Initialize (reset) input global state #2360

This commit is contained in:
Ray 2022-04-24 11:02:50 +02:00
parent 233cf3970c
commit d433de7efa
1 changed files with 4 additions and 3 deletions

View File

@ -179,7 +179,7 @@
#include <stdlib.h> // Required for: srand(), rand(), atexit()
#include <stdio.h> // Required for: sprintf() [Used in OpenURL()]
#include <string.h> // Required for: strrchr(), strcmp(), strlen()
#include <string.h> // Required for: strrchr(), strcmp(), strlen(), memset()
#include <time.h> // Required for: time() [Used in InitTimer()]
#include <math.h> // Required for: tan() [Used in BeginMode3D()], atan2f() [Used in LoadVrStereoConfig()]
@ -754,8 +754,9 @@ void InitWindow(int width, int height, const char *title)
#endif
if ((title != NULL) && (title[0] != 0)) CORE.Window.title = title;
// Initialize required global values different than 0
// Initialize global input state
memset(&CORE.Input, 0, sizeof(CORE.Input));
CORE.Input.Keyboard.exitKey = KEY_ESCAPE;
CORE.Input.Mouse.scale = (Vector2){ 1.0f, 1.0f };
CORE.Input.Mouse.cursor = MOUSE_CURSOR_ARROW;