Support KXT image file export
[textures] Added SaveKTX() [rlgl] Exposed rlGetGlTextureFormats()
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128
src/rlgl.h
128
src/rlgl.h
@ -446,9 +446,11 @@ void rlLoadExtensions(void *loader); // Load OpenGL extensions
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Vector3 rlUnproject(Vector3 source, Matrix proj, Matrix view); // Get world coordinates from screen coordinates
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// Textures data management
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unsigned int rlLoadTexture(void *data, int width, int height, int format, int mipmapCount); // Load texture in GPU
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void rlUpdateTexture(unsigned int id, int width, int height, int format, const void *data); // Update GPU texture with new data
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void rlUnloadTexture(unsigned int id);
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unsigned int rlLoadTexture(void *data, int width, int height, int format, int mipmapCount); // Load texture in GPU
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void rlUpdateTexture(unsigned int id, int width, int height, int format, const void *data); // Update GPU texture with new data
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void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType); // Get OpenGL internal formats
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void rlUnloadTexture(unsigned int id); // Unload texture from GPU memory
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void rlGenerateMipmaps(Texture2D *texture); // Generate mipmap data for selected texture
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void *rlReadTexturePixels(Texture2D texture); // Read texture pixel data
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unsigned char *rlReadScreenPixels(int width, int height); // Read screen pixel data (color buffer)
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@ -913,9 +915,6 @@ static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView); /
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#endif // defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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// Get OpenGL internal formats and data type from raylib PixelFormat
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static void GetGlFormats(int format, int *glInternalFormat, int *glFormat, int *glType);
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#if defined(GRAPHICS_API_OPENGL_11)
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static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight);
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static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight);
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@ -2015,8 +2014,8 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi
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{
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unsigned int mipSize = GetPixelDataSize(mipWidth, mipHeight, format);
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int glInternalFormat, glFormat, glType;
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GetGlFormats(format, &glInternalFormat, &glFormat, &glType);
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unsigned int glInternalFormat, glFormat, glType;
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rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType);
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TraceLog(LOG_DEBUG, "Load mipmap level %i (%i x %i), size: %i, offset: %i", i, mipWidth, mipHeight, mipSize, mipOffset);
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@ -2105,8 +2104,8 @@ void rlUpdateTexture(unsigned int id, int width, int height, int format, const v
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{
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glBindTexture(GL_TEXTURE_2D, id);
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int glInternalFormat, glFormat, glType;
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GetGlFormats(format, &glInternalFormat, &glFormat, &glType);
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unsigned int glInternalFormat, glFormat, glType;
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rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType);
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if ((glInternalFormat != -1) && (format < COMPRESSED_DXT1_RGB))
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{
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@ -2115,13 +2114,64 @@ void rlUpdateTexture(unsigned int id, int width, int height, int format, const v
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else TraceLog(LOG_WARNING, "Texture format updating not supported");
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}
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// Get OpenGL internal formats and data type from raylib PixelFormat
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void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType)
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{
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*glInternalFormat = -1;
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*glFormat = -1;
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*glType = -1;
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switch (format)
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{
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#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_21) || defined(GRAPHICS_API_OPENGL_ES2)
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// NOTE: on OpenGL ES 2.0 (WebGL), internalFormat must match format and options allowed are: GL_LUMINANCE, GL_RGB, GL_RGBA
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case UNCOMPRESSED_GRAYSCALE: *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_UNSIGNED_BYTE; break;
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case UNCOMPRESSED_GRAY_ALPHA: *glInternalFormat = GL_LUMINANCE_ALPHA; *glFormat = GL_LUMINANCE_ALPHA; *glType = GL_UNSIGNED_BYTE; break;
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case UNCOMPRESSED_R5G6B5: *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_UNSIGNED_SHORT_5_6_5; break;
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case UNCOMPRESSED_R8G8B8: *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_UNSIGNED_BYTE; break;
