rlgl.h: glint64 did not exist before OpenGL 3.2 (#4284)
Compilation breaks on rlgl.h for early OpenGL versions. Glint64 did not exist on those versions (< OpenGL 3.2)
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@ -4414,14 +4414,14 @@ void rlUpdateShaderBuffer(unsigned int id, const void *data, unsigned int dataSi
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// Get SSBO buffer size
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unsigned int rlGetShaderBufferSize(unsigned int id)
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{
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GLint64 size = 0;
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#if defined(GRAPHICS_API_OPENGL_43)
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GLint64 size = 0;
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, id);
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glGetBufferParameteri64v(GL_SHADER_STORAGE_BUFFER, GL_BUFFER_SIZE, &size);
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#endif
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return (size > 0)? (unsigned int)size : 0;
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#else
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return 0;
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#endif
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}
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// Read SSBO buffer data (GPU->CPU)
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