Update raylib_api.* by CI
This commit is contained in:
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@ -3763,8 +3763,8 @@
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]
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},
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{
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"name": "IsShaderReady",
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"description": "Check if a shader is ready",
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"name": "IsShaderValid",
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"description": "Check if a shader is valid (loaded on GPU)",
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"returnType": "bool",
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"params": [
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{
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@ -6919,8 +6919,8 @@
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"returnType": "Image"
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},
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{
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"name": "IsImageReady",
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"description": "Check if an image is ready",
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"name": "IsImageValid",
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"description": "Check if an image is valid (data and parameters)",
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"returnType": "bool",
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"params": [
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{
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@ -8383,8 +8383,8 @@
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]
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},
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{
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"name": "IsTextureReady",
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"description": "Check if a texture is ready",
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"name": "IsTextureValid",
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"description": "Check if a texture is valid (loaded in GPU)",
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"returnType": "bool",
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"params": [
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{
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@ -8405,8 +8405,8 @@
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]
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},
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{
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"name": "IsRenderTextureReady",
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"description": "Check if a render texture is ready",
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"name": "IsRenderTextureValid",
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"description": "Check if a render texture is valid (loaded in GPU)",
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"returnType": "bool",
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"params": [
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{
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@ -9000,8 +9000,8 @@
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]
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},
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{
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"name": "IsFontReady",
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"description": "Check if a font is ready",
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"name": "IsFontValid",
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"description": "Check if a font is valid (font data loaded, WARNING: GPU texture not checked)",
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"returnType": "bool",
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"params": [
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{
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@ -10292,8 +10292,8 @@
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]
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},
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{
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"name": "IsModelReady",
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"description": "Check if a model is ready",
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"name": "IsModelValid",
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"description": "Check if a model is valid (loaded in GPU, VAO/VBOs)",
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"returnType": "bool",
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"params": [
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{
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@ -10979,8 +10979,8 @@
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"returnType": "Material"
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},
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{
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"name": "IsMaterialReady",
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"description": "Check if a material is ready",
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"name": "IsMaterialValid",
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"description": "Check if a material is valid (shader assigned, map textures loaded in GPU)",
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"returnType": "bool",
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"params": [
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{
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@ -11354,8 +11354,8 @@
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]
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},
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{
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"name": "IsWaveReady",
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"description": "Checks if wave data is ready",
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"name": "IsWaveValid",
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"description": "Checks if wave data is valid (data loaded and parameters)",
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"returnType": "bool",
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"params": [
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{
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@ -11398,8 +11398,8 @@
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]
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},
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{
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"name": "IsSoundReady",
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"description": "Checks if a sound is ready",
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"name": "IsSoundValid",
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"description": "Checks if a sound is valid (data loaded and buffers initialized)",
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"returnType": "bool",
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"params": [
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{
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@ -11696,8 +11696,8 @@
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]
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},
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{
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"name": "IsMusicReady",
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"description": "Checks if a music stream is ready",
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"name": "IsMusicValid",
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"description": "Checks if a music stream is valid (context and buffers initialized)",
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"returnType": "bool",
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"params": [
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{
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@ -11885,8 +11885,8 @@