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case UNCOMPRESSED_R5G5B5A1: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_5_5_5_1; break;
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case UNCOMPRESSED_R4G4B4A4: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_4_4_4_4; break;
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case UNCOMPRESSED_R8G8B8A8: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_BYTE; break;
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#if !defined(GRAPHICS_API_OPENGL_11)
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case UNCOMPRESSED_R32: if (texFloatSupported) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float
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case UNCOMPRESSED_R32G32B32: if (texFloatSupported) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float
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case UNCOMPRESSED_R32G32B32A32: if (texFloatSupported) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float
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#endif
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#elif defined(GRAPHICS_API_OPENGL_33)
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case UNCOMPRESSED_GRAYSCALE: *glInternalFormat = GL_R8; *glFormat = GL_RED; *glType = GL_UNSIGNED_BYTE; break;
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case UNCOMPRESSED_GRAY_ALPHA: *glInternalFormat = GL_RG8; *glFormat = GL_RG; *glType = GL_UNSIGNED_BYTE; break;
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case UNCOMPRESSED_R5G6B5: *glInternalFormat = GL_RGB565; *glFormat = GL_RGB; *glType = GL_UNSIGNED_SHORT_5_6_5; break;
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case UNCOMPRESSED_R8G8B8: *glInternalFormat = GL_RGB8; *glFormat = GL_RGB; *glType = GL_UNSIGNED_BYTE; break;
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case UNCOMPRESSED_R5G5B5A1: *glInternalFormat = GL_RGB5_A1; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_5_5_5_1; break;
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case UNCOMPRESSED_R4G4B4A4: *glInternalFormat = GL_RGBA4; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_4_4_4_4; break;
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case UNCOMPRESSED_R8G8B8A8: *glInternalFormat = GL_RGBA8; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_BYTE; break;
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case UNCOMPRESSED_R32: if (texFloatSupported) *glInternalFormat = GL_R32F; *glFormat = GL_RED; *glType = GL_FLOAT; break;
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case UNCOMPRESSED_R32G32B32: if (texFloatSupported) *glInternalFormat = GL_RGB32F; *glFormat = GL_RGB; *glType = GL_FLOAT; break;
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case UNCOMPRESSED_R32G32B32A32: if (texFloatSupported) *glInternalFormat = GL_RGBA32F; *glFormat = GL_RGBA; *glType = GL_FLOAT; break;
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#endif
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#if !defined(GRAPHICS_API_OPENGL_11)
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case COMPRESSED_DXT1_RGB: if (texCompDXTSupported) *glInternalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
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case COMPRESSED_DXT1_RGBA: if (texCompDXTSupported) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
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case COMPRESSED_DXT3_RGBA: if (texCompDXTSupported) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
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case COMPRESSED_DXT5_RGBA: if (texCompDXTSupported) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
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case COMPRESSED_ETC1_RGB: if (texCompETC1Supported) *glInternalFormat = GL_ETC1_RGB8_OES; break; // NOTE: Requires OpenGL ES 2.0 or OpenGL 4.3
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case COMPRESSED_ETC2_RGB: if (texCompETC2Supported) *glInternalFormat = GL_COMPRESSED_RGB8_ETC2; break; // NOTE: Requires OpenGL ES 3.0 or OpenGL 4.3
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case COMPRESSED_ETC2_EAC_RGBA: if (texCompETC2Supported) *glInternalFormat = GL_COMPRESSED_RGBA8_ETC2_EAC; break; // NOTE: Requires OpenGL ES 3.0 or OpenGL 4.3
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case COMPRESSED_PVRT_RGB: if (texCompPVRTSupported) *glInternalFormat = GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG; break; // NOTE: Requires PowerVR GPU
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case COMPRESSED_PVRT_RGBA: if (texCompPVRTSupported) *glInternalFormat = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; break; // NOTE: Requires PowerVR GPU
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case COMPRESSED_ASTC_4x4_RGBA: if (texCompASTCSupported) *glInternalFormat = GL_COMPRESSED_RGBA_ASTC_4x4_KHR; break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3
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case COMPRESSED_ASTC_8x8_RGBA: if (texCompASTCSupported) *glInternalFormat = GL_COMPRESSED_RGBA_ASTC_8x8_KHR; break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3
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#endif
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default: TraceLog(LOG_WARNING, "Texture format not supported"); break;
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}
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}
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// Unload texture from GPU memory
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void rlUnloadTexture(unsigned int id)
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{
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if (id > 0) glDeleteTextures(1, &id);
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}
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// Load a texture to be used for rendering (fbo with color and depth attachments)
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RenderTexture2D rlLoadRenderTexture(int width, int height)
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{
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@ -2745,8 +2795,8 @@ void *rlReadTexturePixels(Texture2D texture)
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// GL_UNPACK_ALIGNMENT affects operations that write to OpenGL memory (glTexImage, etc.)
