[Feature] Added SetWindowOpacity(float opacity) (#2254)
* Added drawing text with shadow * Added SetWindowOpacity() * Edited Mis-spell * Fixed conventions
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@ -925,6 +925,7 @@ RLAPI void SetWindowPosition(int x, int y); // Set window
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RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
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RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
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RLAPI void SetWindowSize(int width, int height); // Set window dimensions
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RLAPI void SetWindowOpacity(float opacity); // Set window opacity, value opacity is between 0.0 and 1.0 (only PLATFORM_DESKTOP)
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RLAPI void *GetWindowHandle(void); // Get native window handle
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RLAPI int GetScreenWidth(void); // Get current screen width
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RLAPI int GetScreenHeight(void); // Get current screen height
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10
src/rcore.c
10
src/rcore.c
@ -1575,6 +1575,16 @@ void SetWindowSize(int width, int height)
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#endif
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}
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// Set window opacity, value opacity is between 0.0 and 1.0
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void SetWindowOpacity(float opacity)
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{
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#if defined(PLATFORM_DESKTOP)
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if (opacity >= 1.0f) opacity = 1.0f;
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else if (opacity <= 0.0f) opacity = 0.0f;
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glfwSetWindowOpacity(CORE.Window.handle, opacity);
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#endif
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}
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// Get current screen width
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int GetScreenWidth(void)
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{
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