Added Gestures System for Android and Web
This commit is contained in:
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7d2318c167
commit
ceb7325727
316
src/core.c
316
src/core.c
@ -158,22 +158,6 @@ static struct android_poll_source *source; // Android events polling source
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static int ident, events;
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static int ident, events;
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static bool windowReady = false; // Used to detect display initialization
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static bool windowReady = false; // Used to detect display initialization
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// Gestures detection variables
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static float tapTouchX, tapTouchY;
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static int64_t lastTapTime = 0;
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static float lastTapX = 0, lastTapY = 0;
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static bool touchTap = false;
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static bool doubleTap = false;
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static bool drag = false;
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static int stdVector[MAX_TOUCH_POINTS];
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static int indexPosition = 0;
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const AInputEvent* eventDrag;
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static int32_t touchId;
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const int32_t DOUBLE_TAP_TIMEOUT = 300*1000000;
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const int32_t DOUBLE_TAP_SLOP = 100;
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const int32_t TAP_TIMEOUT = 180*1000000;
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const int32_t TOUCH_SLOP = 8;
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#elif defined(PLATFORM_RPI)
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#elif defined(PLATFORM_RPI)
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static EGL_DISPMANX_WINDOW_T nativeWindow; // Native window (graphic device)
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static EGL_DISPMANX_WINDOW_T nativeWindow; // Native window (graphic device)
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@ -241,11 +225,6 @@ static int exitKey = KEY_ESCAPE; // Default exit key (ESC)
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static int lastKeyPressed = -1;
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static int lastKeyPressed = -1;
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#endif
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#endif
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#if defined(PLATFORM_ANDROID)
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static float touchX; // Touch position X
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static float touchY; // Touch position Y
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#endif
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static double currentTime, previousTime; // Used to track timmings
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static double currentTime, previousTime; // Used to track timmings
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static double updateTime, drawTime; // Time measures for update and draw
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static double updateTime, drawTime; // Time measures for update and draw
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static double frameTime; // Time measure for one frame
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static double frameTime; // Time measure for one frame
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@ -276,6 +255,17 @@ extern void UnloadDefaultFont(void); // [Module: text] Unloads defaul
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extern void UpdateMusicStream(void); // [Module: audio] Updates buffers for music streaming
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extern void UpdateMusicStream(void); // [Module: audio] Updates buffers for music streaming
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extern Vector2 GetRawPosition(void);
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extern void ResetGestures(void);
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#if defined(PLATFORM_ANDROID)
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extern void InitAndroidGestures(struct android_app *app);
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#endif
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#if defined(PLATFORM_WEB)
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extern void InitWebGestures(void);
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#endif
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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// Module specific Functions Declaration
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@ -313,8 +303,7 @@ static void TakeScreenshot(void);
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#endif
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#endif
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#if defined(PLATFORM_ANDROID)
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#if defined(PLATFORM_ANDROID)
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static int32_t InputCallback(struct android_app *app, AInputEvent *event); // Process Android activity input events
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static void AndroidCommandCallback(struct android_app *app, int32_t cmd); // Process Android activity lifecycle commands
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static void CommandCallback(struct android_app *app, int32_t cmd); // Process Android activity lifecycle commands
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#endif
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#endif
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static void ProcessCamera(Camera *camera, Vector3 *playerPosition);
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static void ProcessCamera(Camera *camera, Vector3 *playerPosition);
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@ -350,6 +339,11 @@ void InitWindow(int width, int height, const char *title)
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InitKeyboard(); // Keyboard init
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InitKeyboard(); // Keyboard init
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InitGamepad(); // Gamepad init
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InitGamepad(); // Gamepad init
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#endif
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#endif
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#if defined(PLATFORM_WEB)
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InitWebGestures(); // Init touch input events for web
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#endif
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mousePosition.x = screenWidth/2;
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mousePosition.x = screenWidth/2;
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mousePosition.y = screenHeight/2;
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mousePosition.y = screenHeight/2;
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@ -401,8 +395,9 @@ void InitWindow(int width, int height, struct android_app *state)
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//AConfiguration_getScreenLong(app->config);
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//AConfiguration_getScreenLong(app->config);
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//state->userData = &engine;
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//state->userData = &engine;
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app->onAppCmd = CommandCallback;
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app->onAppCmd = AndroidCommandCallback;
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app->onInputEvent = InputCallback;
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InitAndroidGestures(app);
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InitAssetManager(app->activity->assetManager);
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InitAssetManager(app->activity->assetManager);
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@ -557,6 +552,11 @@ void EndDrawing(void)
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if (enabledPostpro) rlglDrawPostpro(); // Draw postprocessing effect (shader)
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if (enabledPostpro) rlglDrawPostpro(); // Draw postprocessing effect (shader)
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SwapBuffers(); // Copy back buffer to front buffer
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SwapBuffers(); // Copy back buffer to front buffer
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB)
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ResetGestures();
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#endif
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PollInputEvents(); // Poll user events
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PollInputEvents(); // Poll user events
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UpdateMusicStream(); // NOTE: Function checks if music is enabled
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UpdateMusicStream(); // NOTE: Function checks if music is enabled
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@ -1053,63 +1053,37 @@ bool IsGamepadButtonUp(int gamepad, int button)
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#endif
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#endif
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#if defined(PLATFORM_ANDROID)
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#if defined(PLATFORM_ANDROID)
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bool IsScreenTouched(void)
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{
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return touchTap;
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}
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bool IsDoubleTap(void)
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{
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if (doubleTap) TraceLog(INFO, "DOUBLE TAP gesture detected");
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return doubleTap;
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}
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bool IsDragGesture(void)
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{
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return drag;
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}
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// Returns touch position X
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// Returns touch position X
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int GetTouchX(void)
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int GetTouchX(void)
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{
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{
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return (int)touchX;
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return (int)GetRawPosition().x;
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}
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}
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// Returns touch position Y
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// Returns touch position Y
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int GetTouchY(void)
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int GetTouchY(void)
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{
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{
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return (int)touchY;
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return (int)GetRawPosition().y;
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}
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}
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// Returns touch position XY
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// Returns touch position XY
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Vector2 GetTouchPosition(void)
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Vector2 GetTouchPosition(void)
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{
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{
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Vector2 position = { touchX, touchY };
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Vector2 position = GetRawPosition();
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if ((screenWidth > displayWidth) || (screenHeight > displayHeight))
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{
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// TODO: Seems to work ok but... review!