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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int glInternalFormat, glFormat, glType;
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GetGlFormats(texture.format, &glInternalFormat, &glFormat, &glType);
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unsigned int glInternalFormat, glFormat, glType;
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rlGetGlTextureFormats(texture.format, &glInternalFormat, &glFormat, &glType);
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unsigned int size = GetPixelDataSize(texture.width, texture.height, texture.format);
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if ((glInternalFormat != -1) && (texture.format < COMPRESSED_DXT1_RGB))
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@ -4591,58 +4641,6 @@ static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView)
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#endif //defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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// Get OpenGL internal formats and data type from raylib PixelFormat
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static void GetGlFormats(int format, int *glInternalFormat, int *glFormat, int *glType)
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{
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*glInternalFormat = -1;
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*glFormat = -1;
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*glType = -1;
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switch (format)
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{
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#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_21) || defined(GRAPHICS_API_OPENGL_ES2)
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// NOTE: on OpenGL ES 2.0 (WebGL), internalFormat must match format and options allowed are: GL_LUMINANCE, GL_RGB, GL_RGBA
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case UNCOMPRESSED_GRAYSCALE: *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_UNSIGNED_BYTE; break;
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case UNCOMPRESSED_GRAY_ALPHA: *glInternalFormat = GL_LUMINANCE_ALPHA; *glFormat = GL_LUMINANCE_ALPHA; *glType = GL_UNSIGNED_BYTE; break;
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case UNCOMPRESSED_R5G6B5: *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_UNSIGNED_SHORT_5_6_5; break;
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case UNCOMPRESSED_R8G8B8: *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_UNSIGNED_BYTE; break;
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case UNCOMPRESSED_R5G5B5A1: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_5_5_5_1; break;
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case UNCOMPRESSED_R4G4B4A4: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_4_4_4_4; break;
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case UNCOMPRESSED_R8G8B8A8: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_BYTE; break;
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#if !defined(GRAPHICS_API_OPENGL_11)
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case UNCOMPRESSED_R32: if (texFloatSupported) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float
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case UNCOMPRESSED_R32G32B32: if (texFloatSupported) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float
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case UNCOMPRESSED_R32G32B32A32: if (texFloatSupported) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float
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#endif
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#elif defined(GRAPHICS_API_OPENGL_33)
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case UNCOMPRESSED_GRAYSCALE: *glInternalFormat = GL_R8; *glFormat = GL_RED; *glType = GL_UNSIGNED_BYTE; break;
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case UNCOMPRESSED_GRAY_ALPHA: *glInternalFormat = GL_RG8; *glFormat = GL_RG; *glType = GL_UNSIGNED_BYTE; break;
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case UNCOMPRESSED_R5G6B5: *glInternalFormat = GL_RGB565; *glFormat = GL_RGB; *glType = GL_UNSIGNED_SHORT_5_6_5; break;
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case UNCOMPRESSED_R8G8B8: *glInternalFormat = GL_RGB8; *glFormat = GL_RGB; *glType = GL_UNSIGNED_BYTE; break;
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case UNCOMPRESSED_R5G5B5A1: *glInternalFormat = GL_RGB5_A1; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_5_5_5_1; break;
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case UNCOMPRESSED_R4G4B4A4: *glInternalFormat = GL_RGBA4; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_4_4_4_4; break;
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case UNCOMPRESSED_R8G8B8A8: *glInternalFormat = GL_RGBA8; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_BYTE; break;
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case UNCOMPRESSED_R32: if (texFloatSupported) *glInternalFormat = GL_R32F; *glFormat = GL_RED; *glType = GL_FLOAT; break;
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case UNCOMPRESSED_R32G32B32: if (texFloatSupported) *glInternalFormat = GL_RGB32F; *glFormat = GL_RGB; *glType = GL_FLOAT; break;
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case UNCOMPRESSED_R32G32B32A32: if (texFloatSupported) *glInternalFormat = GL_RGBA32F; *glFormat = GL_RGBA; *glType = GL_FLOAT; break;
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#endif
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#if !defined(GRAPHICS_API_OPENGL_11)
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case COMPRESSED_DXT1_RGB: if (texCompDXTSupported) *glInternalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break;
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case COMPRESSED_DXT1_RGBA: if (texCompDXTSupported) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
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case COMPRESSED_DXT3_RGBA: if (texCompDXTSupported) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
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case COMPRESSED_DXT5_RGBA: if (texCompDXTSupported) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
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case COMPRESSED_ETC1_RGB: if (texCompETC1Supported) *glInternalFormat = GL_ETC1_RGB8_OES; break; // NOTE: Requires OpenGL ES 2.0 or OpenGL 4.3
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case COMPRESSED_ETC2_RGB: if (texCompETC2Supported) *glInternalFormat = GL_COMPRESSED_RGB8_ETC2; break; // NOTE: Requires OpenGL ES 3.0 or OpenGL 4.3
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case COMPRESSED_ETC2_EAC_RGBA: if (texCompETC2Supported) *glInternalFormat = GL_COMPRESSED_RGBA8_ETC2_EAC; break; // NOTE: Requires OpenGL ES 3.0 or OpenGL 4.3
