Fix materials loading for IQM models (#1227)

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sikor666 2020-05-08 20:27:10 +02:00 committed by GitHub
parent df5c522049
commit db4a618c6f
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@ -3050,6 +3050,7 @@ static Model LoadIQM(const char *fileName)
#define BONE_NAME_LENGTH 32 // BoneInfo name string length
#define MESH_NAME_LENGTH 32 // Mesh name string length
#define MATERIAL_NAME_LENGTH 32 // Material name string length
// IQM file structs
//-----------------------------------------------------------------------------------
@ -3182,12 +3183,25 @@ static Model LoadIQM(const char *fileName)
model.meshCount = iqm.num_meshes;
model.meshes = RL_CALLOC(model.meshCount, sizeof(Mesh));
model.materialCount = model.meshCount;
model.materials = (Material *)RL_CALLOC(model.materialCount, sizeof(Material));
model.meshMaterial = (int *)RL_CALLOC(model.meshCount, sizeof(int));
char name[MESH_NAME_LENGTH] = { 0 };
char material[MATERIAL_NAME_LENGTH] = { 0 };
for (int i = 0; i < model.meshCount; i++)
{
fseek(iqmFile, iqm.ofs_text + imesh[i].name, SEEK_SET);
fread(name, sizeof(char)*MESH_NAME_LENGTH, 1, iqmFile); // Mesh name not used...
fread(name, sizeof(char)*MESH_NAME_LENGTH, 1, iqmFile);
fseek(iqmFile, iqm.ofs_text + imesh[i].material, SEEK_SET);
fread(material, sizeof(char)*MATERIAL_NAME_LENGTH, 1, iqmFile);
model.materials[i] = LoadMaterialDefault();
TRACELOG(LOG_DEBUG, "MODEL: [%s] mesh name (%s), material (%s)", fileName, name, material);
model.meshes[i].vertexCount = imesh[i].num_vertexes;
model.meshes[i].vertices = RL_CALLOC(model.meshes[i].vertexCount*3, sizeof(float)); // Default vertex positions