environment as needed.
mkdir --parents --verbose $(RAYLIB_INSTALL_PATH)
mkdir --parents --verbose $(RAYLIB_H_INSTALL_PATH)
ifeq ($(RAYLIB_LIBTYPE),SHARED)
cp --update $(RAYLIB_RELEASE_PATH)/libraylib.$(RAYLIB_VERSION).so /usr/local/lib/libraylib.$(RAYLIB_VERSION).so
cp --update $(RAYLIB_RELEASE_PATH)/libraylib.$(RAYLIB_API_VERSION).so /usr/local/lib/libraylib.$(RAYLIB_API_VERSION).so
cp --update $(RAYLIB_RELEASE_PATH)/libraylib.so /usr/local/lib/libraylib.so
# Installing the shared library.
cp --update --verbose $(RAYLIB_RELEASE_PATH)/libraylib.so.$(RAYLIB_VERSION) $(RAYLIB_INSTALL_PATH)/libraylib.so.$(RAYLIB_VERSION)
cd $(RAYLIB_INSTALL_PATH); ln -fsv libraylib.so.$(RAYLIB_VERSION) libraylib.so.$(RAYLIB_API_VERSION)
cd $(RAYLIB_INSTALL_PATH); ln -fsv libraylib.so.$(RAYLIB_API_VERSION) libraylib.so
# Uncomment to update the runtime linker cache with RAYLIB_INSTALL_PATH.
# Not necessary if later embedding RPATH in your executable. See examples/Makefile.
ldconfig $(RAYLIB_INSTALL_PATH)
else
cp --update raylib.h /usr/local/include/raylib.h
cp --update $(RAYLIB_RELEASE_PATH)/libraylib.a /usr/local/lib/libraylib.a
# Installing the static library.
cp --update --verbose $(RAYLIB_RELEASE_PATH)/libraylib.a $(RAYLIB_INSTALL_PATH)/libraylib.a
endif
# Let's have all the source.
cp --update --recursive $(RAYLIB_PATH)/src/*.h $(RAYLIB_H_INSTALL_PATH)/
cp --update --recursive $(RAYLIB_PATH)/src/*.c $(RAYLIB_H_INSTALL_PATH)/
cp --update --recursive $(RAYLIB_PATH)/src/external $(RAYLIB_H_INSTALL_PATH)/
cp --update --recursive $(RAYLIB_PATH)/release/include/AL $(RAYLIB_H_INSTALL_PATH)/external
@echo "raylib dev files installed/updated!"
else
@echo "This function works only on GNU/Linux systems"
@echo "This function currently works on GNU/Linux systems. Add yours today (^;"
endif
else
@echo "Error: no root permissions"
@echo "Error: Root permissions needed for installation. Try sudo make install"
endif
# Remove raylib dev files installed on the system
# TODO: see 'install' target.
uninstall :
ifeq ($(ROOT),root)
# Warning! You are root. Please confirm that there is nothing here to keep.
# Proceeding will remove everything under the specified locations!
ifeq ($(PLATFORM_OS),LINUX)
rm --force /usr/local/include/raylib.h
ifeq ($(RAYLIB_LIBTYPE),SHARED)
rm --force /usr/local/lib/libraylib.so
rm --force /usr/local/lib/libraylib.$(RAYLIB_API_VERSION).so
rm --force /usr/local/lib/libraylib.$(RAYLIB_VERSION).so
rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so
rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so.$(RAYLIB_API_VERSION)
rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so.$(RAYLIB_VERSION)
# Uncomment to clean up the runtime linker cache. See install target.
ldconfig
else
rm --force /usr/local/lib/libraylib.a
rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.a
endif
rm --force --interactive=once --recursive $(RAYLIB_H_INSTALL_PATH)/*
@echo "raylib development files removed!"
else
@echo "This function works only on GNU/Linux systems"
endif
else
@echo "Error: no root permissions"
@echo "Error: Root permissions needed for uninstallation. Try sudo make uninstall"
endif
# Clean everything
@ -543,7 +589,7 @@ clean:
ifeq ($(PLATFORM_OS),WINDOWS)
del *.o $(RAYLIB_RELEASE_PATH)/libraylib.a $(RAYLIB_RELEASE_PATH)/libraylib.bc $(RAYLIB_RELEASE_PATH)/libraylib.so external/stb_vorbis.o
else
rm -f *.o $(RAYLIB_RELEASE_PATH)/libraylib.a $(RAYLIB_RELEASE_PATH)/libraylib.bc $(RAYLIB_RELEASE_PATH)/libraylib.so $(RAYLIB_RELEASE_PATH)/libraylib.$(RAYLIB_API_VERSION).so $(RAYLIB_RELEASE_PATH)/libraylib.$(RAYLIB_VERSION).so external/stb_vorbis.o
rm -fv *.o $(RAYLIB_RELEASE_PATH)/libraylib.a $(RAYLIB_RELEASE_PATH)/libraylib.bc $(RAYLIB_RELEASE_PATH)/libraylib.so* external/stb_vorbis.o
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
rm -rf $(ANDROID_TOOLCHAIN)

