diff --git a/examples/physac/physics_demo.c b/examples/physac/physics_demo.c index 273b9931..d417efec 100644 --- a/examples/physac/physics_demo.c +++ b/examples/physac/physics_demo.c @@ -17,6 +17,7 @@ #include "raylib.h" #define PHYSAC_IMPLEMENTATION +#define PHYSAC_NO_THREADS #include "physac.h" int main() @@ -54,6 +55,8 @@ int main() // Update //---------------------------------------------------------------------------------- // Delay initialization of variables due to physics reset async + RunPhysicsStep(); + if (needsReset) { floor = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight }, 500, 100, 10); @@ -61,6 +64,8 @@ int main() circle = CreatePhysicsBodyCircle((Vector2){ screenWidth/2, screenHeight/2 }, 45, 10); circle->enabled = false; + + needsReset = false; } // Reset physics input @@ -134,4 +139,3 @@ int main() return 0; } - diff --git a/examples/physac/physics_friction.c b/examples/physac/physics_friction.c index b4cc571d..99491eeb 100644 --- a/examples/physac/physics_friction.c +++ b/examples/physac/physics_friction.c @@ -17,6 +17,7 @@ #include "raylib.h" #define PHYSAC_IMPLEMENTATION +#define PHYSAC_NO_THREADS #include "physac.h" int main() @@ -71,6 +72,8 @@ int main() { // Update //---------------------------------------------------------------------------------- + RunPhysicsStep(); + if (IsKeyPressed('R')) // Reset physics input { // Reset dynamic physics bodies position, velocity and rotation @@ -141,4 +144,3 @@ int main() return 0; } - diff --git a/examples/physac/physics_movement.c b/examples/physac/physics_movement.c index 3ca69671..4c4f259f 100644 --- a/examples/physac/physics_movement.c +++ b/examples/physac/physics_movement.c @@ -17,6 +17,7 @@ #include "raylib.h" #define PHYSAC_IMPLEMENTATION +#define PHYSAC_NO_THREADS #include "physac.h" #define VELOCITY 0.5f @@ -64,6 +65,8 @@ int main() { // Update //---------------------------------------------------------------------------------- + RunPhysicsStep(); + if (IsKeyPressed('R')) // Reset physics input { // Reset movement physics body position, velocity and rotation @@ -127,4 +130,3 @@ int main() return 0; } - diff --git a/examples/physac/physics_restitution.c b/examples/physac/physics_restitution.c index 8e26c93f..d2ec49db 100644 --- a/examples/physac/physics_restitution.c +++ b/examples/physac/physics_restitution.c @@ -17,6 +17,7 @@ #include "raylib.h" #define PHYSAC_IMPLEMENTATION +#define PHYSAC_NO_THREADS #include "physac.h" int main() @@ -57,6 +58,8 @@ int main() { // Update //---------------------------------------------------------------------------------- + RunPhysicsStep(); + if (IsKeyPressed('R')) // Reset physics input { // Reset circles physics bodies position and velocity @@ -120,4 +123,3 @@ int main() return 0; } - diff --git a/examples/physac/physics_shatter.c b/examples/physac/physics_shatter.c index e34d6cec..17f9bfc2 100644 --- a/examples/physac/physics_shatter.c +++ b/examples/physac/physics_shatter.c @@ -17,7 +17,8 @@ #include "raylib.h" #define PHYSAC_IMPLEMENTATION -#include "physac.h" +#define PHYSAC_NO_THREADS +#include "physac.h" int main() { @@ -48,12 +49,15 @@ int main() while (!WindowShouldClose()) // Detect window close button or ESC key { // Update + RunPhysicsStep(); + //---------------------------------------------------------------------------------- // Delay initialization of variables due to physics reset asynchronous if (needsReset) { // Create random polygon physics body to shatter CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10); + needsReset = false; } if (IsKeyPressed('R')) // Reset physics input @@ -118,4 +122,3 @@ int main() return 0; } - diff --git a/src/physac.h b/src/physac.h index 6b78fcc6..38789a6d 100644 --- a/src/physac.h +++ b/src/physac.h @@ -196,6 +196,7 @@ extern "C" { // Prevents name mangling of fun // Module Functions Declaration //---------------------------------------------------------------------------------- PHYSACDEF void InitPhysics(void); // Initializes physics values, pointers and creates physics loop thread +PHYSACDEF void RunPhysicsStep(void); // Run physics step, to be used if PHYSICS_NO_THREADS is set in your main loop PHYSACDEF bool IsPhysicsEnabled(void); // Returns true if physics thread is currently enabled PHYSACDEF void SetPhysicsGravity(float x, float y); // Sets physics global gravity force PHYSACDEF PhysicsBody CreatePhysicsBodyCircle(Vector2 pos, float radius, float density); // Creates a new circle physics body with generic parameters @@ -245,19 +246,18 @@ PHYSACDEF void ClosePhysics(void); #endif // Time management functionality +#include // Required for: time(), clock_gettime() #if defined(_WIN32) // Functions required to query time on Windows int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount); int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency); - #include #elif defined(__linux__) #if _POSIX_C_SOURCE < 199309L #undef _POSIX_C_SOURCE #define _POSIX_C_SOURCE 199309L // Required for CLOCK_MONOTONIC if compiled with c99 without gnu ext. #endif #include // Required for: timespec - #include // Required for: clock_gettime() -#elif defined(__APPLE__) // macOS also defines __MACH__ +#elif defined(__APPLE__) // macOS also defines __MACH__ #include // Required for: mach_absolute_time() #endif @@ -356,7 +356,10 @@ PHYSACDEF void InitPhysics(void) // Create physics thread using POSIXS thread libraries pthread_create(&physicsThreadId, NULL, &PhysicsLoop, NULL); #endif - + + // Initialize high resolution timer + InitTimer(); + #if defined(PHYSAC_DEBUG) printf("[PHYSAC] physics module initialized successfully\n"); #endif @@ -1010,33 +1013,10 @@ static void *PhysicsLoop(void *arg) physicsThreadEnabled = true; accumulator = 0; - // Initialize high resolution timer - InitTimer(); - // Physics update loop while (physicsThreadEnabled) { - // Calculate current time - currentTime = GetCurrentTime(); - - // Calculate current delta time - deltaTime = currentTime - startTime; - - // Store the time elapsed since the last frame began - accumulator += deltaTime; - - // Clamp accumulator to max time step to avoid bad performance - MathClamp(&accumulator, 0.0, PHYSAC_MAX_TIMESTEP); - - // Fixed time stepping loop - while (accumulator >= PHYSAC_DESIRED_DELTATIME) - { - PhysicsStep(); - accumulator -= deltaTime; - } - - // Record the starting of this frame - startTime = currentTime; + RunPhysicsStep(); } // Unitialize physics manifolds dynamic memory allocations @@ -1160,6 +1140,32 @@ static void PhysicsStep(void) } } +// Wrapper to ensure PhysicsStep is run with at a fixed time step +PHYSACDEF void RunPhysicsStep(void) +{ + // Calculate current time + currentTime = GetCurrentTime(); + + // Calculate current delta time + deltaTime = currentTime - startTime; + + // Store the time elapsed since the last frame began + accumulator += deltaTime; + + // Clamp accumulator to max time step to avoid bad performance + MathClamp(&accumulator, 0.0, PHYSAC_MAX_TIMESTEP); + + // Fixed time stepping loop + while (accumulator >= PHYSAC_DESIRED_DELTATIME) + { + PhysicsStep(); + accumulator -= deltaTime; + } + + // Record the starting of this frame + startTime = currentTime; +} + // Finds a valid index for a new manifold initialization static int FindAvailableManifoldIndex() { @@ -2048,4 +2054,4 @@ static inline Vector2 Mat2MultiplyVector2(Mat2 matrix, Vector2 vector) return (Vector2){ matrix.m00*vector.x + matrix.m01*vector.y, matrix.m10*vector.x + matrix.m11*vector.y }; } -#endif // PHYSAC_IMPLEMENTATION \ No newline at end of file +#endif // PHYSAC_IMPLEMENTATION