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]
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},
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{
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"name": "IsAudioStreamReady",
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"description": "Checks if an audio stream is ready",
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"name": "IsAudioStreamValid",
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"description": "Checks if an audio stream is valid (buffers initialized)",
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"returnType": "bool",
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"params": [
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{
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@ -3589,8 +3589,8 @@ return {
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}
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},
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{
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name = "IsShaderReady",
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description = "Check if a shader is ready",
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name = "IsShaderValid",
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description = "Check if a shader is valid (loaded on GPU)",
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returnType = "bool",
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params = {
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{type = "Shader", name = "shader"}
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@ -5401,8 +5401,8 @@ return {
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returnType = "Image"
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},
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{
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name = "IsImageReady",
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description = "Check if an image is ready",
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name = "IsImageValid",
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description = "Check if an image is valid (data and parameters)",
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returnType = "bool",
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params = {
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{type = "Image", name = "image"}
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@ -6166,8 +6166,8 @@ return {
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}
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},
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{
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name = "IsTextureReady",
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description = "Check if a texture is ready",
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name = "IsTextureValid",
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description = "Check if a texture is valid (loaded in GPU)",
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returnType = "bool",
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params = {
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{type = "Texture2D", name = "texture"}
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@ -6182,8 +6182,8 @@ return {
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}
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},
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{
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name = "IsRenderTextureReady",
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description = "Check if a render texture is ready",
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name = "IsRenderTextureValid",
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description = "Check if a render texture is valid (loaded in GPU)",
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returnType = "bool",
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params = {
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{type = "RenderTexture2D", name = "target"}
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@ -6513,8 +6513,8 @@ return {
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}
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},
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{
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name = "IsFontReady",
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description = "Check if a font is ready",
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name = "IsFontValid",
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description = "Check if a font is valid (font data loaded, WARNING: GPU texture not checked)",
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returnType = "bool",
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params = {
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{type = "Font", name = "font"}
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@ -7193,8 +7193,8 @@ return {
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}
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},
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{
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name = "IsModelReady",
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description = "Check if a model is ready",
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name = "IsModelValid",
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description = "Check if a model is valid (loaded in GPU, VAO/VBOs)",
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returnType = "bool",
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params = {
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{type = "Model", name = "model"}
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@ -7547,8 +7547,8 @@ return {
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returnType = "Material"
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},
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{
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name = "IsMaterialReady",
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description = "Check if a material is ready",
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name = "IsMaterialValid",
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description = "Check if a material is valid (shader assigned, map textures loaded in GPU)",
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returnType = "bool",
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params = {
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{type = "Material", name = "material"}
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@ -7766,8 +7766,8 @@ return {
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}
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},
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{
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name = "IsWaveReady",
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description = "Checks if wave data is ready",
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name = "IsWaveValid",
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description = "Checks if wave data is valid (data loaded and parameters)",
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returnType = "bool",
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params = {
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{type = "Wave", name = "wave"}
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@ -7798,8 +7798,8 @@ return {
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}
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},
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{
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name = "IsSoundReady",
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description = "Checks if a sound is ready",
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name = "IsSoundValid",
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description = "Checks if a sound is valid (data loaded and buffers initialized)",
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returnType = "bool",
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params = {