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@ -225,9 +225,10 @@ void TraceLog(int msgType, const char *text, ...); // Show trace lo
#endif
//----------------------------------------------------------------------------------
// Module Functions Definition - Audio Device initialization and Closing
// mini_al AudioBuffer Functionality
//----------------------------------------------------------------------------------
#if USE_MINI_AL
#define DEVICE_FORMAT mal_format_f32
#define DEVICE_CHANNELS 2
#define DEVICE_SAMPLE_RATE 44100
@ -235,15 +236,16 @@ void TraceLog(int msgType, const char *text, ...); // Show trace lo
typedef enum { AUDIO_BUFFER_USAGE_STATIC = 0, AUDIO_BUFFER_USAGE_STREAM } AudioBufferUsage;
// Audio buffer structure
// NOTE: Slightly different logic is used when feeding data to the playback device depending on whether or not data is streamed
typedef struct AudioBuffer AudioBuffer;
struct AudioBuffer {
mal_dsp dsp; // For format conversion.
mal_dsp dsp; // Required for format conversion
float volume;
float pitch;
bool playing;
bool paused;
bool looping; // Always true for AudioStreams.
AudioBufferUsage usage; // Slightly different logic is used when feeding data to the playback device depending on whether or not data is streamed.
bool looping; // Always true for AudioStreams
int usage; // AudioBufferUsage type
bool isSubBufferProcessed[2];
unsigned int frameCursorPos;
unsigned int bufferSizeInFrames;
@ -252,76 +254,48 @@ struct AudioBuffer {
unsigned char buffer[1];
};
void StopAudioBuffer(AudioBuffer *audioBuffer);
// mini_al global variables
static mal_context context;
static mal_device device;
static mal_bool32 isAudioInitialized = MAL_FALSE;
static float masterVolume = 1;
static mal_mutex audioLock;
static AudioBuffer *firstAudioBuffer = NULL; // Audio buffers are tracked in a linked list.
static bool isAudioInitialized = MAL_FALSE;
static float masterVolume = 1.0f;
// Audio buffers are tracked in a linked list
static AudioBuffer *firstAudioBuffer = NULL;
static AudioBuffer *lastAudioBuffer = NULL;
static void TrackAudioBuffer(AudioBuffer* audioBuffer)
{
mal_mutex_lock(&audioLock);
// mini_al functions declaration
static void OnLog(mal_context *pContext, mal_device *pDevice, const char *message);
static mal_uint32 OnSendAudioDataToDevice(mal_device *pDevice, mal_uint32 frameCount, void *pFramesOut);
static mal_uint32 OnAudioBufferDSPRead(mal_dsp *pDSP, mal_uint32 frameCount, void *pFramesOut, void *pUserData);
static void MixAudioFrames(float *framesOut, const float *framesIn, mal_uint32 frameCount, float localVolume);
{
if (firstAudioBuffer == NULL) firstAudioBuffer = audioBuffer;
else
{
lastAudioBuffer->next = audioBuffer;
audioBuffer->prev = lastAudioBuffer;
}
// AudioBuffer management functions declaration
// NOTE: Those functions are not exposed by raylib... for the moment
AudioBuffer *CreateAudioBuffer(mal_format format, mal_uint32 channels, mal_uint32 sampleRate, mal_uint32 bufferSizeInFrames, AudioBufferUsage usage);
void DeleteAudioBuffer(AudioBuffer *audioBuffer);
bool IsAudioBufferPlaying(AudioBuffer *audioBuffer);
void PlayAudioBuffer(AudioBuffer *audioBuffer);
void StopAudioBuffer(AudioBuffer *audioBuffer);
void PauseAudioBuffer(AudioBuffer *audioBuffer);
void ResumeAudioBuffer(AudioBuffer *audioBuffer);
void SetAudioBufferVolume(AudioBuffer *audioBuffer, float volume);
void SetAudioBufferPitch(AudioBuffer *audioBuffer, float pitch);
void TrackAudioBuffer(AudioBuffer *audioBuffer);
void UntrackAudioBuffer(AudioBuffer *audioBuffer);
lastAudioBuffer = audioBuffer;
}
mal_mutex_unlock(&audioLock);
}
static void UntrackAudioBuffer(AudioBuffer* audioBuffer)
{
mal_mutex_lock(&audioLock);
{
if (audioBuffer->prev == NULL) firstAudioBuffer = audioBuffer->next;
else audioBuffer->prev->next = audioBuffer->next;
if (audioBuffer->next == NULL) lastAudioBuffer = audioBuffer->prev;
else audioBuffer->next->prev = audioBuffer->prev;
audioBuffer->prev = NULL;
audioBuffer->next = NULL;
}
mal_mutex_unlock(&audioLock);
}
static void OnLog_MAL(mal_context *pContext, mal_device *pDevice, const char *message)
// Log callback function
static void OnLog(mal_context *pContext, mal_device *pDevice, const char *message)
{
(void)pContext;
(void)pDevice;
TraceLog(LOG_ERROR, message); // All log messages from mini_al are errors.
}
// This is the main mixing function. Mixing is pretty simple in this project - it's just an accumulation.
//
// framesOut is both an input and an output. It will be initially filled with zeros outside of this function.
static void MixFrames(float* framesOut, const float* framesIn, mal_uint32 frameCount, float localVolume)
{
for (mal_uint32 iFrame = 0; iFrame < frameCount; ++iFrame)
{
for (mal_uint32 iChannel = 0; iChannel < device.channels; ++iChannel)
{
float *frameOut = framesOut + (iFrame*device.channels);
const float *frameIn = framesIn + (iFrame*device.channels);
frameOut[iChannel] += frameIn[iChannel]*masterVolume*localVolume;
}
}
TraceLog(LOG_ERROR, message); // All log messages from mini_al are errors
}
// Sending audio data to device callback function
static mal_uint32 OnSendAudioDataToDevice(mal_device *pDevice, mal_uint32 frameCount, void *pFramesOut)
{
// This is where all of the mixing takes place.
@ -334,7 +308,7 @@ static mal_uint32 OnSendAudioDataToDevice(mal_device *pDevice, mal_uint32 frameC
// want to consider how you might want to avoid this.
mal_mutex_lock(&audioLock);
{
for (AudioBuffer* audioBuffer = firstAudioBuffer; audioBuffer != NULL; audioBuffer = audioBuffer->next)
for (AudioBuffer *audioBuffer = firstAudioBuffer; audioBuffer != NULL; audioBuffer = audioBuffer->next)
{
// Ignore stopped or paused sounds.
if (!audioBuffer->playing || audioBuffer->paused) continue;
@ -364,14 +338,14 @@ static mal_uint32 OnSendAudioDataToDevice(mal_device *pDevice, mal_uint32 frameC
// If we're not looping, we need to make sure we flush the internal buffers of the DSP pipeline to ensure we get the
// last few samples.
mal_bool32 flushDSP = !audioBuffer->looping;
bool flushDSP = !audioBuffer->looping;
mal_uint32 framesJustRead = mal_dsp_read_frames_ex(&audioBuffer->dsp, framesToReadRightNow, tempBuffer, flushDSP);
if (framesJustRead > 0)
{
float *framesOut = (float *)pFramesOut + (framesRead*device.channels);
float *framesIn = tempBuffer;
MixFrames(framesOut, framesIn, framesJustRead, audioBuffer->volume);
MixAudioFrames(framesOut, framesIn, framesJustRead, audioBuffer->volume);
framesToRead -= framesJustRead;
framesRead += framesJustRead;
@ -387,15 +361,16 @@ static mal_uint32 OnSendAudioDataToDevice(mal_device *pDevice, mal_uint32 frameC
}
else
{
// Should never get here, but just for safety, move the cursor position back to the start and continue the loop.
// Should never get here, but just for safety,
// move the cursor position back to the start and continue the loop.
audioBuffer->frameCursorPos = 0;
continue;
}
}
}
// If for some reason we weren't able to read every frame we'll need to break from the loop. Not doing this could
// theoretically put us into an infinite loop.
// If for some reason we weren't able to read every frame we'll need to break from the loop.
// Not doing this could theoretically put us into an infinite loop.
if (framesToRead > 0) break;
}
}
@ -405,14 +380,122 @@ static mal_uint32 OnSendAudioDataToDevice(mal_device *pDevice, mal_uint32 frameC
return frameCount; // We always output the same number of frames that were originally requested.
}
// DSP read from audio buffer callback function
static mal_uint32 OnAudioBufferDSPRead(mal_dsp *pDSP, mal_uint32 frameCount, void *pFramesOut, void *pUserData)
{
AudioBuffer *audioBuffer = (AudioBuffer *)pUserData;
mal_uint32 subBufferSizeInFrames = audioBuffer->bufferSizeInFrames/2;
mal_uint32 currentSubBufferIndex = audioBuffer->frameCursorPos/subBufferSizeInFrames;
if (currentSubBufferIndex > 1)
{
TraceLog(LOG_DEBUG, "Frame cursor position moved too far forward in audio stream");
return 0;
}
// Another thread can update the processed state of buffers so we just take a copy here to try and avoid potential synchronization problems.
bool isSubBufferProcessed[2];
isSubBufferProcessed[0] = audioBuffer->isSubBufferProcessed[0];
isSubBufferProcessed[1] = audioBuffer->isSubBufferProcessed[1];
mal_uint32 frameSizeInBytes = mal_get_sample_size_in_bytes(audioBuffer->dsp.config.formatIn)*audioBuffer->dsp.config.channelsIn;
// Fill out every frame until we find a buffer that's marked as processed. Then fill the remainder with 0.
mal_uint32 framesRead = 0;
for (;;)
{
// We break from this loop differently depending on the buffer's usage. For static buffers, we simply fill as much data as we can. For
// streaming buffers we only fill the halves of the buffer that are processed. Unprocessed halves must keep their audio data in-tact.
if (audioBuffer->usage == AUDIO_BUFFER_USAGE_STATIC)
{
if (framesRead >= frameCount) break;
}
else
{
if (isSubBufferProcessed[currentSubBufferIndex]) break;
}
mal_uint32 totalFramesRemaining = (frameCount - framesRead);
if (totalFramesRemaining == 0) break;
mal_uint32 framesRemainingInOutputBuffer;
if (audioBuffer->usage == AUDIO_BUFFER_USAGE_STATIC)
{
framesRemainingInOutputBuffer = audioBuffer->bufferSizeInFrames - audioBuffer->frameCursorPos;
}
else
{
mal_uint32 firstFrameIndexOfThisSubBuffer = subBufferSizeInFrames * currentSubBufferIndex;
framesRemainingInOutputBuffer = subBufferSizeInFrames - (audioBuffer->frameCursorPos - firstFrameIndexOfThisSubBuffer);
}
mal_uint32 framesToRead = totalFramesRemaining;
if (framesToRead > framesRemainingInOutputBuffer) framesToRead = framesRemainingInOutputBuffer;
memcpy((unsigned char *)pFramesOut + (framesRead*frameSizeInBytes), audioBuffer->buffer + (audioBuffer->frameCursorPos*frameSizeInBytes), framesToRead*frameSizeInBytes);
audioBuffer->frameCursorPos = (audioBuffer->frameCursorPos + framesToRead) % audioBuffer->bufferSizeInFrames;
framesRead += framesToRead;
// If we've read to the end of the buffer, mark it as processed.
if (framesToRead == framesRemainingInOutputBuffer)
{
audioBuffer->isSubBufferProcessed[currentSubBufferIndex] = true;
isSubBufferProcessed[currentSubBufferIndex] = true;
currentSubBufferIndex = (currentSubBufferIndex + 1)%2;
// We need to break from this loop if we're not looping.
if (!audioBuffer->looping)
{
StopAudioBuffer(audioBuffer);
break;
}
}
}
// Zero-fill excess.
mal_uint32 totalFramesRemaining = (frameCount - framesRead);
if (totalFramesRemaining > 0)
{
memset((unsigned char*)pFramesOut + (framesRead*frameSizeInBytes), 0, totalFramesRemaining*frameSizeInBytes);
// For static buffers we can fill the remaining frames with silence for safety, but we don't want
// to report those frames as "read". The reason for this is that the caller uses the return value
// to know whether or not a non-looping sound has finished playback.
if (audioBuffer->usage != AUDIO_BUFFER_USAGE_STATIC) framesRead += totalFramesRemaining;
}
return framesRead;
}
// This is the main mixing function. Mixing is pretty simple in this project - it's just an accumulation.
// NOTE: framesOut is both an input and an output. It will be initially filled with zeros outside of this function.
