Merge branch 'master' of https://github.com/raysan5/raylib
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commit
d55527953a
@ -71,7 +71,7 @@ cmake_dependent_option(SUPPORT_FILEFORMAT_QOI "Support loading QOI as textures"
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cmake_dependent_option(SUPPORT_FILEFORMAT_PSD "Support loading PSD as textures" ${OFF} CUSTOMIZE_BUILD OFF)
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cmake_dependent_option(SUPPORT_FILEFORMAT_PKM "Support loading PKM as textures" ${OFF} CUSTOMIZE_BUILD OFF)
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cmake_dependent_option(SUPPORT_FILEFORMAT_PVR "Support loading PVR as textures" ${OFF} CUSTOMIZE_BUILD OFF)
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cmake_dependent_option(SUPPORT_FILEFORMAT_SVG "Support loading SVG as textures" ON CUSTOMIZE_BUILD ON)
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cmake_dependent_option(SUPPORT_FILEFORMAT_SVG "Support loading SVG as textures" ${OFF} CUSTOMIZE_BUILD OFF)
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# rtext.c
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cmake_dependent_option(SUPPORT_FILEFORMAT_FNT "Support loading fonts in FNT format" ON CUSTOMIZE_BUILD ON)
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@ -2,7 +2,7 @@
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**raylib is a simple and easy-to-use library to enjoy videogames programming.**
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raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's specially well suited for prototyping, tooling, graphical applications, embedded systems and education.
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raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's especially well suited for prototyping, tooling, graphical applications, embedded systems and education.
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*NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan-programmers way.*
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@ -6,6 +6,7 @@ pub fn addRaylib(b: *std.Build, target: std.zig.CrossTarget, optimize: std.built
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"-std=gnu99",
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"-D_GNU_SOURCE",
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"-DGL_SILENCE_DEPRECATION=199309L",
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"-fno-sanitize=undefined", // https://github.com/raysan5/raylib/issues/1891
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};
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const raylib = b.addStaticLibrary(.{
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