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{type = "Sound", name = "sound"}
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@ -7988,8 +7988,8 @@ return {
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}
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},
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{
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name = "IsMusicReady",
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description = "Checks if a music stream is ready",
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name = "IsMusicValid",
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description = "Checks if a music stream is valid (context and buffers initialized)",
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returnType = "bool",
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params = {
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{type = "Music", name = "music"}
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@ -8114,8 +8114,8 @@ return {
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}
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},
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{
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name = "IsAudioStreamReady",
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description = "Checks if an audio stream is ready",
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name = "IsAudioStreamValid",
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description = "Checks if an audio stream is valid (buffers initialized)",
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returnType = "bool",
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params = {
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{type = "AudioStream", name = "stream"}
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@ -1378,10 +1378,10 @@ Function 075: LoadShaderFromMemory() (2 input parameters)
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Description: Load shader from code strings and bind default locations
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Param[1]: vsCode (type: const char *)
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Param[2]: fsCode (type: const char *)
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Function 076: IsShaderReady() (1 input parameters)
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Name: IsShaderReady
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Function 076: IsShaderValid() (1 input parameters)
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Name: IsShaderValid
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Return type: bool
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Description: Check if a shader is ready
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Description: Check if a shader is valid (loaded on GPU)
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Param[1]: shader (type: Shader)
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Function 077: GetShaderLocation() (2 input parameters)
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Name: GetShaderLocation
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@ -2674,10 +2674,10 @@ Function 279: LoadImageFromScreen() (0 input parameters)
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Return type: Image
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Description: Load image from screen buffer and (screenshot)
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No input parameters
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Function 280: IsImageReady() (1 input parameters)
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Name: IsImageReady
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Function 280: IsImageValid() (1 input parameters)
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Name: IsImageValid
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Return type: bool
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Description: Check if an image is ready
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Description: Check if an image is valid (data and parameters)
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Param[1]: image (type: Image)
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Function 281: UnloadImage() (1 input parameters)
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Name: UnloadImage
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@ -3211,20 +3211,20 @@ Function 355: LoadRenderTexture() (2 input parameters)
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Description: Load texture for rendering (framebuffer)
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Param[1]: width (type: int)
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Param[2]: height (type: int)
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Function 356: IsTextureReady() (1 input parameters)
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Name: IsTextureReady
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Function 356: IsTextureValid() (1 input parameters)
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Name: IsTextureValid
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Return type: bool
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Description: Check if a texture is ready
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Description: Check if a texture is valid (loaded in GPU)
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Param[1]: texture (type: Texture2D)
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Function 357: UnloadTexture() (1 input parameters)
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Name: UnloadTexture
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Return type: void
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Description: Unload texture from GPU memory (VRAM)
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Param[1]: texture (type: Texture2D)
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Function 358: IsRenderTextureReady() (1 input parameters)
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Name: IsRenderTextureReady
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Function 358: IsRenderTextureValid() (1 input parameters)
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Name: IsRenderTextureValid
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Return type: bool
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Description: Check if a render texture is ready
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Description: Check if a render texture is valid (loaded in GPU)
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Param[1]: target (type: RenderTexture2D)
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Function 359: UnloadRenderTexture() (1 input parameters)
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Name: UnloadRenderTexture
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@ -3450,10 +3450,10 @@ Function 392: LoadFontFromMemory() (6 input parameters)
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Param[4]: fontSize (type: int)
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Param[5]: codepoints (type: int *)
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Param[6]: codepointCount (type: int)
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Function 393: IsFontReady() (1 input parameters)
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Name: IsFontReady
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Function 393: IsFontValid() (1 input parameters)
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Name: IsFontValid
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Return type: bool
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Description: Check if a font is ready
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Description: Check if a font is valid (font data loaded, WARNING: GPU texture not checked)
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Param[1]: font (type: Font)
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Function 394: LoadFontData() (6 input parameters)
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Name: LoadFontData
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@ -3926,10 +3926,10 @@ Function 460: LoadModelFromMesh() (1 input parameters)