static void MixAudioFrames(float *framesOut, const float *framesIn, mal_uint32 frameCount, float localVolume)
{
for (mal_uint32 iFrame = 0; iFrame < frameCount; ++iFrame)
{
for (mal_uint32 iChannel = 0; iChannel < device.channels; ++iChannel)
{
float *frameOut = framesOut + (iFrame*device.channels);
const float *frameIn = framesIn + (iFrame*device.channels);
frameOut[iChannel] += frameIn[iChannel]*masterVolume*localVolume;
}
}
}
#endif
//----------------------------------------------------------------------------------
// Module Functions Definition - Audio Device initialization and Closing
//----------------------------------------------------------------------------------
// Initialize audio device
void InitAudioDevice(void)
{
#if USE_MINI_AL
// Context.
mal_context_config contextConfig = mal_context_config_init(OnLog_MAL);
mal_context_config contextConfig = mal_context_config_init(OnLog);
mal_result result = mal_context_init(NULL, 0, &contextConfig, &context);
if (result != MAL_SUCCESS)
{
@ -550,106 +633,17 @@ void SetMasterVolume(float volume)
else if (volume > 1.0f) volume = 1.0f;
#if USE_MINI_AL
masterVolume = 1;
masterVolume = volume;
#else
alListenerf(AL_GAIN, volume);
#endif
}
//----------------------------------------------------------------------------------
// Audio Buffer
// Module Functions Definition - Audio Buffer management
//----------------------------------------------------------------------------------
#if USE_MINI_AL
static mal_uint32 AudioBuffer_OnDSPRead(mal_dsp* pDSP, mal_uint32 frameCount, void* pFramesOut, void* pUserData)
{
AudioBuffer *audioBuffer = (AudioBuffer *)pUserData;
mal_uint32 subBufferSizeInFrames = audioBuffer->bufferSizeInFrames/2;
mal_uint32 currentSubBufferIndex = audioBuffer->frameCursorPos/subBufferSizeInFrames;
if (currentSubBufferIndex > 1)
{
TraceLog(LOG_DEBUG, "Frame cursor position moved too far forward in audio stream");
return 0;
}
// Another thread can update the processed state of buffers so we just take a copy here to try and avoid potential synchronization problems.
bool isSubBufferProcessed[2];
isSubBufferProcessed[0] = audioBuffer->isSubBufferProcessed[0];
isSubBufferProcessed[1] = audioBuffer->isSubBufferProcessed[1];
mal_uint32 frameSizeInBytes = mal_get_sample_size_in_bytes(audioBuffer->dsp.config.formatIn)*audioBuffer->dsp.config.channelsIn;
// Fill out every frame until we find a buffer that's marked as processed. Then fill the remainder with 0.
mal_uint32 framesRead = 0;
for (;;)
{
// We break from this loop differently depending on the buffer's usage. For static buffers, we simply fill as much data as we can. For
// streaming buffers we only fill the halves of the buffer that are processed. Unprocessed halves must keep their audio data in-tact.
if (audioBuffer->usage == AUDIO_BUFFER_USAGE_STATIC)
{
if (framesRead >= frameCount) break;
}
else
{
if (isSubBufferProcessed[currentSubBufferIndex]) break;
}
mal_uint32 totalFramesRemaining = (frameCount - framesRead);
if (totalFramesRemaining == 0) break;
mal_uint32 framesRemainingInOutputBuffer;
if (audioBuffer->usage == AUDIO_BUFFER_USAGE_STATIC)
{
framesRemainingInOutputBuffer = audioBuffer->bufferSizeInFrames - audioBuffer->frameCursorPos;
}
else
{
mal_uint32 firstFrameIndexOfThisSubBuffer = subBufferSizeInFrames * currentSubBufferIndex;
framesRemainingInOutputBuffer = subBufferSizeInFrames - (audioBuffer->frameCursorPos - firstFrameIndexOfThisSubBuffer);
}
mal_uint32 framesToRead = totalFramesRemaining;
if (framesToRead > framesRemainingInOutputBuffer) framesToRead = framesRemainingInOutputBuffer;
memcpy((unsigned char *)pFramesOut + (framesRead*frameSizeInBytes), audioBuffer->buffer + (audioBuffer->frameCursorPos*frameSizeInBytes), framesToRead*frameSizeInBytes);
audioBuffer->frameCursorPos = (audioBuffer->frameCursorPos + framesToRead) % audioBuffer->bufferSizeInFrames;
framesRead += framesToRead;
// If we've read to the end of the buffer, mark it as processed.
if (framesToRead == framesRemainingInOutputBuffer)
{
audioBuffer->isSubBufferProcessed[currentSubBufferIndex] = true;
isSubBufferProcessed[currentSubBufferIndex] = true;
currentSubBufferIndex = (currentSubBufferIndex + 1) % 2;
// We need to break from this loop if we're not looping.
if (!audioBuffer->looping)
{
StopAudioBuffer(audioBuffer);
break;
}
}
}
// Zero-fill excess.
mal_uint32 totalFramesRemaining = (frameCount - framesRead);
if (totalFramesRemaining > 0)
{
memset((unsigned char*)pFramesOut + (framesRead*frameSizeInBytes), 0, totalFramesRemaining*frameSizeInBytes);
// For static buffers we can fill the remaining frames with silence for safety, but we don't want
// to report those frames as "read". The reason for this is that the caller uses the return value
// to know whether or not a non-looping sound has finished playback.
if (audioBuffer->usage != AUDIO_BUFFER_USAGE_STATIC) framesRead += totalFramesRemaining;
}
return framesRead;
}
// Create a new audio buffer. Initially filled with silence.
// Create a new audio buffer. Initially filled with silence
AudioBuffer *CreateAudioBuffer(mal_format format, mal_uint32 channels, mal_uint32 sampleRate, mal_uint32 bufferSizeInFrames, AudioBufferUsage usage)
{
AudioBuffer *audioBuffer = (AudioBuffer *)calloc(sizeof(*audioBuffer) + (bufferSizeInFrames*channels*mal_get_sample_size_in_bytes(format)), 1);
@ -668,7 +662,7 @@ AudioBuffer *CreateAudioBuffer(mal_format format, mal_uint32 channels, mal_uint3
dspConfig.channelsOut = DEVICE_CHANNELS;
dspConfig.sampleRateIn = sampleRate;
dspConfig.sampleRateOut = DEVICE_SAMPLE_RATE;
mal_result resultMAL = mal_dsp_init(&dspConfig, AudioBuffer_OnDSPRead, audioBuffer, &audioBuffer->dsp);
mal_result resultMAL = mal_dsp_init(&dspConfig, OnAudioBufferDSPRead, audioBuffer, &audioBuffer->dsp);
if (resultMAL != MAL_SUCCESS)
{
TraceLog(LOG_ERROR, "LoadSoundFromWave() : Failed to create data conversion pipeline");
@ -694,7 +688,7 @@ AudioBuffer *CreateAudioBuffer(mal_format format, mal_uint32 channels, mal_uint3
return audioBuffer;
}
// Delete an audio buffer.
// Delete an audio buffer
void DeleteAudioBuffer(AudioBuffer *audioBuffer)
{
if (audioBuffer == NULL)
@ -707,7 +701,7 @@ void DeleteAudioBuffer(AudioBuffer *audioBuffer)
free(audioBuffer);
}
// Check if an audio buffer is playing.
// Check if an audio buffer is playing
bool IsAudioBufferPlaying(AudioBuffer *audioBuffer)
{
if (audioBuffer == NULL)
@ -719,10 +713,9 @@ bool IsAudioBufferPlaying(AudioBuffer *audioBuffer)
return audioBuffer->playing && !audioBuffer->paused;
}
// Play an audio buffer.
//
// This will restart the buffer from the start. Use PauseAudioBuffer() and ResumeAudioBuffer() if the playback position
// should be maintained.
// Play an audio buffer
// NOTE: Buffer is restarted to the start.
// Use PauseAudioBuffer() and ResumeAudioBuffer() if the playback position should be maintained.
void PlayAudioBuffer(AudioBuffer *audioBuffer)
{
if (audioBuffer == NULL)
@ -736,7 +729,7 @@ void PlayAudioBuffer(AudioBuffer *audioBuffer)
audioBuffer->frameCursorPos = 0;
}
// Stop an audio buffer.
// Stop an audio buffer
void StopAudioBuffer(AudioBuffer *audioBuffer)
{
if (audioBuffer == NULL)
@ -755,7 +748,7 @@ void StopAudioBuffer(AudioBuffer *audioBuffer)
audioBuffer->isSubBufferProcessed[1] = true;
}
// Pause an audio buffer.
// Pause an audio buffer
void PauseAudioBuffer(AudioBuffer *audioBuffer)
{
if (audioBuffer == NULL)
@ -767,7 +760,7 @@ void PauseAudioBuffer(AudioBuffer *audioBuffer)
audioBuffer->paused = true;
}
// Resume an audio buffer.
// Resume an audio buffer
void ResumeAudioBuffer(AudioBuffer *audioBuffer)
{
if (audioBuffer == NULL)
@ -779,7 +772,7 @@ void ResumeAudioBuffer(AudioBuffer *audioBuffer)
audioBuffer->paused = false;
}
// Set volume for an audio buffer.
// Set volume for an audio buffer
void SetAudioBufferVolume(AudioBuffer *audioBuffer, float volume)
{
if (audioBuffer == NULL)
@ -791,7 +784,7 @@ void SetAudioBufferVolume(AudioBuffer *audioBuffer, float volume)
audioBuffer->volume = volume;
}
// Set pitch for an audio buffer.
// Set pitch for an audio buffer
void SetAudioBufferPitch(AudioBuffer *audioBuffer, float pitch)
{
if (audioBuffer == NULL)
@ -807,6 +800,44 @@ void SetAudioBufferPitch(AudioBuffer *audioBuffer, float pitch)
mal_uint32 newOutputSampleRate = (mal_uint32)((((float)audioBuffer->dsp.config.sampleRateOut / (float)audioBuffer->dsp.config.sampleRateIn) / pitch) * audioBuffer->dsp.config.sampleRateIn);
mal_dsp_set_output_sample_rate(&audioBuffer->dsp, newOutputSampleRate);
}
// Track audio buffer to linked list next position
void TrackAudioBuffer(AudioBuffer *audioBuffer)
{
mal_mutex_lock(&audioLock);
{
if (firstAudioBuffer == NULL) firstAudioBuffer = audioBuffer;
else
{
lastAudioBuffer->next = audioBuffer;
audioBuffer->prev = lastAudioBuffer;
}
lastAudioBuffer = audioBuffer;
}
mal_mutex_unlock(&audioLock);
}
// Untrack audio buffer from linked list
void UntrackAudioBuffer(AudioBuffer *audioBuffer)
{
mal_mutex_lock(&audioLock);
{
if (audioBuffer->prev == NULL) firstAudioBuffer = audioBuffer->next;
else audioBuffer->prev->next = audioBuffer->next;
if (audioBuffer->next == NULL) lastAudioBuffer = audioBuffer->prev;
else audioBuffer->next->prev = audioBuffer->prev;
audioBuffer->prev = NULL;
audioBuffer->next = NULL;
}
mal_mutex_unlock(&audioLock);
}
#endif
//----------------------------------------------------------------------------------
@ -883,13 +914,13 @@ Sound LoadSoundFromWave(Wave wave)
mal_uint32 frameCountIn = wave.sampleCount; // Is wave->sampleCount actually the frame count? That terminology needs to change, if so.
mal_uint32 frameCount = mal_convert_frames(NULL, DEVICE_FORMAT, DEVICE_CHANNELS, DEVICE_SAMPLE_RATE, NULL, formatIn, wave.channels, wave.sampleRate, frameCountIn);
if (frameCount == 0) TraceLog(LOG_ERROR, "LoadSoundFromWave() : Failed to get frame count for format conversion");
if (frameCount == 0) TraceLog(LOG_WARNING, "LoadSoundFromWave() : Failed to get frame count for format conversion");
AudioBuffer* audioBuffer = CreateAudioBuffer(DEVICE_FORMAT, DEVICE_CHANNELS, DEVICE_SAMPLE_RATE, frameCount, AUDIO_BUFFER_USAGE_STATIC);
if (audioBuffer == NULL) TraceLog(LOG_ERROR, "LoadSoundFromWave() : Failed to create audio buffer");
if (audioBuffer == NULL) TraceLog(LOG_WARNING, "LoadSoundFromWave() : Failed to create audio buffer");
frameCount = mal_convert_frames(audioBuffer->buffer, audioBuffer->dsp.config.formatIn, audioBuffer->dsp.config.channelsIn, audioBuffer->dsp.config.sampleRateIn, wave.data, formatIn, wave.channels, wave.sampleRate, frameCountIn);
if (frameCount == 0) TraceLog(LOG_ERROR, "LoadSoundFromWave() : Format conversion failed");
if (frameCount == 0) TraceLog(LOG_WARNING, "LoadSoundFromWave() : Format conversion failed");
sound.audioBuffer = audioBuffer;
#else
@ -1853,7 +1884,7 @@ void CloseAudioStream(AudioStream stream)
void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount)
{
#if USE_MINI_AL
AudioBuffer* audioBuffer = (AudioBuffer*)stream.audioBuffer;
AudioBuffer *audioBuffer = (AudioBuffer *)stream.audioBuffer;
if (audioBuffer == NULL)
{
TraceLog(LOG_ERROR, "UpdateAudioStream() : No audio buffer");

