REVIEWED: LoadDroppedFiles(), fixed issues

This commit is contained in:
Ray 2022-06-17 12:06:58 +02:00
parent a6e31cadbd
commit d4f60f8303

View File

@ -3221,21 +3221,8 @@ FilePathList LoadDroppedFiles(void)
{
FilePathList files = { 0 };
if (CORE.Window.dropFileCount > 0)
{
files.count = CORE.Window.dropFileCount;
files.paths = (char **)RL_CALLOC(files.count, sizeof(char *));
for (int i = 0; i < files.count; i++)
{
files.paths[i] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
strcpy(files.paths[i], CORE.Window.dropFilepaths[i]);
}
// WARNING: We reset drop file count after loading the stored paths,
// despite internally GLFW probably keeps the pointers until next drop
CORE.Window.dropFileCount = 0;
}
files.count = CORE.Window.dropFileCount;
files.paths = CORE.Window.dropFilepaths;
return files;
}
@ -3243,11 +3230,16 @@ FilePathList LoadDroppedFiles(void)
// Unload dropped filepaths
void UnloadDroppedFiles(FilePathList files)
{
// WARNING: files pointers are the same as internal ones
if (files.count > 0)
{
for (int i = 0; i < files.count; i++) RL_FREE(files.paths[i]);
RL_FREE(files.paths);
CORE.Window.dropFileCount = 0;
CORE.Window.dropFilepaths = NULL;
}
}
@ -5583,12 +5575,28 @@ static void CursorEnterCallback(GLFWwindow *window, int enter)
}
// GLFW3 Window Drop Callback, runs when drop files into window
// NOTE: Paths are stored in dynamic memory for further retrieval
// Everytime new files are dropped, old ones are discarded
static void WindowDropCallback(GLFWwindow *window, int count, const char **paths)
{
CORE.Window.dropFilepaths = paths;
// In case previous dropped filepaths have not been freed, we free them
if (CORE.Window.dropFileCount > 0)
{
for (int i = 0; i < CORE.Window.dropFileCount; i++) RL_FREE(CORE.Window.dropFilepaths[i]);
RL_FREE(CORE.Window.dropFilepaths);
CORE.Window.dropFileCount = 0;
CORE.Window.dropFilepaths = NULL;
}
// WARNING: Paths are freed by GLFW when the callback returns, we must keep an internal copy
CORE.Window.dropFileCount = count;
CORE.Window.dropFilepaths = (char **)RL_CALLOC(CORE.Window.dropFileCount, sizeof(char *));
for (int i = 0; i < CORE.Window.dropFileCount; i++)
{
CORE.Window.dropFilepaths[i] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
strcpy(CORE.Window.dropFilepaths[i], paths[i]);
}
}
#endif