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Return type: Model
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Description: Load model from generated mesh (default material)
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Param[1]: mesh (type: Mesh)
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Function 461: IsModelReady() (1 input parameters)
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Name: IsModelReady
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Function 461: IsModelValid() (1 input parameters)
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Name: IsModelValid
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Return type: bool
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Description: Check if a model is ready
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Description: Check if a model is valid (loaded in GPU, VAO/VBOs)
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Param[1]: model (type: Model)
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Function 462: UnloadModel() (1 input parameters)
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Name: UnloadModel
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@ -4178,10 +4178,10 @@ Function 495: LoadMaterialDefault() (0 input parameters)
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Return type: Material
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Description: Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
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No input parameters
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Function 496: IsMaterialReady() (1 input parameters)
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Name: IsMaterialReady
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Function 496: IsMaterialValid() (1 input parameters)
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Name: IsMaterialValid
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Return type: bool
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Description: Check if a material is ready
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Description: Check if a material is valid (shader assigned, map textures loaded in GPU)
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Param[1]: material (type: Material)
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Function 497: UnloadMaterial() (1 input parameters)
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Name: UnloadMaterial
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@ -4334,10 +4334,10 @@ Function 520: LoadWaveFromMemory() (3 input parameters)
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Param[1]: fileType (type: const char *)
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Param[2]: fileData (type: const unsigned char *)
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Param[3]: dataSize (type: int)
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Function 521: IsWaveReady() (1 input parameters)
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Name: IsWaveReady
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Function 521: IsWaveValid() (1 input parameters)
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Name: IsWaveValid
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Return type: bool
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Description: Checks if wave data is ready
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Description: Checks if wave data is valid (data loaded and parameters)
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Param[1]: wave (type: Wave)
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Function 522: LoadSound() (1 input parameters)
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Name: LoadSound
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@ -4354,10 +4354,10 @@ Function 524: LoadSoundAlias() (1 input parameters)
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Return type: Sound
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Description: Create a new sound that shares the same sample data as the source sound, does not own the sound data
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Param[1]: source (type: Sound)
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Function 525: IsSoundReady() (1 input parameters)
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Name: IsSoundReady
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Function 525: IsSoundValid() (1 input parameters)
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Name: IsSoundValid
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Return type: bool
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Description: Checks if a sound is ready
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Description: Checks if a sound is valid (data loaded and buffers initialized)
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Param[1]: sound (type: Sound)
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Function 526: UpdateSound() (3 input parameters)
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Name: UpdateSound
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@ -4478,10 +4478,10 @@ Function 546: LoadMusicStreamFromMemory() (3 input parameters)
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Param[1]: fileType (type: const char *)
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Param[2]: data (type: const unsigned char *)
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Param[3]: dataSize (type: int)
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Function 547: IsMusicReady() (1 input parameters)
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Name: IsMusicReady
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Function 547: IsMusicValid() (1 input parameters)
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Name: IsMusicValid
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Return type: bool
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Description: Checks if a music stream is ready
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Description: Checks if a music stream is valid (context and buffers initialized)
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Param[1]: music (type: Music)
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Function 548: UnloadMusicStream() (1 input parameters)
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Name: UnloadMusicStream
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@ -4559,10 +4559,10 @@ Function 561: LoadAudioStream() (3 input parameters)
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Param[1]: sampleRate (type: unsigned int)
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Param[2]: sampleSize (type: unsigned int)
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Param[3]: channels (type: unsigned int)
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Function 562: IsAudioStreamReady() (1 input parameters)
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Name: IsAudioStreamReady
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Function 562: IsAudioStreamValid() (1 input parameters)
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Name: IsAudioStreamValid
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Return type: bool
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Description: Checks if an audio stream is ready
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Description: Checks if an audio stream is valid (buffers initialized)
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Param[1]: stream (type: AudioStream)
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Function 563: UnloadAudioStream() (1 input parameters)
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Name: UnloadAudioStream
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@ -871,7 +871,7 @@
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<Param type="const char *" name="vsCode" desc="" />
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<Param type="const char *" name="fsCode" desc="" />
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</Function>
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<Function name="IsShaderReady" retType="bool" paramCount="1" desc="Check if a shader is ready">