View File

@ -294,11 +294,11 @@ static int renderOffsetX = 0; // Offset X from render area (must b
static int renderOffsetY = 0; // Offset Y from render area (must be divided by 2)
static bool fullscreen = false; // Fullscreen mode (useful only for PLATFORM_DESKTOP)
static Matrix downscaleView; // Matrix to downscale view (in case screen size bigger than display size)
static bool cursorHidden = false; // Track if cursor is hidden
static bool cursorOnScreen = false; // Tracks if cursor is inside client area
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP)
static const char *windowTitle = NULL; // Window text title...
static bool cursorHidden = false; // Track if cursor is hidden
static bool cursorOnScreen = false; // Tracks if cursor is inside client area
static int screenshotCounter = 0; // Screenshots counter
// Register mouse states
@ -441,12 +441,13 @@ void InitWindow(int width, int height, void *data)
uwpWindow = (EGLNativeWindowType)data;
#endif
// Init hi-res timer
InitTimer();
// Init graphics device (display device and OpenGL context)
// NOTE: returns true if window and graphic device has been initialized successfully
windowReady = InitGraphicsDevice(width, height);
// Init hi-res timer
InitTimer();
if (!windowReady) return;
#if defined(SUPPORT_DEFAULT_FONT)
// Load default font
@ -1733,7 +1734,13 @@ static bool InitGraphicsDevice(int width, int height)
// NOTE: Getting video modes is not implemented in emscripten GLFW3 version
#if defined(PLATFORM_DESKTOP)
// Find monitor resolution
const GLFWvidmode *mode = glfwGetVideoMode(glfwGetPrimaryMonitor());
GLFWmonitor *monitor = glfwGetPrimaryMonitor();
if (!monitor)
{
TraceLog(LOG_WARNING, "Failed to get monitor");
return false;
}
const GLFWvidmode *mode = glfwGetVideoMode(monitor);
displayWidth = mode->width;
displayHeight = mode->height;

View File

@ -1,5 +1,5 @@
// Audio playback and capture library. Public domain. See "unlicense" statement at the end of this file.
// mini_al - v0.x - xxxx-xx-xx
// mini_al - v0.6b - 2018-02-03
//
// David Reid - davidreidsoftware@gmail.com
@ -59,7 +59,7 @@
//
// Building (BSD)
// --------------
// The BSD build uses OSS and should Just Work without any linking nor include path configuration.
// BSD build uses OSS. Requires linking to -lossaudio on {Open,Net}BSD, but not FreeBSD.
//
// Building (Emscripten)
// ---------------------
@ -1774,7 +1774,10 @@ typedef HWND (WINAPI * MAL_PFN_GetDesktopWindow)();
#define mal_buffer_frame_capacity(buffer, channels, format) (sizeof(buffer) / mal_get_sample_size_in_bytes(format) / (channels))
// Some of these string utility functions are unused on some platforms.
#if defined(__GNUC__)
#if defined(_MSC_VER)
#pragma warning(push)
#pragma warning(disable:4505)
#elif defined(__GNUC__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wunused-function"
#endif
@ -1972,7 +1975,9 @@ static int mal_strcmp(const char* str1, const char* str2)
return ((unsigned char*)str1)[0] - ((unsigned char*)str2)[0];
}
#if defined(__GNUC__)
#if defined(_MSC_VER)
#pragma warning(pop)
#elif defined(__GNUC__)
#pragma GCC diagnostic pop
#endif
@ -6707,6 +6712,10 @@ static mal_result mal_device__main_loop__alsa(mal_device* pDevice)
#include <fcntl.h>
#include <sys/soundcard.h>
#ifndef SNDCTL_DSP_HALT
#define SNDCTL_DSP_HALT SNDCTL_DSP_RESET
#endif
int mal_open_temp_device__oss()
{
// The OSS sample code uses "/dev/mixer" as the device for getting system properties so I'm going to do the same.
@ -8843,6 +8852,8 @@ mal_result mal_device_init__sdl(mal_context* pContext, mal_device_type type, mal
mal_assert(pConfig != NULL);
mal_assert(pDevice != NULL);
(void)pContext;
// SDL wants the buffer size to be a power of 2. The SDL_AudioSpec property for this is only a Uint16, so we need
// to explicitly clamp this because it will be easy to overflow.
mal_uint32 bufferSize = pConfig->bufferSizeInFrames;
@ -10760,7 +10771,7 @@ static void mal_dsp_mix_channels__inc(float* pFramesOut, mal_uint32 channelsOut,
(void)channelMapOut;
(void)channelMapIn;
if (mode == mal_channel_mix_mode_basic) {\
if (mode == mal_channel_mix_mode_basic) {
// Basic mode is where we just zero out extra channels.
for (mal_uint32 iFrame = 0; iFrame < frameCount; ++iFrame) {
switch (channelsIn) {
@ -10785,23 +10796,23 @@ static void mal_dsp_mix_channels__inc(float* pFramesOut, mal_uint32 channelsOut,
// Zero out extra channels.
switch (channelsOut - channelsIn) {
case 17: pFramesOut[iFrame*channelsOut+16] = 0;
case 16: pFramesOut[iFrame*channelsOut+15] = 0;
case 15: pFramesOut[iFrame*channelsOut+14] = 0;
case 14: pFramesOut[iFrame*channelsOut+13] = 0;
case 13: pFramesOut[iFrame*channelsOut+12] = 0;
case 12: pFramesOut[iFrame*channelsOut+11] = 0;
case 11: pFramesOut[iFrame*channelsOut+10] = 0;
case 10: pFramesOut[iFrame*channelsOut+ 9] = 0;
case 9: pFramesOut[iFrame*channelsOut+ 8] = 0;
case 8: pFramesOut[iFrame*channelsOut+ 7] = 0;
case 7: pFramesOut[iFrame*channelsOut+ 6] = 0;
case 6: pFramesOut[iFrame*channelsOut+ 5] = 0;
case 5: pFramesOut[iFrame*channelsOut+ 4] = 0;
case 4: pFramesOut[iFrame*channelsOut+ 3] = 0;
case 3: pFramesOut[iFrame*channelsOut+ 2] = 0;
case 2: pFramesOut[iFrame*channelsOut+ 1] = 0;
case 1: pFramesOut[iFrame*channelsOut+ 0] = 0;
case 17: pFramesOut[iFrame*channelsOut+16 + channelsIn] = 0;
case 16: pFramesOut[iFrame*channelsOut+15 + channelsIn] = 0;
case 15: pFramesOut[iFrame*channelsOut+14 + channelsIn] = 0;
case 14: pFramesOut[iFrame*channelsOut+13 + channelsIn] = 0;
case 13: pFramesOut[iFrame*channelsOut+12 + channelsIn] = 0;
case 12: pFramesOut[iFrame*channelsOut+11 + channelsIn] = 0;
case 11: pFramesOut[iFrame*channelsOut+10 + channelsIn] = 0;
case 10: pFramesOut[iFrame*channelsOut+ 9 + channelsIn] = 0;
case 9: pFramesOut[iFrame*channelsOut+ 8 + channelsIn] = 0;
case 8: pFramesOut[iFrame*channelsOut+ 7 + channelsIn] = 0;
case 7: pFramesOut[iFrame*channelsOut+ 6 + channelsIn] = 0;
case 6: pFramesOut[iFrame*channelsOut+ 5 + channelsIn] = 0;
case 5: pFramesOut[iFrame*channelsOut+ 4 + channelsIn] = 0;
case 4: pFramesOut[iFrame*channelsOut+ 3 + channelsIn] = 0;
case 3: pFramesOut[iFrame*channelsOut+ 2 + channelsIn] = 0;
case 2: pFramesOut[iFrame*channelsOut+ 1 + channelsIn] = 0;
case 1: pFramesOut[iFrame*channelsOut+ 0 + channelsIn] = 0;
}
}
} else {
@ -10832,10 +10843,10 @@ static void mal_dsp_mix_channels__inc(float* pFramesOut, mal_uint32 channelsOut,
}
} else if (channelsIn == 2) {
// TODO: Implement an optimized stereo conversion.
mal_dsp_mix_channels__dec(pFramesOut, channelsOut, channelMapOut, pFramesIn, channelsIn, channelMapIn, frameCount, mal_channel_mix_mode_basic);
mal_dsp_mix_channels__inc(pFramesOut, channelsOut, channelMapOut, pFramesIn, channelsIn, channelMapIn, frameCount, mal_channel_mix_mode_basic);
} else {
// Fall back to basic mixing mode.
mal_dsp_mix_channels__dec(pFramesOut, channelsOut, channelMapOut, pFramesIn, channelsIn, channelMapIn, frameCount, mal_channel_mix_mode_basic);
mal_dsp_mix_channels__inc(pFramesOut, channelsOut, channelMapOut, pFramesIn, channelsIn, channelMapIn, frameCount, mal_channel_mix_mode_basic);
}
}
}
@ -11494,7 +11505,11 @@ void mal_pcm_f32_to_s32(int* pOut, const float* pIn, unsigned int count)
// REVISION HISTORY
// ================
//
// v0.x - xxxx-xx-xx
// v0.6b - 2018-02-03
// - Fix some warnings when compiling with Visual C++.
//
// v0.6a - 2018-01-26
// - Fix errors with channel mixing when increasing the channel count.
// - Improvements to the build system for the OpenAL backend.
// - Documentation fixes.
//