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case COMPRESSED_PVRT_RGB: if (texCompPVRTSupported) *glInternalFormat = GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG; break; // NOTE: Requires PowerVR GPU
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case COMPRESSED_PVRT_RGBA: if (texCompPVRTSupported) *glInternalFormat = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; break; // NOTE: Requires PowerVR GPU
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case COMPRESSED_ASTC_4x4_RGBA: if (texCompASTCSupported) *glInternalFormat = GL_COMPRESSED_RGBA_ASTC_4x4_KHR; break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3
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case COMPRESSED_ASTC_8x8_RGBA: if (texCompASTCSupported) *glInternalFormat = GL_COMPRESSED_RGBA_ASTC_8x8_KHR; break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3
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#endif
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default: TraceLog(LOG_WARNING, "Texture format not supported"); break;
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}
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}
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#if defined(GRAPHICS_API_OPENGL_11)
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// Mipmaps data is generated after image data
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// NOTE: Only works with RGBA (4 bytes) data!
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@ -148,6 +148,7 @@ static Image LoadPKM(const char *fileName); // Load PKM file
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#endif
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#if defined(SUPPORT_FILEFORMAT_KTX)
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static Image LoadKTX(const char *fileName); // Load KTX file
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static void SaveKTX(Image image, const char *fileName); // Save image data as KTX file
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#endif
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#if defined(SUPPORT_FILEFORMAT_PVR)
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static Image LoadPVR(const char *fileName); // Load PVR file
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@ -726,10 +727,11 @@ void ExportImage(Image image, const char *fileName)
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if (IsFileExtension(fileName, ".png")) success = stbi_write_png(fileName, image.width, image.height, 4, imgData, image.width*4);
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else if (IsFileExtension(fileName, ".bmp")) success = stbi_write_bmp(fileName, image.width, image.height, 4, imgData);
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else if (IsFileExtension(fileName, ".tga")) success = stbi_write_tga(fileName, image.width, image.height, 4, imgData);
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else if (IsFileExtension(fileName, ".jpg")) success = stbi_write_jpg(fileName, image.width, image.height, 4, imgData, 80); // Between 1 and 100
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else if (IsFileExtension(fileName, ".jpg")) success = stbi_write_jpg(fileName, image.width, image.height, 4, imgData, 80); // JPG quality: between 1 and 100
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else if (IsFileExtension(fileName, ".ktx")) SaveKTX(image, fileName);
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else if (IsFileExtension(fileName, ".raw"))
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{
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// Export raw pixel data
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// Export raw pixel data (without header)
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// NOTE: It's up to the user to track image parameters
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FILE *rawFile = fopen(fileName, "wb");
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fwrite(image.data, GetPixelDataSize(image.width, image.height, image.format), 1, rawFile);
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@ -2932,6 +2934,93 @@ static Image LoadKTX(const char *fileName)
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return image;
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}
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// Save image data as KTX file
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// NOTE: By default KTX 1.1 spec is used, 2.0 is still on draft (01Oct2018)
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static void SaveKTX(Image image, const char *fileName)
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{
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// KTX file Header (64 bytes)
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// v1.1 - https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/
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// v2.0 - http://github.khronos.org/KTX-Specification/ - still on draft, not ready for implementation
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typedef struct {
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char id[12]; // Identifier: "«KTX 11»\r\n\x1A\n" // KTX 2.0: "«KTX 22»\r\n\x1A\n"
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unsigned int endianness; // Little endian: 0x01 0x02 0x03 0x04
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unsigned int glType; // For compressed textures, glType must equal 0
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unsigned int glTypeSize; // For compressed texture data, usually 1
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unsigned int glFormat; // For compressed textures is 0
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unsigned int glInternalFormat; // Compressed internal format
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unsigned int glBaseInternalFormat; // Same as glFormat (RGB, RGBA, ALPHA...) // KTX 2.0: UInt32 vkFormat
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unsigned int width; // Texture image width in pixels
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unsigned int height; // Texture image height in pixels
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unsigned int depth; // For 2D textures is 0
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unsigned int elements; // Number of array elements, usually 0
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unsigned int faces; // Cubemap faces, for no-cubemap = 1
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unsigned int mipmapLevels; // Non-mipmapped textures = 1
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unsigned int keyValueDataSize; // Used to encode any arbitrary data... // KTX 2.0: UInt32 levelOrder - ordering of the mipmap levels, usually 0
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// KTX 2.0: UInt32 supercompressionScheme - 0 (None), 1 (Crunch CRN), 2 (Zlib DEFLATE)...