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<Function name="IsShaderValid" retType="bool" paramCount="1" desc="Check if a shader is valid (loaded on GPU)">
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<Param type="Shader" name="shader" desc="" />
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</Function>
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<Function name="GetShaderLocation" retType="int" paramCount="2" desc="Get shader uniform location">
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@ -1727,7 +1727,7 @@
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</Function>
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<Function name="LoadImageFromScreen" retType="Image" paramCount="0" desc="Load image from screen buffer and (screenshot)">
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</Function>
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<Function name="IsImageReady" retType="bool" paramCount="1" desc="Check if an image is ready">
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<Function name="IsImageValid" retType="bool" paramCount="1" desc="Check if an image is valid (data and parameters)">
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<Param type="Image" name="image" desc="" />
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</Function>
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<Function name="UnloadImage" retType="void" paramCount="1" desc="Unload image from CPU memory (RAM)">
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@ -2112,13 +2112,13 @@
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<Param type="int" name="width" desc="" />
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<Param type="int" name="height" desc="" />
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</Function>
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<Function name="IsTextureReady" retType="bool" paramCount="1" desc="Check if a texture is ready">
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<Function name="IsTextureValid" retType="bool" paramCount="1" desc="Check if a texture is valid (loaded in GPU)">
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<Param type="Texture2D" name="texture" desc="" />
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</Function>
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<Function name="UnloadTexture" retType="void" paramCount="1" desc="Unload texture from GPU memory (VRAM)">
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<Param type="Texture2D" name="texture" desc="" />
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</Function>
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<Function name="IsRenderTextureReady" retType="bool" paramCount="1" desc="Check if a render texture is ready">
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<Function name="IsRenderTextureValid" retType="bool" paramCount="1" desc="Check if a render texture is valid (loaded in GPU)">
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<Param type="RenderTexture2D" name="target" desc="" />
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</Function>
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<Function name="UnloadRenderTexture" retType="void" paramCount="1" desc="Unload render texture from GPU memory (VRAM)">
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@ -2276,7 +2276,7 @@
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<Param type="int *" name="codepoints" desc="" />
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<Param type="int" name="codepointCount" desc="" />
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</Function>
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<Function name="IsFontReady" retType="bool" paramCount="1" desc="Check if a font is ready">
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<Function name="IsFontValid" retType="bool" paramCount="1" desc="Check if a font is valid (font data loaded, WARNING: GPU texture not checked)">
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<Param type="Font" name="font" desc="" />
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</Function>
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<Function name="LoadFontData" retType="GlyphInfo *" paramCount="6" desc="Load font data for further use">
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@ -2616,7 +2616,7 @@
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<Function name="LoadModelFromMesh" retType="Model" paramCount="1" desc="Load model from generated mesh (default material)">
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<Param type="Mesh" name="mesh" desc="" />
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</Function>
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<Function name="IsModelReady" retType="bool" paramCount="1" desc="Check if a model is ready">
|
||||
<Function name="IsModelValid" retType="bool" paramCount="1" desc="Check if a model is valid (loaded in GPU, VAO/VBOs)">
|
||||
<Param type="Model" name="model" desc="" />
|
||||
</Function>
|
||||
<Function name="UnloadModel" retType="void" paramCount="1" desc="Unload model (including meshes) from memory (RAM and/or VRAM)">
|
||||
@ -2797,7 +2797,7 @@
|
||||
</Function>
|
||||
<Function name="LoadMaterialDefault" retType="Material" paramCount="0" desc="Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)">
|
||||
</Function>
|
||||
<Function name="IsMaterialReady" retType="bool" paramCount="1" desc="Check if a material is ready">
|
||||
<Function name="IsMaterialValid" retType="bool" paramCount="1" desc="Check if a material is valid (shader assigned, map textures loaded in GPU)">
|
||||
<Param type="Material" name="material" desc="" />
|
||||
</Function>
|
||||
<Function name="UnloadMaterial" retType="void" paramCount="1" desc="Unload material from GPU memory (VRAM)">
|
||||
@ -2899,7 +2899,7 @@
|
||||
<Param type="const unsigned char *" name="fileData" desc="" />
|
||||
<Param type="int" name="dataSize" desc="" />
|
||||
</Function>
|
||||
<Function name="IsWaveReady" retType="bool" paramCount="1" desc="Checks if wave data is ready">
|
||||
<Function name="IsWaveValid" retType="bool" paramCount="1" desc="Checks if wave data is valid (data loaded and parameters)">
|
||||
<Param type="Wave" name="wave" desc="" />
|
||||
</Function>
|
||||
<Function name="LoadSound" retType="Sound" paramCount="1" desc="Load sound from file">
|
||||
@ -2911,7 +2911,7 @@
|
||||
<Function name="LoadSoundAlias" retType="Sound" paramCount="1" desc="Create a new sound that shares the same sample data as the source sound, does not own the sound data">
|
||||
<Param type="Sound" name="source" desc="" />
|
||||
</Function>
|
||||
<Function name="IsSoundReady" retType="bool" paramCount="1" desc="Checks if a sound is ready">
|
||||
<Function name="IsSoundValid" retType="bool" paramCount="1" desc="Checks if a sound is valid (data loaded and buffers initialized)">
|
||||
<Param type="Sound" name="sound" desc="" />
|
||||
</Function>
|
||||
<Function name="UpdateSound" retType="void" paramCount="3" desc="Update sound buffer with new data">
|
||||
@ -2991,7 +2991,7 @@
|
||||
<Param type="const unsigned char *" name="data" desc="" />
|
||||
<Param type="int" name="dataSize" desc="" />
|
||||
</Function>
|
||||
<Function name="IsMusicReady" retType="bool" paramCount="1" desc="Checks if a music stream is ready">
|
||||
<Function name="IsMusicValid" retType="bool" paramCount="1" desc="Checks if a music stream is valid (context and buffers initialized)">
|
||||
<Param type="Music" name="music" desc="" />
|
||||
</Function>
|
||||
<Function name="UnloadMusicStream" retType="void" paramCount="1" desc="Unload music stream">
|
||||
@ -3042,7 +3042,7 @@
|
||||
<Param type="unsigned int" name="sampleSize" desc="" />
|
||||
<Param type="unsigned int" name="channels" desc="" />
|
||||
</Function>
|
||||
<Function name="IsAudioStreamReady" retType="bool" paramCount="1" desc="Checks if an audio stream is ready">
|
||||
<Function name="IsAudioStreamValid" retType="bool" paramCount="1" desc="Checks if an audio stream is valid (buffers initialized)">
|
||||
<Param type="AudioStream" name="stream" desc="" />
|
||||
</Function>
|
||||
<Function name="UnloadAudioStream" retType="void" paramCount="1" desc="Unload audio stream and free memory">
|
||||
|
Loading…
Reference in New Issue
Block a user