View File

@ -1,4 +1,4 @@
/* stb_image - v2.16 - public domain image loader - http://nothings.org/stb_image.h
/* stb_image - v2.18 - public domain image loader - http://nothings.org/stb
no warranty implied; use at your own risk
Do this:
@ -48,6 +48,8 @@ LICENSE
RECENT REVISION HISTORY:
2.18 (2018-01-30) fix warnings
2.17 (2018-01-29) bugfix, 1-bit BMP, 16-bitness query, fix warnings
2.16 (2017-07-23) all functions have 16-bit variants; optimizations; bugfixes
2.15 (2017-03-18) fix png-1,2,4; all Imagenet JPGs; no runtime SSE detection on GCC
2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs
@ -74,11 +76,11 @@ RECENT REVISION HISTORY:
Thatcher Ulrich (psd) Nicolas Guillemot (vertical flip)
Ken Miller (pgm, ppm) Richard Mitton (16-bit PSD)
github:urraka (animated gif) Junggon Kim (PNM comments)
Daniel Gibson (16-bit TGA)
Christopher Forseth (animated gif) Daniel Gibson (16-bit TGA)
socks-the-fox (16-bit PNG)
Jeremy Sawicki (handle all ImageNet JPGs)
Optimizations & bugfixes
Fabian "ryg" Giesen
Optimizations & bugfixes Mikhail Morozov (1-bit BMP)
Fabian "ryg" Giesen Anael Seghezzi (is-16-bit query)
Arseny Kapoulkine
John-Mark Allen
@ -87,16 +89,17 @@ RECENT REVISION HISTORY:
Christpher Lloyd Jerry Jansson Joseph Thomson Phil Jordan
Dave Moore Roy Eltham Hayaki Saito Nathan Reed
Won Chun Luke Graham Johan Duparc Nick Verigakis
the Horde3D community Thomas Ruf Ronny Chevalier Baldur Karlsson
Janez Zemva John Bartholomew Michal Cichon github:rlyeh
Jonathan Blow Ken Hamada Tero Hanninen github:romigrou
Laurent Gomila Cort Stratton Sergio Gonzalez github:svdijk
Aruelien Pocheville Thibault Reuille Cass Everitt github:snagar
Ryamond Barbiero Paul Du Bois Engin Manap github:Zelex
Michaelangel007@github Philipp Wiesemann Dale Weiler github:grim210
Oriol Ferrer Mesia Josh Tobin Matthew Gregan github:sammyhw
Blazej Dariusz Roszkowski Gregory Mullen github:phprus
Christian Floisand Kevin Schmidt github:poppolopoppo
the Horde3D community Thomas Ruf Ronny Chevalier github:rlyeh
Janez Zemva John Bartholomew Michal Cichon github:romigrou
Jonathan Blow Ken Hamada Tero Hanninen github:svdijk
Laurent Gomila Cort Stratton Sergio Gonzalez github:snagar
Aruelien Pocheville Thibault Reuille Cass Everitt github:Zelex
Ryamond Barbiero Paul Du Bois Engin Manap github:grim210
Aldo Culquicondor Philipp Wiesemann Dale Weiler github:sammyhw
Oriol Ferrer Mesia Josh Tobin Matthew Gregan github:phprus
Julian Raschke Gregory Mullen Baldur Karlsson github:poppolopoppo
Christian Floisand Kevin Schmidt github:darealshinji
Blazej Dariusz Roszkowski github:Michaelangel007
*/
#ifndef STBI_INCLUDE_STB_IMAGE_H
@ -105,10 +108,8 @@ RECENT REVISION HISTORY:
// DOCUMENTATION
//
// Limitations:
// - no 16-bit-per-channel PNG
// - no 12-bit-per-channel JPEG
// - no JPEGs with arithmetic coding
// - no 1-bit BMP
// - GIF always returns *comp=4
//
// Basic usage (see HDR discussion below for HDR usage):
@ -353,6 +354,10 @@ typedef struct
STBIDEF stbi_uc *stbi_load_from_memory (stbi_uc const *buffer, int len , int *x, int *y, int *channels_in_file, int desired_channels);
STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk , void *user, int *x, int *y, int *channels_in_file, int desired_channels);
#ifndef STBI_NO_GIF
STBIDEF stbi_uc *stbi_load_gif_from_memory(stbi_uc const *buffer, int len, int **delays, int *x, int *y, int *z, int *comp, int req_comp);
#endif
#ifndef STBI_NO_STDIO
STBIDEF stbi_uc *stbi_load (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels);
@ -416,11 +421,14 @@ STBIDEF void stbi_image_free (void *retval_from_stbi_load);
// get image dimensions & components without fully decoding
STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp);
STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp);
STBIDEF int stbi_is_16_bit_from_memory(stbi_uc const *buffer, int len);
STBIDEF int stbi_is_16_bit_from_callbacks(stbi_io_callbacks const *clbk, void *user);
#ifndef STBI_NO_STDIO
STBIDEF int stbi_info (char const *filename, int *x, int *y, int *comp);
STBIDEF int stbi_info_from_file (FILE *f, int *x, int *y, int *comp);
STBIDEF int stbi_is_16_bit (char const *filename);
STBIDEF int stbi_is_16_bit_from_file(FILE *f);
#endif
@ -504,7 +512,7 @@ STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const ch
#include <limits.h>
#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR)
#include <math.h> // ldexp
#include <math.h> // ldexp, pow
#endif
#ifndef STBI_NO_STDIO
@ -784,6 +792,7 @@ static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp);
static int stbi__png_test(stbi__context *s);
static void *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp);
static int stbi__png_is16(stbi__context *s);
#endif
#ifndef STBI_NO_BMP
@ -802,6 +811,7 @@ static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp);
static int stbi__psd_test(stbi__context *s);
static void *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc);
static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp);
static int stbi__psd_is16(stbi__context *s);
#endif
#ifndef STBI_NO_HDR
@ -819,6 +829,7 @@ static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp);
#ifndef STBI_NO_GIF
static int stbi__gif_test(stbi__context *s);
static void *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri);
static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y, int *z, int *comp, int req_comp);
static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp);
#endif
@ -893,11 +904,13 @@ static int stbi__mad3sizes_valid(int a, int b, int c, int add)
}
// returns 1 if "a*b*c*d + add" has no negative terms/factors and doesn't overflow
#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR)
static int stbi__mad4sizes_valid(int a, int b, int c, int d, int add)
{
return stbi__mul2sizes_valid(a, b) && stbi__mul2sizes_valid(a*b, c) &&
stbi__mul2sizes_valid(a*b*c, d) && stbi__addsizes_valid(a*b*c*d, add);
}
#endif
// mallocs with size overflow checking
static void *stbi__malloc_mad2(int a, int b, int add)
@ -912,11 +925,13 @@ static void *stbi__malloc_mad3(int a, int b, int c, int add)
return stbi__malloc(a*b*c + add);
}
#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR)
static void *stbi__malloc_mad4(int a, int b, int c, int d, int add)
{
if (!stbi__mad4sizes_valid(a, b, c, d, add)) return NULL;
return stbi__malloc(a*b*c*d + add);
}
#endif
// stbi__err - error
// stbi__errpf - error returning pointer to float
@ -1054,6 +1069,18 @@ static void stbi__vertical_flip(void *image, int w, int h, int bytes_per_pixel)
}
}
static void stbi__vertical_flip_slices(void *image, int w, int h, int z, int bytes_per_pixel)
{
int slice;
int slice_size = w * h * bytes_per_pixel;
stbi_uc *bytes = (stbi_uc *)image;
for (slice = 0; slice < z; ++slice) {
stbi__vertical_flip(bytes, w, h, bytes_per_pixel);
bytes += slice_size;
}
}
static unsigned char *stbi__load_and_postprocess_8bit(stbi__context *s, int *x, int *y, int *comp, int req_comp)
{
stbi__result_info ri;
@ -1103,7 +1130,7 @@ static stbi__uint16 *stbi__load_and_postprocess_16bit(stbi__context *s, int *x,
return (stbi__uint16 *) result;
}
#ifndef STBI_NO_HDR
#if !defined(STBI_NO_HDR) || !defined(STBI_NO_LINEAR)
static void stbi__float_postprocess(float *result, int *x, int *y, int *comp, int req_comp)
{
if (stbi__vertically_flip_on_load && result != NULL) {
@ -1205,6 +1232,22 @@ STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk, void *u
return stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp);
}
#ifndef STBI_NO_GIF
STBIDEF stbi_uc *stbi_load_gif_from_memory(stbi_uc const *buffer, int len, int **delays, int *x, int *y, int *z, int *comp, int req_comp)
{
unsigned char *result;
stbi__context s;
stbi__start_mem(&s,buffer,len);
result = (unsigned char*) stbi__load_gif_main(&s, delays, x, y, z, comp, req_comp);
if (stbi__vertically_flip_on_load) {
stbi__vertical_flip_slices( result, *x, *y, *z, *comp );
}
return result;
}
#endif
#ifndef STBI_NO_LINEAR
static float *stbi__loadf_main(stbi__context *s, int *x, int *y, int *comp, int req_comp)
{
@ -1291,9 +1334,13 @@ STBIDEF int stbi_is_hdr (char const *filename)
STBIDEF int stbi_is_hdr_from_file(FILE *f)
{
#ifndef STBI_NO_HDR
long pos = ftell(f);
int res;
stbi__context s;
stbi__start_file(&s,f);
return stbi__hdr_test(&s);
res = stbi__hdr_test(&s);
fseek(f, pos, SEEK_SET);
return res;
#else
STBI_NOTUSED(f);
return 0;
@ -1705,7 +1752,8 @@ typedef struct
static int stbi__build_huffman(stbi__huffman *h, int *count)
{
int i,j,k=0,code;
int i,j,k=0;
unsigned int code;
// build size list for each symbol (from JPEG spec)
for (i=0; i < 16; ++i)
for (j=0; j < count[i]; ++j)
@ -1721,7 +1769,7 @@ static int stbi__build_huffman(stbi__huffman *h, int *count)
if (h->size[k] == j) {
while (h->size[k] == j)
h->code[k++] = (stbi__uint16) (code++);
if (code-1 >= (1 << j)) return stbi__err("bad code lengths","Corrupt JPEG");
if (code-1 >= (1u << j)) return stbi__err("bad code lengths","Corrupt JPEG");
}
// compute largest code + 1 for this size, preshifted as needed later
h->maxcode[j] = code << (16-j);
@ -1765,7 +1813,7 @@ static void stbi__build_fast_ac(stbi__int16 *fast_ac, stbi__huffman *h)
if (k < m) k += (~0U << magbits) + 1;
// if the result is small enough, we can fit it in fast_ac table
if (k >= -128 && k <= 127)
fast_ac[i] = (stbi__int16) ((k << 8) + (run << 4) + (len + magbits));
fast_ac[i] = (stbi__int16) ((k * 256) + (run * 16) + (len + magbits));
}
}
}
@ -1774,7 +1822,7 @@ static void stbi__build_fast_ac(stbi__int16 *fast_ac, stbi__huffman *h)
static void stbi__grow_buffer_unsafe(stbi__jpeg *j)
{
do {
int b = j->nomore ? 0 : stbi__get8(j->s);
unsigned int b = j->nomore ? 0 : stbi__get8(j->s);
if (b == 0xff) {
int c = stbi__get8(j->s);
while (c == 0xff) c = stbi__get8(j->s); // consume fill bytes
@ -1790,7 +1838,7 @@ static void stbi__grow_buffer_unsafe(stbi__jpeg *j)
}
// (1 << n) - 1
static stbi__uint32 stbi__bmask[17]={0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535};
static const stbi__uint32 stbi__bmask[17]={0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535};
// decode a jpeg huffman value from the bitstream
stbi_inline static int stbi__jpeg_huff_decode(stbi__jpeg *j, stbi__huffman *h)
@ -1843,7 +1891,7 @@ stbi_inline static int stbi__jpeg_huff_decode(stbi__jpeg *j, stbi__huffman *h)
}
// bias[n] = (-1<<n) + 1
static int const stbi__jbias[16] = {0,-1,-3,-7,-15,-31,-63,-127,-255,-511,-1023,-2047,-4095,-8191,-16383,-32767};
static const int stbi__jbias[16] = {0,-1,-3,-7,-15,-31,-63,-127,-255,-511,-1023,-2047,-4095,-8191,-16383,-32767};
// combined JPEG 'receive' and JPEG 'extend', since baseline
// always extends everything it receives.
@ -1886,7 +1934,7 @@ stbi_inline static int stbi__jpeg_get_bit(stbi__jpeg *j)
// given a value that's at position X in the zigzag stream,
// where does it appear in the 8x8 matrix coded as row-major?
static stbi_uc stbi__jpeg_dezigzag[64+15] =
static const stbi_uc stbi__jpeg_dezigzag[64+15] =
{
0, 1, 8, 16, 9, 2, 3, 10,
17, 24, 32, 25, 18, 11, 4, 5,
@ -2112,7 +2160,7 @@ stbi_inline static stbi_uc stbi__clamp(int x)
}
#define stbi__f2f(x) ((int) (((x) * 4096 + 0.5)))
#define stbi__fsh(x) ((x) << 12)
#define stbi__fsh(x) ((x) * 4096)
// derived from jidctint -- DCT_ISLOW
#define STBI__IDCT_1D(s0,s1,s2,s3,s4,s5,s6,s7) \
@ -2167,7 +2215,7 @@ static void stbi__idct_block(stbi_uc *out, int out_stride, short data[64])
// (1|2|3|4|5|6|7)==0 0 seconds
// all separate -0.047 seconds
// 1 && 2|3 && 4|5 && 6|7: -0.047 seconds
int dcterm = d[0] << 2;
int dcterm = d[0]*4;
v[0] = v[8] = v[16] = v[24] = v[32] = v[40] = v[48] = v[56] = dcterm;
} else {
STBI__IDCT_1D(d[ 0],d[ 8],d[16],d[24],d[32],d[40],d[48],d[56])
@ -2968,7 +3016,7 @@ static int stbi__process_frame_header(stbi__jpeg *z, int scan)
z->rgb = 0;
for (i=0; i < s->img_n; ++i) {
static unsigned char rgb[3] = { 'R', 'G', 'B' };
static const unsigned char rgb[3] = { 'R', 'G', 'B' };
z->img_comp[i].id = stbi__get8(s);
if (s->img_n == 3 && z->img_comp[i].id == rgb[i])
++z->rgb;
@ -3093,8 +3141,8 @@ static int stbi__decode_jpeg_image(stbi__jpeg *j)
} else if (stbi__DNL(m)) {
int Ld = stbi__get16be(j->s);
stbi__uint32 NL = stbi__get16be(j->s);
if (Ld != 4) stbi__err("bad DNL len", "Corrupt JPEG");
if (NL != j->s->img_y) stbi__err("bad DNL height", "Corrupt JPEG");
if (Ld != 4) return stbi__err("bad DNL len", "Corrupt JPEG");
if (NL != j->s->img_y) return stbi__err("bad DNL height", "Corrupt JPEG");
} else {
if (!stbi__process_marker(j, m)) return 0;
}
@ -3912,18 +3960,18 @@ static int stbi__zexpand(stbi__zbuf *z, char *zout, int n) // need to make room
return 1;
}
static int stbi__zlength_base[31] = {
static const int stbi__zlength_base[31] = {
3,4,5,6,7,8,9,10,11,13,
15,17,19,23,27,31,35,43,51,59,
67,83,99,115,131,163,195,227,258,0,0 };
static int stbi__zlength_extra[31]=
static const int stbi__zlength_extra[31]=
{ 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 };
static int stbi__zdist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,
static const int stbi__zdist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,
257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0};
static int stbi__zdist_extra[32] =
static const int stbi__zdist_extra[32] =
{ 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13};
static int stbi__parse_huffman_block(stbi__zbuf *a)
@ -3970,7 +4018,7 @@ static int stbi__parse_huffman_block(stbi__zbuf *a)
static int stbi__compute_huffman_codes(stbi__zbuf *a)
{
static stbi_uc length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 };
static const stbi_uc length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 };
stbi__zhuffman z_codelength;
stbi_uc lencodes[286+32+137];//padding for maximum single op
stbi_uc codelength_sizes[19];
@ -4229,7 +4277,7 @@ static stbi__pngchunk stbi__get_chunk_header(stbi__context *s)
static int stbi__check_png_header(stbi__context *s)
{
static stbi_uc png_sig[8] = { 137,80,78,71,13,10,26,10 };
static const stbi_uc png_sig[8] = { 137,80,78,71,13,10,26,10 };
int i;
for (i=0; i < 8; ++i)
if (stbi__get8(s) != png_sig[i]) return stbi__err("bad png sig","Not a PNG");
@ -4275,7 +4323,7 @@ static int stbi__paeth(int a, int b, int c)
return c;
}
static stbi_uc stbi__depth_scale_table[9] = { 0, 0xff, 0x55, 0, 0x11, 0,0,0, 0x01 };
static const stbi_uc stbi__depth_scale_table[9] = { 0, 0xff, 0x55, 0, 0x11, 0,0,0, 0x01 };
// create the png data from post-deflated data
static int stbi__create_png_image_raw(stbi__png *a, stbi_uc *raw, stbi__uint32 raw_len, int out_n, stbi__uint32 x, stbi__uint32 y, int depth, int color)
@ -4295,8 +4343,10 @@ static int stbi__create_png_image_raw(stbi__png *a, stbi_uc *raw, stbi__uint32 r
a->out = (stbi_uc *) stbi__malloc_mad3(x, y, output_bytes, 0); // extra bytes to write off the end into
if (!a->out) return stbi__err("outofmem", "Out of memory");
if (!stbi__mad3sizes_valid(img_n, x, depth, 7)) return stbi__err("too large", "Corrupt PNG");
img_width_bytes = (((img_n * x * depth) + 7) >> 3);
img_len = (img_width_bytes + 1) * y;
// we used to check for exact match between raw_len and img_len on non-interlaced PNGs,
// but issue #276 reported a PNG in the wild that had extra data at the end (all zeros),
// so just check for raw_len < img_len always.
@ -4675,7 +4725,7 @@ static void stbi__de_iphone(stbi__png *z)
}
}
#define STBI__PNG_TYPE(a,b,c,d) (((a) << 24) + ((b) << 16) + ((c) << 8) + (d))
#define STBI__PNG_TYPE(a,b,c,d) (((unsigned) (a) << 24) + ((unsigned) (b) << 16) + ((unsigned) (c) << 8) + (unsigned) (d))
static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp)
{
@ -4912,6 +4962,19 @@ static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp)
p.s = s;
return stbi__png_info_raw(&p, x, y, comp);
}
static int stbi__png_is16(stbi__context *s)
{
stbi__png p;
p.s = s;
if (!stbi__png_info_raw(&p, NULL, NULL, NULL))
return 0;
if (p.depth != 16) {
stbi__rewind(p.s);
return 0;
}
return 1;
}
#endif
// Microsoft/Windows BMP image
@ -4963,21 +5026,27 @@ static int stbi__bitcount(unsigned int a)
return a & 0xff;
}
// extract an arbitrarily-aligned N-bit value (N=bits)
// from v, and then make it 8-bits long and fractionally
// extend it to full full range.
static int stbi__shiftsigned(int v, int shift, int bits)
{
int result;
int z=0;
if (shift < 0) v <<= -shift;
else v >>= shift;
result = v;
z = bits;
while (z < 8) {
