Reviewed comments section
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* raylib - A simple and easy-to-use library to learn videogames programming (www.raylib.com)
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* raylib - A simple and easy-to-use library to learn videogames programming (www.raylib.com)
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*
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*
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* FEATURES:
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* FEATURES:
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* - NO external dependencies, all required libraries included with raylib
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* - Multiple platforms support: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, MacOS, UWP, Android, Raspberry Pi, HTML5.
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* - Written in plain C code (C99) in PascalCase/camelCase notation
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* - Written in plain C code (C99) in PascalCase/camelCase notation
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* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile)
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* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile)
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* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
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* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
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* - Flexible Materials system, supporting classic maps and PBR maps
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* - Flexible Materials system, supporting classic maps and PBR maps
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* - Shaders support, including Model shaders and Postprocessing shaders
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* - Shaders support, including Model shaders and Postprocessing shaders
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* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
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* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
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* - Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)
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* - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
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* - Multiple platforms support: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, MacOS, UWP, Android, Raspberry Pi, HTML5.
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* - VR stereo rendering with configurable HMD device parameters
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* - VR stereo rendering with configurable HMD device parameters
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* - NO external dependencies, all required libraries included with raylib
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* - Complete bindings to LUA (raylib-lua) and Go (raylib-go)
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* - Complete bindings to LUA (raylib-lua) and Go (raylib-go)
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*
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*
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* NOTES:
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* NOTES:
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* stb_image_resize (Sean Barret) for image resizing algorythms [textures]
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* stb_image_resize (Sean Barret) for image resizing algorythms [textures]
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* stb_image_write (Sean Barret) for image writting (PNG) [utils]
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* stb_image_write (Sean Barret) for image writting (PNG) [utils]
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* stb_truetype (Sean Barret) for ttf fonts loading [text]
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* stb_truetype (Sean Barret) for ttf fonts loading [text]
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* stb_rect_pack (Sean Barret) for rectangles packing [text]
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* stb_vorbis (Sean Barret) for OGG audio loading [audio]
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* stb_vorbis (Sean Barret) for OGG audio loading [audio]
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* stb_perlin (Sean Barret) for Perlin noise image generation [textures]
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* stb_perlin (Sean Barret) for Perlin noise image generation [textures]
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* par_shapes (Philip Rideout) for parametric 3d shapes generation [models]
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* par_shapes (Philip Rideout) for parametric 3d shapes generation [models]
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* jar_xm (Joshua Reisenauer) for XM audio module loading [audio]
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* jar_xm (Joshua Reisenauer) for XM audio module loading [audio]
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* jar_mod (Joshua Reisenauer) for MOD audio module loading [audio]
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* jar_mod (Joshua Reisenauer) for MOD audio module loading [audio]
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* dr_flac (David Reid) for FLAC audio file loading [audio]
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* dr_flac (David Reid) for FLAC audio file loading [audio]
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* dr_mp3 (David Reid) for MP3 audio file loading [audio]
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* rgif (Charlie Tangora, Ramon Santamaria) for GIF recording [core]
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* rgif (Charlie Tangora, Ramon Santamaria) for GIF recording [core]
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* tinfl for data decompression (DEFLATE algorithm) [rres]
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*
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*
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*
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*
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* LICENSE: zlib/libpng
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* LICENSE: zlib/libpng
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