Minor tweak to avoid false error logs

This commit is contained in:
Ray 2021-08-22 01:07:37 +02:00
parent aefdb9f9cf
commit d98779abef
2 changed files with 6 additions and 3 deletions

View File

@ -2281,8 +2281,11 @@ Shader LoadShader(const char *vsFileName, const char *fsFileName)
{
Shader shader = { 0 };
char *vShaderStr = LoadFileText(vsFileName);
char *fShaderStr = LoadFileText(fsFileName);
char *vShaderStr = NULL;
char *fShaderStr = NULL;
if (vsFileName != NULL) vShaderStr = LoadFileText(vsFileName);
if (fsFileName != NULL) fShaderStr = LoadFileText(fsFileName);
shader = LoadShaderFromMemory(vShaderStr, fShaderStr);

View File

@ -318,7 +318,7 @@ typedef struct Mesh {
int vertexCount; // Number of vertices stored in arrays
int triangleCount; // Number of triangles stored (indexed or not)
// Default vertex data
// Vertex attributes data
float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
float *texcoords2; // Vertex second texture coordinates (useful for lightmaps) (shader-location = 5)