result += v >> z;
z += bits;
}
return result;
static unsigned int mul_table[9] = {
0,
0xff/*0b11111111*/, 0x55/*0b01010101*/, 0x49/*0b01001001*/, 0x11/*0b00010001*/,
0x21/*0b00100001*/, 0x41/*0b01000001*/, 0x81/*0b10000001*/, 0x01/*0b00000001*/,
};
static unsigned int shift_table[9] = {
0, 0,0,1,0,2,4,6,0,
};
if (shift < 0)
v <<= -shift;
else
v >>= shift;
STBI_ASSERT(v >= 0 && v < 256);
v >>= (8-bits);
STBI_ASSERT(bits >= 0 && bits <= 8);
return (int) ((unsigned) v * mul_table[bits]) >> shift_table[bits];
}
typedef struct
@ -5007,7 +5076,6 @@ static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info)
}
if (stbi__get16le(s) != 1) return stbi__errpuc("bad BMP", "bad BMP");
info->bpp = stbi__get16le(s);
if (info->bpp == 1) return stbi__errpuc("monochrome", "BMP type not supported: 1-bit");
if (hsz != 12) {
int compress = stbi__get32le(s);
if (compress == 1 || compress == 2) return stbi__errpuc("BMP RLE", "BMP type not supported: RLE");
@ -5125,10 +5193,27 @@ static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req
pal[i][3] = 255;
}
stbi__skip(s, info.offset - 14 - info.hsz - psize * (info.hsz == 12 ? 3 : 4));
if (info.bpp == 4) width = (s->img_x + 1) >> 1;
if (info.bpp == 1) width = (s->img_x + 7) >> 3;
else if (info.bpp == 4) width = (s->img_x + 1) >> 1;
else if (info.bpp == 8) width = s->img_x;
else { STBI_FREE(out); return stbi__errpuc("bad bpp", "Corrupt BMP"); }
pad = (-width)&3;
if (info.bpp == 1) {
for (j=0; j < (int) s->img_y; ++j) {
int bit_offset = 7, v = stbi__get8(s);
for (i=0; i < (int) s->img_x; ++i) {
int color = (v>>bit_offset)&0x1;
out[z++] = pal[color][0];
out[z++] = pal[color][1];
out[z++] = pal[color][2];
if((--bit_offset) < 0) {
bit_offset = 7;
v = stbi__get8(s);
}
}
stbi__skip(s, pad);
}
} else {
for (j=0; j < (int) s->img_y; ++j) {
for (i=0; i < (int) s->img_x; i += 2) {
int v=stbi__get8(s),v2=0;
@ -5149,6 +5234,7 @@ static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req
}
stbi__skip(s, pad);
}
}
} else {
int rshift=0,gshift=0,bshift=0,ashift=0,rcount=0,gcount=0,bcount=0,acount=0;
int z = 0;
@ -5188,7 +5274,7 @@ static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req
int bpp = info.bpp;
for (i=0; i < (int) s->img_x; ++i) {
stbi__uint32 v = (bpp == 16 ? (stbi__uint32) stbi__get16le(s) : stbi__get32le(s));
int a;
unsigned int a;
out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mr, rshift, rcount));
out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mg, gshift, gcount));
out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mb, bshift, bcount));
@ -5236,14 +5322,14 @@ static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req
static int stbi__tga_get_comp(int bits_per_pixel, int is_grey, int* is_rgb16)
{
// only RGB or RGBA (incl. 16bit) or grey allowed
if(is_rgb16) *is_rgb16 = 0;
if (is_rgb16) *is_rgb16 = 0;
switch(bits_per_pixel) {
case 8: return STBI_grey;
case 16: if(is_grey) return STBI_grey_alpha;
// else: fall-through
// fallthrough
case 15: if(is_rgb16) *is_rgb16 = 1;
return STBI_rgb;
case 24: // fall-through
case 24: // fallthrough
case 32: return bits_per_pixel/8;
default: return 0;
}
@ -6038,11 +6124,13 @@ typedef struct
typedef struct
{
int w,h;
stbi_uc *out, *old_out; // output buffer (always 4 components)
int flags, bgindex, ratio, transparent, eflags, delay;
stbi_uc *out; // output buffer (always 4 components)
stbi_uc *background; // The current "background" as far as a gif is concerned
stbi_uc *history;
int flags, bgindex, ratio, transparent, eflags;
stbi_uc pal[256][4];
stbi_uc lpal[256][4];
stbi__gif_lzw codes[4096];
stbi__gif_lzw codes[8192];
stbi_uc *color_table;
int parse, step;
int lflags;
@ -6050,6 +6138,7 @@ typedef struct
int max_x, max_y;
int cur_x, cur_y;
int line_size;
int delay;
} stbi__gif;
static int stbi__gif_test_raw(stbi__context *s)
@ -6125,6 +6214,7 @@ static int stbi__gif_info_raw(stbi__context *s, int *x, int *y, int *comp)
static void stbi__out_gif_code(stbi__gif *g, stbi__uint16 code)
{
stbi_uc *p, *c;
int idx;
// recurse to decode the prefixes, since the linked-list is backwards,
// and working backwards through an interleaved image would be nasty
@ -6133,10 +6223,12 @@ static void stbi__out_gif_code(stbi__gif *g, stbi__uint16 code)
if (g->cur_y >= g->max_y) return;
p = &g->out[g->cur_x + g->cur_y];
c = &g->color_table[g->codes[code].suffix * 4];
idx = g->cur_x + g->cur_y;
p = &g->out[idx];
g->history[idx / 4] = 1;
if (c[3] >= 128) {
c = &g->color_table[g->codes[code].suffix * 4];
if (c[3] > 128) { // don't render transparent pixels;
p[0] = c[2];
p[1] = c[1];
p[2] = c[0];
@ -6210,11 +6302,16 @@ static stbi_uc *stbi__process_gif_raster(stbi__context *s, stbi__gif *g)
stbi__skip(s,len);
return g->out;
} else if (code <= avail) {
if (first) return stbi__errpuc("no clear code", "Corrupt GIF");
if (first) {
return stbi__errpuc("no clear code", "Corrupt GIF");
}
if (oldcode >= 0) {
p = &g->codes[avail++];
if (avail > 4096) return stbi__errpuc("too many codes", "Corrupt GIF");
if (avail > 8192) {
return stbi__errpuc("too many codes", "Corrupt GIF");
}
p->prefix = (stbi__int16) oldcode;
p->first = g->codes[oldcode].first;
p->suffix = (code == avail) ? p->first : g->codes[code].first;
@ -6236,62 +6333,72 @@ static stbi_uc *stbi__process_gif_raster(stbi__context *s, stbi__gif *g)
}
}
static void stbi__fill_gif_background(stbi__gif *g, int x0, int y0, int x1, int y1)
{
int x, y;
stbi_uc *c = g->pal[g->bgindex];
for (y = y0; y < y1; y += 4 * g->w) {
for (x = x0; x < x1; x += 4) {
stbi_uc *p = &g->out[y + x];
p[0] = c[2];
p[1] = c[1];
p[2] = c[0];
p[3] = 0;
}
}
}
// this function is designed to support animated gifs, although stb_image doesn't support it
static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, int req_comp)
// two back is the image from two frames ago, used for a very specific disposal format
static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, int req_comp, stbi_uc *two_back)
{
int i;
stbi_uc *prev_out = 0;
int dispose;
int first_frame;
int pi;
int pcount;
if (g->out == 0 && !stbi__gif_header(s, g, comp,0))
return 0; // stbi__g_failure_reason set by stbi__gif_header
if (!stbi__mad3sizes_valid(g->w, g->h, 4, 0))
return stbi__errpuc("too large", "GIF too large");
prev_out = g->out;
g->out = (stbi_uc *) stbi__malloc_mad3(4, g->w, g->h, 0);
// on first frame, any non-written pixels get the background colour (non-transparent)
first_frame = 0;
if (g->out == 0) {
if (!stbi__gif_header(s, g, comp,0)) return 0; // stbi__g_failure_reason set by stbi__gif_header
g->out = (stbi_uc *) stbi__malloc(4 * g->w * g->h);
g->background = (stbi_uc *) stbi__malloc(4 * g->w * g->h);
g->history = (stbi_uc *) stbi__malloc(g->w * g->h);
if (g->out == 0) return stbi__errpuc("outofmem", "Out of memory");
switch ((g->eflags & 0x1C) >> 2) {
case 0: // unspecified (also always used on 1st frame)
stbi__fill_gif_background(g, 0, 0, 4 * g->w, 4 * g->w * g->h);
break;
case 1: // do not dispose
if (prev_out) memcpy(g->out, prev_out, 4 * g->w * g->h);
g->old_out = prev_out;
break;
case 2: // dispose to background
if (prev_out) memcpy(g->out, prev_out, 4 * g->w * g->h);
stbi__fill_gif_background(g, g->start_x, g->start_y, g->max_x, g->max_y);
break;
case 3: // dispose to previous
if (g->old_out) {
for (i = g->start_y; i < g->max_y; i += 4 * g->w)
memcpy(&g->out[i + g->start_x], &g->old_out[i + g->start_x], g->max_x - g->start_x);
}
break;
// image is treated as "tranparent" at the start - ie, nothing overwrites the current background;
// background colour is only used for pixels that are not rendered first frame, after that "background"
// color refers to teh color that was there the previous frame.
memset( g->out, 0x00, 4 * g->w * g->h );
memset( g->background, 0x00, 4 * g->w * g->h ); // state of the background (starts transparent)
memset( g->history, 0x00, g->w * g->h ); // pixels that were affected previous frame
first_frame = 1;
} else {
// second frame - how do we dispoase of the previous one?
dispose = (g->eflags & 0x1C) >> 2;
pcount = g->w * g->h;
if ((dispose == 3) && (two_back == 0)) {
dispose = 2; // if I don't have an image to revert back to, default to the old background
}
if (dispose == 3) { // use previous graphic
for (pi = 0; pi < pcount; ++pi) {
if (g->history[pi]) {
memcpy( &g->out[pi * 4], &two_back[pi * 4], 4 );
}
}
} else if (dispose == 2) {
// restore what was changed last frame to background before that frame;
for (pi = 0; pi < pcount; ++pi) {
if (g->history[pi]) {
memcpy( &g->out[pi * 4], &g->background[pi * 4], 4 );
}
}
} else {
// This is a non-disposal case eithe way, so just
// leave the pixels as is, and they will become the new background
// 1: do not dispose
// 0: not specified.
}
// background is what out is after the undoing of the previou frame;
memcpy( g->background, g->out, 4 * g->w * g->h );
}
// clear my history;
memset( g->history, 0x00, g->w * g->h ); // pixels that were affected previous frame
for (;;) {
switch (stbi__get8(s)) {
int tag = stbi__get8(s);
switch (tag) {
case 0x2C: /* Image Descriptor */
{
int prev_trans = -1;
stbi__int32 x, y, w, h;
stbi_uc *o;
@ -6324,10 +6431,6 @@ static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, i
stbi__gif_parse_colortable(s,g->lpal, 2 << (g->lflags & 7), g->eflags & 0x01 ? g->transparent : -1);
g->color_table = (stbi_uc *) g->lpal;
} else if (g->flags & 0x80) {
if (g->transparent >= 0 && (g->eflags & 0x01)) {
prev_trans = g->pal[g->transparent][3];
g->pal[g->transparent][3] = 0;
}
g->color_table = (stbi_uc *) g->pal;
} else
return stbi__errpuc("missing color table", "Corrupt GIF");
@ -6335,8 +6438,17 @@ static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, i
o = stbi__process_gif_raster(s, g);
if (o == NULL) return NULL;
if (prev_trans != -1)
g->pal[g->transparent][3] = (stbi_uc) prev_trans;
// if this was the first frame,
pcount = g->w * g->h;
if (first_frame && (g->bgindex > 0)) {
// if first frame, any pixel not drawn to gets the background color
for (pi = 0; pi < pcount; ++pi) {
if (g->history[pi] == 0) {
g->pal[g->bgindex][3] = 255; // just in case it was made transparent, undo that; It will be reset next frame if need be;
memcpy( &g->out[pi * 4], &g->pal[g->bgindex], 4 );
}
}
}
return o;
}
@ -6344,19 +6456,35 @@ static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, i
case 0x21: // Comment Extension.
{
int len;
if (stbi__get8(s) == 0xF9) { // Graphic Control Extension.
int ext = stbi__get8(s);
if (ext == 0xF9) { // Graphic Control Extension.
len = stbi__get8(s);
if (len == 4) {
g->eflags = stbi__get8(s);
g->delay = stbi__get16le(s);
g->delay = 10 * stbi__get16le(s); // delay - 1/100th of a second, saving as 1/1000ths.
// unset old transparent
if (g->transparent >= 0) {
g->pal[g->transparent][3] = 255;
}
if (g->eflags & 0x01) {
g->transparent = stbi__get8(s);
if (g->transparent >= 0) {
g->pal[g->transparent][3] = 0;
}
} else {
// don't need transparent
stbi__skip(s, 1);
g->transparent = -1;
}
} else {
stbi__skip(s, len);
break;
}
}
while ((len = stbi__get8(s)) != 0)
while ((len = stbi__get8(s)) != 0) {
stbi__skip(s, len);
}
break;
}
@ -6367,28 +6495,92 @@ static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, i
return stbi__errpuc("unknown code", "Corrupt GIF");
}
}
}
STBI_NOTUSED(req_comp);
static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y, int *z, int *comp, int req_comp)
{
if (stbi__gif_test(s)) {
int layers = 0;
stbi_uc *u = 0;
stbi_uc *out = 0;
stbi_uc *two_back = 0;
stbi__gif g;
int stride;
memset(&g, 0, sizeof(g));
if (delays) {
*delays = 0;
}
do {
u = stbi__gif_load_next(s, &g, comp, req_comp, two_back);
if (u == (stbi_uc *) s) u = 0; // end of animated gif marker
if (u) {
*x = g.w;
*y = g.h;
++layers;
stride = g.w * g.h * 4;
if (out) {
out = (stbi_uc*) STBI_REALLOC( out, layers * stride );
if (delays) {
*delays = (int*) STBI_REALLOC( *delays, sizeof(int) * layers );
}
} else {
out = (stbi_uc*)stbi__malloc( layers * stride );
if (delays) {
*delays = (int*) stbi__malloc( layers * sizeof(int) );
}
}
memcpy( out + ((layers - 1) * stride), u, stride );
if (layers >= 2) {
two_back = out - 2 * stride;
}
if (delays) {
(*delays)[layers - 1U] = g.delay;
}
}
} while (u != 0);
// free temp buffer;
STBI_FREE(g.out);
STBI_FREE(g.history);
STBI_FREE(g.background);
// do the final conversion after loading everything;
if (req_comp && req_comp != 4)
out = stbi__convert_format(out, 4, req_comp, layers * g.w, g.h);
*z = layers;
return out;
} else {
return stbi__errpuc("not GIF", "Image was not as a gif type.");
}
}
static void *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri)
{
stbi_uc *u = 0;
stbi__gif* g = (stbi__gif*) stbi__malloc(sizeof(stbi__gif));
memset(g, 0, sizeof(*g));
STBI_NOTUSED(ri);
stbi__gif g;
memset(&g, 0, sizeof(g));
u = stbi__gif_load_next(s, g, comp, req_comp);
u = stbi__gif_load_next(s, &g, comp, req_comp, 0);
if (u == (stbi_uc *) s) u = 0; // end of animated gif marker
if (u) {
*x = g->w;
*y = g->h;
*x = g.w;
*y = g.h;
// moved conversion to after successful load so that the same
// can be done for multiple frames.
if (req_comp && req_comp != 4)
u = stbi__convert_format(u, 4, req_comp, g->w, g->h);
u = stbi__convert_format(u, 4, req_comp, g.w, g.h);
}
else if (g->out)
STBI_FREE(g->out);
STBI_FREE(g);
// free buffers needed for multiple frame loading;
STBI_FREE(g.history);
STBI_FREE(g.background);
return u;
}
@ -6667,7 +6859,7 @@ static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp)
#ifndef STBI_NO_PSD
static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp)
{
int channelCount, dummy;
int channelCount, dummy, depth;
if (!x) x = &dummy;
if (!y) y = &dummy;
if (!comp) comp = &dummy;
@ -6687,7 +6879,8 @@ static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp)
}
*y = stbi__get32be(s);
*x = stbi__get32be(s);
if (stbi__get16be(s) != 8) {
depth = stbi__get16be(s);
if (depth != 8 && depth != 16) {
stbi__rewind( s );
return 0;
}
@ -6698,6 +6891,33 @@ static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp)
*comp = 4;
return 1;
}
static int stbi__psd_is16(stbi__context *s)
{
int channelCount, dummy, depth;
if (stbi__get32be(s) != 0x38425053) {
stbi__rewind( s );
return 0;
}
if (stbi__get16be(s) != 1) {
stbi__rewind( s );
return 0;
}
stbi__skip(s, 6);
channelCount = stbi__get16be(s);
if (channelCount < 0 || channelCount > 16) {
stbi__rewind( s );
return 0;
}
dummy = stbi__get32be(s);
dummy = stbi__get32be(s);
depth = stbi__get16be(s);
if (depth != 16) {
stbi__rewind( s );
return 0;
}
return 1;
}
#endif
#ifndef STBI_NO_PIC
@ -6928,6 +7148,19 @@ static int stbi__info_main(stbi__context *s, int *x, int *y, int *comp)
return stbi__err("unknown image type", "Image not of any known type, or corrupt");
}
static int stbi__is_16_main(stbi__context *s)
{
#ifndef STBI_NO_PNG
if (stbi__png_is16(s)) return 1;
#endif
#ifndef STBI_NO_PSD
if (stbi__psd_is16(s)) return 1;
#endif
return 0;
}
#ifndef STBI_NO_STDIO
STBIDEF int stbi_info(char const *filename, int *x, int *y, int *comp)
{
@ -6949,6 +7182,27 @@ STBIDEF int stbi_info_from_file(FILE *f, int *x, int *y, int *comp)
fseek(f,pos,SEEK_SET);
return r;
}
STBIDEF int stbi_is_16_bit(char const *filename)
{
FILE *f = stbi__fopen(filename, "rb");
int result;
if (!f) return stbi__err("can't fopen", "Unable to open file");
result = stbi_is_16_bit_from_file(f);
fclose(f);
return result;
}
STBIDEF int stbi_is_16_bit_from_file(FILE *f)
{
int r;
stbi__context s;
long pos = ftell(f);
stbi__start_file(&s, f);
r = stbi__is_16_main(&s);
fseek(f,pos,SEEK_SET);
return r;
}
#endif // !STBI_NO_STDIO
STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp)
@ -6965,10 +7219,28 @@ STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *c, void *user, int
return stbi__info_main(&s,x,y,comp);
}
STBIDEF int stbi_is_16_bit_from_memory(stbi_uc const *buffer, int len)
{
stbi__context s;
stbi__start_mem(&s,buffer,len);
return stbi__is_16_main(&s);
}
STBIDEF int stbi_is_16_bit_from_callbacks(stbi_io_callbacks const *c, void *user)
{
stbi__context s;
stbi__start_callbacks(&s, (stbi_io_callbacks *) c, user);
return stbi__is_16_main(&s);
}
#endif // STB_IMAGE_IMPLEMENTATION
/*
revision history:
2.17 (2018-01-29) change sbti__shiftsigned to avoid clang -O2 bug
1-bit BMP
*_is_16_bit api
avoid warnings
2.16 (2017-07-23) all functions have 16-bit variants;
STBI_NO_STDIO works again;
compilation fixes;

