[Feature] Added SetWindowOpacity(float opacity) (#2254)

* Added drawing text with shadow

* Added SetWindowOpacity()

* Edited Mis-spell

* Fixed conventions
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Tushar Singh 2021-12-30 17:43:50 +05:30 committed by GitHub
parent fef5be0bc7
commit d91b9171fa
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2 changed files with 11 additions and 0 deletions

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@ -925,6 +925,7 @@ RLAPI void SetWindowPosition(int x, int y); // Set window
RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
RLAPI void SetWindowSize(int width, int height); // Set window dimensions
RLAPI void SetWindowOpacity(float opacity); // Set window opacity, value opacity is between 0.0 and 1.0 (only PLATFORM_DESKTOP)
RLAPI void *GetWindowHandle(void); // Get native window handle
RLAPI int GetScreenWidth(void); // Get current screen width
RLAPI int GetScreenHeight(void); // Get current screen height

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@ -1575,6 +1575,16 @@ void SetWindowSize(int width, int height)
#endif
}
// Set window opacity, value opacity is between 0.0 and 1.0
void SetWindowOpacity(float opacity)
{
#if defined(PLATFORM_DESKTOP)
if (opacity >= 1.0f) opacity = 1.0f;
else if (opacity <= 0.0f) opacity = 0.0f;
glfwSetWindowOpacity(CORE.Window.handle, opacity);
#endif
}
// Get current screen width
int GetScreenWidth(void)
{