pause on no data
This commit is contained in:
parent
9d09ada33b
commit
d6feeb14ff
29
src/audio.c
29
src/audio.c
@ -118,7 +118,6 @@ static AudioContext_t* mixChannelsActive_g[MAX_AUDIO_CONTEXTS]; // What mix chan
|
|||||||
static bool musicEnabled = false;
|
static bool musicEnabled = false;
|
||||||
static Music currentMusic; // Current music loaded
|
static Music currentMusic; // Current music loaded
|
||||||
// NOTE: Only one music file playing at a time
|
// NOTE: Only one music file playing at a time
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
// Module specific Functions Declaration
|
// Module specific Functions Declaration
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
@ -286,34 +285,34 @@ void CloseAudioContext(AudioContext ctx)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Pushes more audio data into context mix channel, if none are ever pushed then zeros are fed in.
|
// Pushes more audio data into context mix channel, if none are ever pushed then zeros are fed in.
|
||||||
// Call "UpdateAudioContext(ctx, NULL, 0)" every game tick if you want to pause the audio.
|
// Call "UpdateAudioContext(ctx, NULL, 0)" if you want to pause the audio.
|
||||||
// @Returns number of samples that where processed.
|
// @Returns number of samples that where processed.
|
||||||
// All data streams should be of a length that is evenly divisible by MUSIC_BUFFER_SIZE,
|
// All data streams should be of a length that is evenly divisible by MUSIC_BUFFER_SIZE,
|
||||||
// otherwise the remaining data will not be pushed.
|
// otherwise the remaining data will not be pushed.
|
||||||
unsigned short UpdateAudioContext(AudioContext ctx, void *data, unsigned short numberElements)
|
unsigned short UpdateAudioContext(AudioContext ctx, void *data, unsigned short numberElements)
|
||||||
{
|
{
|
||||||
unsigned short numberProcessed = 0;
|
|
||||||
unsigned short numberRemaining = numberElements;
|
|
||||||
AudioContext_t *context = (AudioContext_t*)ctx;
|
AudioContext_t *context = (AudioContext_t*)ctx;
|
||||||
|
|
||||||
|
if(context && context->channels == 2 && numberElements % 2 != 0) return 0; // when there is two channels there must be an even number of samples
|
||||||
|
|
||||||
|
if (!data || !numberElements) alSourcePause(context->alSource); // pauses audio until data is given
|
||||||
|
else{ // restart audio otherwise
|
||||||
|
ALint state;
|
||||||
|
alGetSourcei(context->alSource, AL_SOURCE_STATE, &state);
|
||||||
|
if (state != AL_PLAYING) alSourcePlay(context->alSource);
|
||||||
|
}
|
||||||
|
|
||||||
if (context && mixChannelsActive_g[context->mixChannel] == context)
|
if (context && mixChannelsActive_g[context->mixChannel] == context)
|
||||||
{
|
{
|
||||||
ALint processed = 0;
|
ALint processed = 0;
|
||||||
ALuint buffer = 0;
|
ALuint buffer = 0;
|
||||||
alGetSourcei(context->alSource, AL_BUFFERS_PROCESSED, &processed); // Get the number of already processed buffers (if any)
|
unsigned short numberProcessed = 0;
|
||||||
|
unsigned short numberRemaining = numberElements;
|
||||||
|
|
||||||
|
|
||||||
|
alGetSourcei(context->alSource, AL_BUFFERS_PROCESSED, &processed); // Get the number of already processed buffers (if any)
|
||||||
if(!processed) return 0;//nothing to process, queue is still full
|
if(!processed) return 0;//nothing to process, queue is still full
|
||||||
|
|
||||||
if (!data || !numberElements)// play silence
|
|
||||||
{
|
|
||||||
while (processed > 0)
|
|
||||||
{
|
|
||||||
alSourceUnqueueBuffers(context->alSource, 1, &buffer);
|
|
||||||
numberProcessed += FillAlBufferWithSilence(context, buffer);
|
|
||||||
alSourceQueueBuffers(context->alSource, 1, &buffer);
|
|
||||||
processed--;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(numberRemaining)// buffer data stream in increments of MUSIC_BUFFER_SIZE
|
if(numberRemaining)// buffer data stream in increments of MUSIC_BUFFER_SIZE
|
||||||
{
|
{
|
||||||
while (processed > 0)
|
while (processed > 0)
|
||||||
|
@ -7,6 +7,23 @@
|
|||||||
* This header uses:
|
* This header uses:
|
||||||
* #define EASINGS_STATIC_INLINE // Inlines all functions code, so it runs faster.
|
* #define EASINGS_STATIC_INLINE // Inlines all functions code, so it runs faster.
|
||||||
* // This requires lots of memory on system.
|
* // This requires lots of memory on system.
|
||||||
|
* How to use:
|
||||||
|
* The four inputs t,b,c,d are defined as follows:
|
||||||
|
* t = current time in milliseconds
|
||||||
|
* b = starting position in only one dimension [X || Y || Z] your choice
|
||||||
|
* c = the total change in value of b that needs to occur
|
||||||
|
* d = total time it should take to complete
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
* float speed = 1.f;
|
||||||
|
* float currentTime = 0.f;
|
||||||
|
* float currentPos[2] = {0,0};
|
||||||
|
* float newPos[2] = {1,1};
|
||||||
|
* float tempPosition[2] = currentPos;//x,y positions
|
||||||
|
* while(currentPos[0] < newPos[0])
|
||||||
|
* currentPos[0] = EaseSineIn(currentTime, tempPosition[0], tempPosition[0]-newPos[0], speed);
|
||||||
|
* currentPos[1] = EaseSineIn(currentTime, tempPosition[1], tempPosition[1]-newPos[0], speed);
|
||||||
|
* currentTime += diffTime();
|
||||||
*
|
*
|
||||||
* A port of Robert Penner's easing equations to C (http://robertpenner.com/easing/)
|
* A port of Robert Penner's easing equations to C (http://robertpenner.com/easing/)
|
||||||
*
|
*
|
||||||
|
Loading…
Reference in New Issue
Block a user