View File

@ -1,4 +1,4 @@
/* stb_image_write - v1.07 - public domain - http://nothings.org/stb/stb_image_write.h
/* stb_image_write - v1.08 - public domain - http://nothings.org/stb/stb_image_write.h
writes out PNG/BMP/TGA/JPEG/HDR images to C stdio - Sean Barrett 2010-2015
no warranty implied; use at your own risk
@ -10,34 +10,47 @@
Will probably not work correctly with strict-aliasing optimizations.
If using a modern Microsoft Compiler, non-safe versions of CRT calls may cause
compilation warnings or even errors. To avoid this, also before #including,
#define STBI_MSC_SECURE_CRT
ABOUT:
This header file is a library for writing images to C stdio. It could be
adapted to write to memory or a general streaming interface; let me know.
The PNG output is not optimal; it is 20-50% larger than the file
written by a decent optimizing implementation. This library is designed
for source code compactness and simplicity, not optimal image file size
or run-time performance.
written by a decent optimizing implementation; though providing a custom
zlib compress function (see STBIW_ZLIB_COMPRESS) can mitigate that.
This library is designed for source code compactness and simplicity,
not optimal image file size or run-time performance.
BUILDING:
You can #define STBIW_ASSERT(x) before the #include to avoid using assert.h.
You can #define STBIW_MALLOC(), STBIW_REALLOC(), and STBIW_FREE() to replace
malloc,realloc,free.
You can define STBIW_MEMMOVE() to replace memmove()
You can #define STBIW_MEMMOVE() to replace memmove()
You can #define STBIW_ZLIB_COMPRESS to use a custom zlib-style compress function
for PNG compression (instead of the builtin one), it must have the following signature:
unsigned char * my_compress(unsigned char *data, int data_len, int *out_len, int quality);
The returned data will be freed with STBIW_FREE() (free() by default),
so it must be heap allocated with STBIW_MALLOC() (malloc() by default),
USAGE:
There are four functions, one for each image file format:
There are five functions, one for each image file format:
int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes);
int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data);
int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data);
int stbi_write_hdr(char const *filename, int w, int h, int comp, const float *data);
int stbi_write_jpg(char const *filename, int w, int h, int comp, const float *data);
int stbi_write_jpg(char const *filename, int w, int h, int comp, const float *data, int quality);
There are also four equivalent functions that use an arbitrary write function. You are
void stbi_flip_vertically_on_write(int flag); // flag is non-zero to flip data vertically
There are also five equivalent functions that use an arbitrary write function. You are
expected to open/close your file-equivalent before and after calling these:
int stbi_write_png_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data, int stride_in_bytes);
@ -49,6 +62,12 @@ USAGE:
where the callback is:
void stbi_write_func(void *context, void *data, int size);
You can configure it with these global variables:
int stbi_write_tga_with_rle; // defaults to true; set to 0 to disable RLE
int stbi_write_png_compression_level; // defaults to 8; set to higher for more compression
int stbi_write_force_png_filter; // defaults to -1; set to 0..5 to force a filter mode
You can define STBI_WRITE_NO_STDIO to disable the file variant of these
functions, so the library will not use stdio.h at all. However, this will
also disable HDR writing, because it requires stdio for formatted output.
@ -75,6 +94,9 @@ USAGE:
writer, both because it is in BGR order and because it may have padding
at the end of the line.)
PNG allows you to set the deflate compression level by setting the global
variable 'stbi_write_png_level' (it defaults to 8).
HDR expects linear float data. Since the format is always 32-bit rgb(e)
data, alpha (if provided) is discarded, and for monochrome data it is
replicated across all three channels.
@ -88,21 +110,17 @@ USAGE:
CREDITS:
PNG/BMP/TGA
Sean Barrett
HDR
Baldur Karlsson
TGA monochrome:
Jean-Sebastien Guay
misc enhancements:
Tim Kelsey
TGA RLE
Alan Hickman
initial file IO callback implementation
Emmanuel Julien
JPEG
Jon Olick (original jo_jpeg.cpp code)
Daniel Gibson
Sean Barrett - PNG/BMP/TGA
Baldur Karlsson - HDR
Jean-Sebastien Guay - TGA monochrome
Tim Kelsey - misc enhancements
Alan Hickman - TGA RLE
Emmanuel Julien - initial file IO callback implementation
Jon Olick - original jo_jpeg.cpp code
Daniel Gibson - integrate JPEG, allow external zlib
Aarni Koskela - allow choosing PNG filter
bugfixes:
github:Chribba
Guillaume Chereau
@ -114,6 +132,7 @@ CREDITS:
Thatcher Ulrich
github:poppolopoppo
Patrick Boettcher
github:xeekworx
LICENSE
@ -132,9 +151,12 @@ extern "C" {
#define STBIWDEF static
#else
#define STBIWDEF extern
extern int stbi_write_tga_with_rle;
#endif
STBIWDEF int stbi_write_tga_with_rle;
STBIWDEF int stbi_write_png_comperssion_level;
STBIWDEF int stbi_write_force_png_filter;
#ifndef STBI_WRITE_NO_STDIO
STBIWDEF int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes);
STBIWDEF int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data);
@ -151,6 +173,8 @@ STBIWDEF int stbi_write_tga_to_func(stbi_write_func *func, void *context, int w,
STBIWDEF int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const float *data);
STBIWDEF int stbi_write_jpg_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int quality);
STBIWDEF void stbi_flip_vertically_on_write(int flip_boolean);
#ifdef __cplusplus
}
#endif
@ -208,6 +232,23 @@ STBIWDEF int stbi_write_jpg_to_func(stbi_write_func *func, void *context, int x,
#define STBIW_UCHAR(x) (unsigned char) ((x) & 0xff)
#ifdef STB_IMAGE_WRITE_STATIC
static stbi__flip_vertically_on_write=0;
static int stbi_write_png_compression level = 8;
static int stbi_write_tga_with_rle = 1;
static int stbi_write_force_png_filter = -1;
#else
int stbi_write_png_compression_level = 8;
int stbi__flip_vertically_on_write=0;
int stbi_write_tga_with_rle = 1;
int stbi_write_force_png_filter = -1;
#endif
STBIWDEF void stbi_flip_vertically_on_write(int flag)
{
stbi__flip_vertically_on_write = flag;
}
typedef struct
{
stbi_write_func *func;
@ -230,7 +271,13 @@ static void stbi__stdio_write(void *context, void *data, int size)
static int stbi__start_write_file(stbi__write_context *s, const char *filename)
{
FILE *f = fopen(filename, "wb");
FILE *f;
#ifdef STBI_MSC_SECURE_CRT
if (fopen_s(&f, filename, "wb"))
f = NULL;
#else
f = fopen(filename, "wb");
#endif
stbi__start_write_callbacks(s, stbi__stdio_write, (void *) f);
return f != NULL;
}
@ -245,12 +292,6 @@ static void stbi__end_write_file(stbi__write_context *s)
typedef unsigned int stbiw_uint32;
typedef int stb_image_write_test[sizeof(stbiw_uint32)==4 ? 1 : -1];
#ifdef STB_IMAGE_WRITE_STATIC
static int stbi_write_tga_with_rle = 1;
#else
int stbi_write_tga_with_rle = 1;
#endif
static void stbiw__writefv(stbi__write_context *s, const char *fmt, va_list v)
{
while (*fmt) {
@ -341,6 +382,9 @@ static void stbiw__write_pixels(stbi__write_context *s, int rgb_dir, int vdir, i
if (y <= 0)
return;
if (stbi__flip_vertically_on_write)
vdir *= -1;
if (vdir < 0)
j_end = -1, j = y-1;
else
@ -412,10 +456,20 @@ static int stbi_write_tga_core(stbi__write_context *s, int x, int y, int comp, v
"111 221 2222 11", 0, 0, format, 0, 0, 0, 0, 0, x, y, (colorbytes + has_alpha) * 8, has_alpha * 8);
} else {
int i,j,k;
int jend, jdir;
stbiw__writef(s, "111 221 2222 11", 0,0,format+8, 0,0,0, 0,0,x,y, (colorbytes + has_alpha) * 8, has_alpha * 8);
for (j = y - 1; j >= 0; --j) {
if (stbi__flip_vertically_on_write) {
j = 0;
jend = y;
jdir = 1;
} else {
j = y-1;
jend = -1;
jdir = -1;
}
for (; j != jend; j += jdir) {
unsigned char *row = (unsigned char *) data + j * x * comp;
int len;
@ -626,11 +680,15 @@ static int stbi_write_hdr_core(stbi__write_context *s, int x, int y, int comp, f
char header[] = "#?RADIANCE\n# Written by stb_image_write.h\nFORMAT=32-bit_rle_rgbe\n";
s->func(s->context, header, sizeof(header)-1);
#ifdef STBI_MSC_SECURE_CRT
len = sprintf_s(buffer, "EXPOSURE= 1.0000000000000\n\n-Y %d +X %d\n", y, x);
#else
len = sprintf(buffer, "EXPOSURE= 1.0000000000000\n\n-Y %d +X %d\n", y, x);
#endif
s->func(s->context, buffer, len);
for(i=0; i < y; i++)
stbiw__write_hdr_scanline(s, x, comp, scratch, data + comp*i*x);
stbiw__write_hdr_scanline(s, x, comp, scratch, data + comp*x*(stbi__flip_vertically_on_write ? y-1-i : i)*x);
STBIW_FREE(scratch);
return 1;
}
@ -662,6 +720,7 @@ STBIWDEF int stbi_write_hdr(char const *filename, int x, int y, int comp, const
// PNG writer
//
#ifndef STBIW_ZLIB_COMPRESS
// stretchy buffer; stbiw__sbpush() == vector<>::push_back() -- stbiw__sbcount() == vector<>::size()
#define stbiw__sbraw(a) ((int *) (a) - 2)
#define stbiw__sbm(a) stbiw__sbraw(a)[0]
@ -742,8 +801,14 @@ static unsigned int stbiw__zhash(unsigned char *data)
#define stbiw__ZHASH 16384
#endif // STBIW_ZLIB_COMPRESS
unsigned char * stbi_zlib_compress(unsigned char *data, int data_len, int *out_len, int quality)
{
#ifdef STBIW_ZLIB_COMPRESS
// user provided a zlib compress implementation, use that
return STBIW_ZLIB_COMPRESS(data, data_len, out_len, quality);
#else // use builtin
static unsigned short lengthc[] = { 3,4,5,6,7,8,9,10,11,13,15,17,19,23,27,31,35,43,51,59,67,83,99,115,131,163,195,227,258, 259 };
static unsigned char lengtheb[]= { 0,0,0,0,0,0,0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0 };
static unsigned short distc[] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577, 32768 };
@ -752,6 +817,8 @@ unsigned char * stbi_zlib_compress(unsigned char *data, int data_len, int *out_l
int i,j, bitcount=0;
unsigned char *out = NULL;
unsigned char ***hash_table = (unsigned char***) STBIW_MALLOC(stbiw__ZHASH * sizeof(char**));
if (hash_table == NULL)
return NULL;
if (quality < 5) quality = 5;
stbiw__sbpush(out, 0x78); // DEFLATE 32K window
@ -845,6 +912,7 @@ unsigned char * stbi_zlib_compress(unsigned char *data, int data_len, int *out_l
// make returned pointer freeable
STBIW_MEMMOVE(stbiw__sbraw(out), out, *out_len);
return (unsigned char *) stbiw__sbraw(out);
#endif // STBIW_ZLIB_COMPRESS
}
static unsigned int stbiw__crc32(unsigned char *buffer, int len)
@ -911,29 +979,15 @@ static unsigned char stbiw__paeth(int a, int b, int c)
}
// @OPTIMIZE: provide an option that always forces left-predict or paeth predict
unsigned char *stbi_write_png_to_mem(unsigned char *pixels, int stride_bytes, int x, int y, int n, int *out_len)
static void stbiw__encode_png_line(unsigned char *pixels, int stride_bytes, int width, int height, int y, int n, int filter_type, signed char *line_buffer)
{
int ctype[5] = { -1, 0, 4, 2, 6 };
unsigned char sig[8] = { 137,80,78,71,13,10,26,10 };
unsigned char *out,*o, *filt, *zlib;
signed char *line_buffer;
int i,j,k,p,zlen;
if (stride_bytes == 0)
stride_bytes = x * n;
filt = (unsigned char *) STBIW_MALLOC((x*n+1) * y); if (!filt) return 0;
line_buffer = (signed char *) STBIW_MALLOC(x * n); if (!line_buffer) { STBIW_FREE(filt); return 0; }
for (j=0; j < y; ++j) {
static int mapping[] = { 0,1,2,3,4 };
static int firstmap[] = { 0,1,0,5,6 };
int *mymap = (j != 0) ? mapping : firstmap;
int best = 0, bestval = 0x7fffffff;
for (p=0; p < 2; ++p) {
for (k= p?best:0; k < 5; ++k) { // @TODO: clarity: rewrite this to go 0..5, and 'continue' the unwanted ones during 2nd pass
int type = mymap[k],est=0;
unsigned char *z = pixels + stride_bytes*j;
for (i=0; i < n; ++i)
int *mymap = (y != 0) ? mapping : firstmap;
int i;
int type = mymap[filter_type];
unsigned char *z = pixels + stride_bytes * (stbi__flip_vertically_on_write ? height-1-y : y);
for (i = 0; i < n; ++i) {
switch (type) {
case 0: line_buffer[i] = z[i]; break;
case 1: line_buffer[i] = z[i]; break;
@ -943,7 +997,8 @@ unsigned char *stbi_write_png_to_mem(unsigned char *pixels, int stride_bytes, in
case 5: line_buffer[i] = z[i]; break;
case 6: line_buffer[i] = z[i]; break;
}
for (i=n; i < x*n; ++i) {
}
for (i=n; i < width*n; ++i) {
switch (type) {
case 0: line_buffer[i] = z[i]; break;
case 1: line_buffer[i] = z[i] - z[i-n]; break;
@ -954,18 +1009,57 @@ unsigned char *stbi_write_png_to_mem(unsigned char *pixels, int stride_bytes, in
case 6: line_buffer[i] = z[i] - stbiw__paeth(z[i-n], 0,0); break;
}
}
if (p) break;
for (i=0; i < x*n; ++i)
}
unsigned char *stbi_write_png_to_mem(unsigned char *pixels, int stride_bytes, int x, int y, int n, int *out_len)
{
int force_filter = stbi_write_force_png_filter;
int ctype[5] = { -1, 0, 4, 2, 6 };
unsigned char sig[8] = { 137,80,78,71,13,10,26,10 };
unsigned char *out,*o, *filt, *zlib;
signed char *line_buffer;
int j,zlen;
if (stride_bytes == 0)
stride_bytes = x * n;
if (force_filter >= 5) {
force_filter = -1;
}
filt = (unsigned char *) STBIW_MALLOC((x*n+1) * y); if (!filt) return 0;
line_buffer = (signed char *) STBIW_MALLOC(x * n); if (!line_buffer) { STBIW_FREE(filt); return 0; }
for (j=0; j < y; ++j) {
int filter_type;
if (force_filter > -1) {
filter_type = force_filter;
stbiw__encode_png_line(pixels, stride_bytes, x, y, j, n, force_filter, line_buffer);
} else { // Estimate the best filter by running through all of them:
int best_filter = 0, best_filter_val = 0x7fffffff, est, i;
for (filter_type = 0; filter_type < 5; filter_type++) {
stbiw__encode_png_line(pixels, stride_bytes, x, y, j, n, filter_type, line_buffer);
// Estimate the entropy of the line using this filter; the less, the better.
est = 0;
for (i = 0; i < x*n; ++i) {
est += abs((signed char) line_buffer[i]);
if (est < bestval) { bestval = est; best = k; }
}
if (est < best_filter_val) {
best_filter_val = est;
best_filter = filter_type;
}
}
// when we get here, best contains the filter type, and line_buffer contains the data
filt[j*(x*n+1)] = (unsigned char) best;
if (filter_type != best_filter) { // If the last iteration already got us the best filter, don't redo it
stbiw__encode_png_line(pixels, stride_bytes, x, y, j, n, best_filter, line_buffer);
filter_type = best_filter;
}
}
// when we get here, filter_type contains the filter type, and line_buffer contains the data
filt[j*(x*n+1)] = (unsigned char) filter_type;
STBIW_MEMMOVE(filt+j*(x*n+1)+1, line_buffer, x*n);
}
STBIW_FREE(line_buffer);
zlib = stbi_zlib_compress(filt, y*( x*n+1), &zlen, 8); // increase 8 to get smaller but use more memory
zlib = stbi_zlib_compress(filt, y*( x*n+1), &zlen, stbi_write_png_compression_level);
STBIW_FREE(filt);
if (!zlib) return 0;
@ -1010,7 +1104,12 @@ STBIWDEF int stbi_write_png(char const *filename, int x, int y, int comp, const
int len;
unsigned char *png = stbi_write_png_to_mem((unsigned char *) data, stride_bytes, x, y, comp, &len);
if (png == NULL) return 0;
#ifdef STBI_MSC_SECURE_CRT
if (fopen_s(&f, filename, "wb"))
f = NULL;
#else
f = fopen(filename, "wb");
#endif
if (!f) { STBIW_FREE(png); return 0; }
fwrite(png, 1, len, f);
fclose(f);
@ -1318,7 +1417,7 @@ static int stbi_write_jpg_core(stbi__write_context *s, int width, int height, in
float YDU[64], UDU[64], VDU[64];
for(row = y, pos = 0; row < y+8; ++row) {
for(col = x; col < x+8; ++col, ++pos) {
int p = row*width*comp + col*comp;
int p = (stbi__flip_vertically_on_write ? height-1-row : row)*width*comp + col*comp;
float r, g, b;
if(row >= height) {
p -= width*comp*(row+1 - height);
@ -1377,6 +1476,8 @@ STBIWDEF int stbi_write_jpg(char const *filename, int x, int y, int comp, const
#endif // STB_IMAGE_WRITE_IMPLEMENTATION
/* Revision history
1.08 (2018-01-29)
add stbi__flip_vertically_on_write, external zlib, zlib quality, choose PNG filter
1.07 (2017-07-24)
doc fix
1.06 (2017-07-23)

View File

@ -1,4 +1,4 @@
// stb_truetype.h - v1.17 - public domain
// stb_truetype.h - v1.18 - public domain
// authored from 2009-2016 by Sean Barrett / RAD Game Tools
//
// This library processes TrueType files:
@ -30,33 +30,24 @@
// Imanol Celaya
//
// Bug/warning reports/fixes:
// "Zer" on mollyrocket
// Cass Everitt
// stoiko (Haemimont Games)
// Brian Hook
// Walter van Niftrik
// David Gow
// David Given
// Ivan-Assen Ivanov
// Anthony Pesch
// Johan Duparc
// Hou Qiming
// Fabian "ryg" Giesen
// Martins Mozeiko
// Cap Petschulat
// Omar Cornut
// github:aloucks
// Peter LaValle
// Sergey Popov
// Giumo X. Clanjor
// Higor Euripedes
// Thomas Fields
// Derek Vinyard
// Cort Stratton
// github:oyvindjam
// "Zer" on mollyrocket Fabian "ryg" Giesen
// Cass Everitt Martins Mozeiko
// stoiko (Haemimont Games) Cap Petschulat
// Brian Hook Omar Cornut
// Walter van Niftrik github:aloucks
// David Gow Peter LaValle
// David Given Sergey Popov
// Ivan-Assen Ivanov Giumo X. Clanjor
// Anthony Pesch Higor Euripedes
// Johan Duparc Thomas Fields
// Hou Qiming Derek Vinyard
// Rob Loach Cort Stratton
// Kenney Phillis Jr. github:oyvindjam
// Brian Costabile github:vassvik
//
// VERSION HISTORY
//
// 1.18 (2018-01-29) add missing function
// 1.17 (2017-07-23) make more arguments const; doc fix
// 1.16 (2017-07-12) SDF support
// 1.15 (2017-03-03) make more arguments const
@ -171,7 +162,7 @@
// measurement for describing font size, defined as 72 points per inch.
// stb_truetype provides a point API for compatibility. However, true
// "per inch" conventions don't make much sense on computer displays
// since they different monitors have different number of pixels per
// since different monitors have different number of pixels per
// inch. For example, Windows traditionally uses a convention that
// there are 96 pixels per inch, thus making 'inch' measurements have
// nothing to do with inches, and thus effectively defining a point to
@ -181,6 +172,39 @@
// for non-commercial fonts, thus making fonts scaled in points
// according to the TrueType spec incoherently sized in practice.
//
// DETAILED USAGE:
//
// Scale:
// Select how high you want the font to be, in points or pixels.
// Call ScaleForPixelHeight or ScaleForMappingEmToPixels to compute
// a scale factor SF that will be used by all other functions.
//
// Baseline:
// You need to select a y-coordinate that is the baseline of where
// your text will appear. Call GetFontBoundingBox to get the baseline-relative
// bounding box for all characters. SF*-y0 will be the distance in pixels
// that the worst-case character could extend above the baseline, so if
// you want the top edge of characters to appear at the top of the
// screen where y=0, then you would set the baseline to SF*-y0.
//
// Current point:
// Set the current point where the first character will appear. The
// first character could extend left of the current point; this is font
// dependent. You can either choose a current point that is the leftmost
// point and hope, or add some padding, or check the bounding box or
// left-side-bearing of the first character to be displayed and set
// the current point based on that.
//
// Displaying a character:
// Compute the bounding box of the character. It will contain signed values
// relative to <current_point, baseline>. I.e. if it returns x0,y0,x1,y1,
// then the character should be displayed in the rectangle from
// <current_point+SF*x0, baseline+SF*y0> to <current_point+SF*x1,baseline+SF*y1).
//
// Advancing for the next character:
// Call GlyphHMetrics, and compute 'current_point += SF * advance'.
//
//
// ADVANCED USAGE
//
// Quality:
@ -427,11 +451,6 @@ int main(int arg, char **argv)
#define STBTT_fabs(x) fabs(x)
#endif
#ifndef STBTT_fabs
#include <math.h>
#define STBTT_fabs(x) fabs(x)
#endif
// #define your own functions "STBTT_malloc" / "STBTT_free" to avoid malloc.h
#ifndef STBTT_malloc
#include <stdlib.h>
@ -2172,7 +2191,7 @@ static int stbtt__run_charstring(const stbtt_fontinfo *info, int glyph_index, st
// push immediate
if (b0 == 255) {
f = (float)stbtt__buf_get32(&b) / 0x10000;
f = (float)(stbtt_int32)stbtt__buf_get32(&b) / 0x10000;
} else {
stbtt__buf_skip(&b, -1);
f = (float)(stbtt_int16)stbtt__cff_int(&b);
@ -2210,12 +2229,10 @@ static int stbtt__GetGlyphInfoT2(const stbtt_fontinfo *info, int glyph_index, in
{
stbtt__csctx c = STBTT__CSCTX_INIT(1);
int r = stbtt__run_charstring(info, glyph_index, &c);
if (x0) {
*x0 = r ? c.min_x : 0;
*y0 = r ? c.min_y : 0;
*x1 = r ? c.max_x : 0;
*y1 = r ? c.max_y : 0;
}
if (x0) *x0 = r ? c.min_x : 0;
if (y0) *y0 = r ? c.min_y : 0;
if (x1) *x1 = r ? c.max_x : 0;
if (y1) *y1 = r ? c.max_y : 0;
return r ? c.num_vertices : 0;
}
@ -2395,7 +2412,7 @@ static void *stbtt__hheap_alloc(stbtt__hheap *hh, size_t size, void *userdata)
hh->num_remaining_in_head_chunk = count;
}
--hh->num_remaining_in_head_chunk;
return (char *) (hh->head) + size * hh->num_remaining_in_head_chunk;
return (char *) (hh->head) + sizeof(stbtt__hheap_chunk) + size * hh->num_remaining_in_head_chunk;
}
}
@ -3230,7 +3247,8 @@ error:
STBTT_DEF void stbtt_Rasterize(stbtt__bitmap *result, float flatness_in_pixels, stbtt_vertex *vertices, int num_verts, float scale_x, float scale_y, float shift_x, float shift_y, int x_off, int y_off, int invert, void *userdata)
{
float scale = scale_x > scale_y ? scale_y : scale_x;
int winding_count, *winding_lengths;
int winding_count = 0;
int *winding_lengths = NULL;
stbtt__point *windings = stbtt_FlattenCurves(vertices, num_verts, flatness_in_pixels / scale, &winding_lengths, &winding_count, userdata);
if (windings) {
stbtt__rasterize(result, windings, winding_lengths, winding_count, scale_x, scale_y, shift_x, shift_y, x_off, y_off, invert, userdata);
@ -3318,6 +3336,11 @@ STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *
return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y,shift_x,shift_y, stbtt_FindGlyphIndex(info,codepoint), width,height,xoff,yoff);
}
STBTT_DEF void stbtt_MakeCodepointBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int oversample_x, int oversample_y, float *sub_x, float *sub_y, int codepoint)
{
stbtt_MakeGlyphBitmapSubpixelPrefilter(info, output, out_w, out_h, out_stride, scale_x, scale_y, shift_x, shift_y, oversample_x, oversample_y, sub_x, sub_y, stbtt_FindGlyphIndex(info,codepoint));
}
STBTT_DEF void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint)
{
stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, shift_x, shift_y, stbtt_FindGlyphIndex(info,codepoint));