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// KTX 2.0 defines additional header elements...
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} KTXHeader;
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// NOTE: Before start of every mipmap data block, we have: unsigned int dataSize
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FILE *ktxFile = fopen(fileName, "wb");
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if (ktxFile == NULL) TraceLog(LOG_WARNING, "[%s] KTX image file could not be created", fileName);
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else
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{
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KTXHeader ktxHeader;
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// KTX identifier (v2.2)
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//unsigned char id[12] = { '«', 'K', 'T', 'X', ' ', '1', '1', '»', '\r', '\n', '\x1A', '\n' };
|
||||
//unsigned char id[12] = { 0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A };
|
||||
|
||||
// Get the image header
|
||||
strcpy(ktxHeader.id, "«KTX 11»\r\n\x1A\n"); // KTX 1.1 signature
|
||||
ktxHeader.endianness = 0;
|
||||
ktxHeader.glType = 0; // Obtained from image.format
|
||||
ktxHeader.glTypeSize = 1;
|
||||
ktxHeader.glFormat = 0; // Obtained from image.format
|
||||
ktxHeader.glInternalFormat = 0; // Obtained from image.format
|
||||
ktxHeader.glBaseInternalFormat = 0;
|
||||
ktxHeader.width = image.width;
|
||||
ktxHeader.height = image.height;
|
||||
ktxHeader.depth = 0;
|
||||
ktxHeader.elements = 0;
|
||||
ktxHeader.faces = 1;
|
||||
ktxHeader.mipmapLevels = image.mipmaps; // If it was 0, it means mipmaps should be generated on loading (not for compressed formats)
|
||||
ktxHeader.keyValueDataSize = 0; // No extra data after the header
|
||||
|
||||
rlGetGlTextureFormats(image.format, &ktxHeader.glInternalFormat, &ktxHeader.glFormat, &ktxHeader.glType); // rlgl module function
|
||||
ktxHeader.glBaseInternalFormat = ktxHeader.glFormat; // KTX 1.1 only
|
||||
|
||||
// NOTE: We can save into a .ktx all PixelFormats supported by raylib, including compressed formats like DXT, ETC or ASTC
|
||||
|
||||
if (ktxHeader.glFormat == -1) TraceLog(LOG_WARNING, "Image format not supported for KTX export.");
|
||||
else
|
||||
{
|
||||
fwrite(&ktxHeader, 1, sizeof(KTXHeader), ktxFile);
|
||||
|
||||
int width = image.width;
|
||||
int height = image.height;
|
||||
int dataOffset = 0;
|
||||
|
||||
// Save all mipmaps data
|
||||
for (int i = 0; i < image.mipmaps; i++)
|
||||
{
|
||||
unsigned int dataSize = GetPixelDataSize(width, height, image.format);
|
||||
fwrite(&dataSize, 1, sizeof(unsigned int), ktxFile);
|
||||
fwrite(image.data + dataOffset, 1, dataSize, ktxFile);
|
||||
|
||||
width /= 2;
|
||||
height /= 2;
|
||||
dataOffset += dataSize;
|
||||
}
|
||||
}
|
||||
|
||||
fclose(ktxFile); // Close file pointer
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(SUPPORT_FILEFORMAT_PVR)
|
||||
|
Loading…
Reference in New Issue
Block a user