View File

@ -1658,6 +1658,8 @@ static int residue_decode(vorb *f, Codebook *book, float *target, int offset, in
return TRUE;
}
// n is 1/2 of the blocksize --
// specification: "Correct per-vector decode length is [n]/2"
static void decode_residue(vorb *f, float *residue_buffers[], int ch, int n, int rn, uint8 *do_not_decode)
{
int i,j,pass;
@ -1665,7 +1667,10 @@ static void decode_residue(vorb *f, float *residue_buffers[], int ch, int n, int
int rtype = f->residue_types[rn];
int c = r->classbook;
int classwords = f->codebooks[c].dimensions;
int n_read = r->end - r->begin;
unsigned int actual_size = rtype == 2 ? n*2 : n;
unsigned int limit_r_begin = (r->begin < actual_size ? r->begin : actual_size);
unsigned int limit_r_end = (r->end < actual_size ? r->end : actual_size);
int n_read = limit_r_end - limit_r_begin;
int part_read = n_read / r->part_size;
int temp_alloc_point = temp_alloc_save(f);
#ifndef STB_VORBIS_DIVIDES_IN_RESIDUE
@ -3007,7 +3012,7 @@ static int vorbis_decode_packet_rest(vorb *f, int *len, Mode *m, int left_start,
if (f->last_seg_which == f->end_seg_with_known_loc) {
// if we have a valid current loc, and this is final:
if (f->current_loc_valid && (f->page_flag & PAGEFLAG_last_page)) {
uint32 current_end = f->known_loc_for_packet - (n-right_end);
uint32 current_end = f->known_loc_for_packet;
// then let's infer the size of the (probably) short final frame
if (current_end < f->current_loc + (right_end-left_start)) {
if (current_end < f->current_loc) {
@ -3016,7 +3021,7 @@ static int vorbis_decode_packet_rest(vorb *f, int *len, Mode *m, int left_start,
} else {
*len = current_end - f->current_loc;
}
*len += left_start;
*len += left_start; // this doesn't seem right, but has no ill effect on my test files
if (*len > right_end) *len = right_end; // this should never happen
f->current_loc += *len;
return TRUE;
@ -3693,7 +3698,10 @@ static int start_decoder(vorb *f)
int i,max_part_read=0;
for (i=0; i < f->residue_count; ++i) {
Residue *r = f->residue_config + i;
int n_read = r->end - r->begin;
unsigned int actual_size = f->blocksize_1 / 2;
unsigned int limit_r_begin = r->begin < actual_size ? r->begin : actual_size;
unsigned int limit_r_end = r->end < actual_size ? r->end : actual_size;
int n_read = limit_r_end - limit_r_begin;
int part_read = n_read / r->part_size;
if (part_read > max_part_read)
max_part_read = part_read;
@ -3704,6 +3712,8 @@ static int start_decoder(vorb *f)
classify_mem = f->channels * (sizeof(void*) + max_part_read * sizeof(int *));
#endif
// maximum reasonable partition size is f->blocksize_1
f->temp_memory_required = classify_mem;
if (imdct_mem > f->temp_memory_required)
f->temp_memory_required = imdct_mem;
@ -4967,6 +4977,8 @@ int stb_vorbis_get_samples_float(stb_vorbis *f, int channels, float **buffer, in
#endif // STB_VORBIS_NO_PULLDATA_API
/* Version history
1.12 - 2017/11/21 - limit residue begin/end to blocksize/2 to avoid large temp allocs in bad/corrupt files
1.11 - 2017/07/23 - fix MinGW compilation
1.10 - 2017/03/03 - more robust seeking; fix negative ilog(); clear error in open_memory
1.09 - 2016/04/04 - back out 'avoid discarding last frame' fix from previous version
1.08 - 2016/04/02 - fixed multiple warnings; fix setup memory leaks;

View File

@ -1,11 +1,11 @@
// Ogg Vorbis audio decoder - v1.11 - public domain
// Ogg Vorbis audio decoder - v1.13b - public domain
// http://nothings.org/stb_vorbis/
//
// Original version written by Sean Barrett in 2007.
//
// Originally sponsored by RAD Game Tools. Seeking sponsored
// by Phillip Bennefall, Marc Andersen, Aaron Baker, Elias Software,
// Aras Pranckevicius, and Sean Barrett.
// Originally sponsored by RAD Game Tools. Seeking implementation
// sponsored by Phillip Bennefall, Marc Andersen, Aaron Baker,
// Elias Software, Aras Pranckevicius, and Sean Barrett.
//
// LICENSE
//
@ -32,6 +32,8 @@
// manxorist@github saga musix github:infatum
//
// Partial history:
// 1.13 - 2018/01/29 - fix truncation of last frame (hopefully)
// 1.12 - 2017/11/21 - limit residue begin/end to blocksize/2 to avoid large temp allocs in bad/corrupt files
// 1.11 - 2017/07/23 - fix MinGW compilation
// 1.10 - 2017/03/03 - more robust seeking; fix negative ilog(); clear error in open_memory
// 1.09 - 2016/04/04 - back out 'truncation of last frame' fix from previous version

View File

@ -1044,7 +1044,8 @@ RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight);
// Shader loading/unloading functions
RLAPI char *LoadText(const char *fileName); // Load chars array from text file
RLAPI Shader LoadShader(char *vsFileName, char *fsFileName); // Load shader from files and bind default locations
RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
RLAPI Shader LoadShaderCode(char *vsCode, char *fsCode); // Load shader from code strings and bind default locations
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
RLAPI Shader GetShaderDefault(void); // Get default shader

View File

@ -2324,7 +2324,27 @@ char *LoadText(const char *fileName)
// Load shader from files and bind default locations
// NOTE: If shader string is NULL, using default vertex/fragment shaders
Shader LoadShader(char *vsFileName, char *fsFileName)
Shader LoadShader(const char *vsFileName, const char *fsFileName)
{
Shader shader = { 0 };
char *vShaderStr = NULL;
char *fShaderStr = NULL;
if (vsFileName != NULL) vShaderStr = LoadText(vsFileName);
if (fsFileName != NULL) fShaderStr = LoadText(fsFileName);
shader = LoadShaderCode(vShaderStr, fShaderStr);
if (vShaderStr != NULL) free(vShaderStr);
if (fShaderStr != NULL) free(fShaderStr);
return shader;
}
// Load shader from code strings
// NOTE: If shader string is NULL, using default vertex/fragment shaders
Shader LoadShaderCode(char *vsCode, char *fsCode)
{
Shader shader = { 0 };
@ -2335,27 +2355,8 @@ Shader LoadShader(char *vsFileName, char *fsFileName)
unsigned int vertexShaderId = defaultVShaderId;
unsigned int fragmentShaderId = defaultFShaderId;
if (vsFileName != NULL)
{
char *vShaderStr = LoadText(vsFileName);
if (vShaderStr != NULL)
{
vertexShaderId = CompileShader(vShaderStr, GL_VERTEX_SHADER);
free(vShaderStr);
}
}
if (fsFileName != NULL)
{
char* fShaderStr = LoadText(fsFileName);
if (fShaderStr != NULL)
{
fragmentShaderId = CompileShader(fShaderStr, GL_FRAGMENT_SHADER);
free(fShaderStr);
}
}
if (vsCode != NULL) vertexShaderId = CompileShader(vsCode, GL_VERTEX_SHADER);
if (fsCode != NULL) fragmentShaderId = CompileShader(fsCode, GL_FRAGMENT_SHADER);
if ((vertexShaderId == defaultVShaderId) && (fragmentShaderId == defaultFShaderId)) shader = defaultShader;
else

View File

@ -418,11 +418,14 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float
}
else index = GetCharIndex(spriteFont, (unsigned char)text[i]);
if ((unsigned char)text[i] != ' ')
{
DrawTexturePro(spriteFont.texture, spriteFont.chars[index].rec,
(Rectangle){ position.x + textOffsetX + spriteFont.chars[index].offsetX*scaleFactor,
position.y + textOffsetY + spriteFont.chars[index].offsetY*scaleFactor,
spriteFont.chars[index].rec.width*scaleFactor,
spriteFont.chars[index].rec.height*scaleFactor }, (Vector2){ 0, 0 }, 0.0f, tint);
}
if (spriteFont.chars[index].advanceX == 0) textOffsetX += (int)(spriteFont.chars[index].rec.width*scaleFactor + spacing);
else textOffsetX += (int)(spriteFont.chars[index].advanceX*scaleFactor + spacing);

View File

@ -53,26 +53,21 @@ APP_COMPANY_NAME ?= raylib
APP_PRODUCT_NAME ?= rgame
APP_VERSION_CODE ?= 1
APP_VERSION_NAME ?= 1.0
APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\logo36x36.png
APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\logo48x48.png
APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\logo72x72.png
APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\raylib_36x36.png
APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\raylib_48x48.png
APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\raylib_72x72.png
APP_SCREEN_ORIENTATION ?= landscape
APP_KEYSTORE_PASS ?= raylib
# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll)
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC
OPENAL_LIBTYPE ?= STATIC
RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a
OPENAL_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a
# Shared libs must be added to APK if required
# NOTE: Generated NativeLoader.java automatically load those libraries
ifeq ($(RAYLIB_LIBTYPE),SHARED)
PROJECT_SHARED_LIBS = lib/armeabi-v7a/libraylib.so
endif
ifeq ($(OPENAL_LIBTYPE),SHARED)
PROJECT_SHARED_LIBS += lib/armeabi-v7a/libopenal.so
endif
# Compiler and archiver
# NOTE: GCC is being deprectated in Android NDK r16
@ -154,15 +149,9 @@ copy_project_required_libs:
ifeq ($(RAYLIB_LIBTYPE),SHARED)
copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.so
endif
ifeq ($(OPENAL_LIBTYPE),SHARED)
copy /Y $(OPENAL_LIB_PATH)\libopenal.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libopenal.so
endif
ifeq ($(RAYLIB_LIBTYPE),STATIC)
copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.a
endif
ifeq ($(OPENAL_LIBTYPE),STATIC)
copy /Y $(OPENAL_LIB_PATH)\libopenal.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libopenal.a
endif
# Copy project required resources: strings.xml, icon.png, assets
# NOTE: Required strings.xml is generated and game resources are copied to assets folder
@ -182,9 +171,6 @@ generate_loader_script:
@echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
@echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
@echo static { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
ifeq ($(OPENAL_LIBTYPE),SHARED)
@echo System.loadLibrary("openal"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
endif
ifeq ($(RAYLIB_LIBTYPE),SHARED)
@echo System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
endif

View File

@ -32,7 +32,11 @@ else()
find_library(XCURSOR_LIBRARY Xcursor)
include_directories(${OPENGL_INCLUDE_DIR})
set(LIBS_PRIVATE m ${pthread} ${OPENGL_LIBRARIES} ${X11_LIBRARIES} ${XRANDR_LIBRARY} ${XINERAMA_LIBRARY} ${XI_LIBRARY} ${XXF86VM_LIBRARY} ${XCURSOR_LIBRARY})
if ("${CMAKE_SYSTEM_NAME}" MATCHES "(Net|Open)BSD")
find_library(OSS_LIBRARY ossaudio)
endif()
set(LIBS_PRIVATE m ${pthread} ${OPENGL_LIBRARIES} ${X11_LIBRARIES} ${XRANDR_LIBRARY} ${XINERAMA_LIBRARY} ${XI_LIBRARY} ${XXF86VM_LIBRARY} ${XCURSOR_LIBRARY} ${OSS_LIBRARY})
endif()
endif()
@ -70,8 +74,8 @@ foreach(L ${LIBS_PRIVATE})
set(LASTDIR ${DIR})
set(PKG_CONFIG_LIBS_PRIVATE ${PKG_CONFIG_LIBS_PRIVATE} ${DIR_OPT} ${FILE_OPT})
string (REPLACE ";" " " PKG_CONFIG_LIBS_PRIVATE "${PKG_CONFIG_LIBS_PRIVATE}")
set(__PKG_CONFIG_LIBS_PRIVATE ${__PKG_CONFIG_LIBS_PRIVATE} ${DIR_OPT} ${FILE_OPT})
string (REPLACE ";" " " __PKG_CONFIG_LIBS_PRIVATE "${__PKG_CONFIG_LIBS_PRIVATE}")
endforeach(L)
@ -82,7 +86,7 @@ function(link_libraries_to_executable executable)
if (TARGET raylib_shared)
target_link_libraries(${executable} raylib_shared)
else()
target_link_libraries(${executable} raylib ${PKG_CONFIG_LIBS_PRIVATE})
target_link_libraries(${executable} raylib ${__PKG_CONFIG_LIBS_PRIVATE})
endif()
endfunction()