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position.x = position.x*((float)screenWidth / (float)(displayWidth - renderOffsetX)) - renderOffsetX/2;
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position.y = position.y*((float)screenHeight / (float)(displayHeight - renderOffsetY)) - renderOffsetY/2;
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}
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else
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{
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position.x = position.x*((float)renderWidth / (float)displayWidth) - renderOffsetX/2;
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position.y = position.y*((float)renderHeight / (float)displayHeight) - renderOffsetY/2;
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}
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return position;
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return position;
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}
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}
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/*bool GetPointer(Vector2 *dragPositions)
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{
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//static int stdVector[MAX_TOUCH_POINTS];
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//static int indexPosition = 0;
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//if (indexPosition == 0) return false;
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Vector2 vec_pointers_[];
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//eventDrag
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int32_t iIndex = FindIndex( eventDrag, vec_pointers_[0] );
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if (iIndex == -1) return false;
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float x = AMotionEvent_getX(eventDrag, iIndex);
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float y = AMotionEvent_getY(eventDrag, iIndex);
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*dragPositions = Vector2( x, y );
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return true;
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}*/
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#endif
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#endif
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// Set postprocessing shader
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// Set postprocessing shader
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@ -1499,209 +1473,8 @@ static void WindowIconifyCallback(GLFWwindow* window, int iconified)
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#endif
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#endif
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#if defined(PLATFORM_ANDROID)
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#if defined(PLATFORM_ANDROID)
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// Android: Process activity input events
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static int32_t InputCallback(struct android_app *app, AInputEvent *event)
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{
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int type = AInputEvent_getType(event);
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//int32_t key = 0;
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if (type == AINPUT_EVENT_TYPE_MOTION)
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{
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// Detect TOUCH position
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if ((screenWidth > displayWidth) || (screenHeight > displayHeight))
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{
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// TODO: Seems to work ok but... review!
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touchX = AMotionEvent_getX(event, 0) * ((float)screenWidth / (float)(displayWidth - renderOffsetX)) - renderOffsetX/2;
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touchY = AMotionEvent_getY(event, 0) * ((float)screenHeight / (float)(displayHeight - renderOffsetY)) - renderOffsetY/2;
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}
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else
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{
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touchX = AMotionEvent_getX(event, 0) * ((float)renderWidth / (float)displayWidth) - renderOffsetX/2;
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touchY = AMotionEvent_getY(event, 0) * ((float)renderHeight / (float)displayHeight) - renderOffsetY/2;
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}
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// Detect TAP event
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/*
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if (AMotionEvent_getPointerCount(event) > 1 )
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{
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// Only support single touch
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return false;
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}
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*/
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int32_t action = AMotionEvent_getAction(event);
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unsigned int flags = action & AMOTION_EVENT_ACTION_MASK;
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switch (flags)
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{
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case AMOTION_EVENT_ACTION_DOWN:
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{
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touchId = AMotionEvent_getPointerId(event, 0);
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tapTouchX = AMotionEvent_getX(event, 0);
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tapTouchY = AMotionEvent_getY(event, 0);
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} break;
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case AMOTION_EVENT_ACTION_UP:
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{
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int64_t eventTime = AMotionEvent_getEventTime(event);
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int64_t downTime = AMotionEvent_getDownTime(event);
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if (eventTime - downTime <= TAP_TIMEOUT)
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{
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if (touchId == AMotionEvent_getPointerId(event, 0))
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{
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float x = AMotionEvent_getX(event, 0) - tapTouchX;
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float y = AMotionEvent_getY(event, 0) - tapTouchY;
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float densityFactor = 1.0f;
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if ( x*x + y*y < TOUCH_SLOP*TOUCH_SLOP * densityFactor)
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{
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// TAP Detected
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touchTap = true;
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}
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}
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}
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break;
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}
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}
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//float AMotionEvent_getX(event, size_t pointer_index);
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//int32_t AMotionEvent_getButtonState(event); // Pressed buttons
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//int32_t AMotionEvent_getPointerId(event, size_t pointer_index);
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//size_t pointerCount = AMotionEvent_getPointerCount(event);
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//float AMotionEvent_getPressure(const AInputEvent *motion_event, size_t pointer_index); // 0 to 1
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//float AMotionEvent_getSize(const AInputEvent *motion_event, size_t pointer_index); // Pressed area
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// Detect DOUBLE TAP event
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bool tapDetected = touchTap;
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switch (flags)
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{
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case AMOTION_EVENT_ACTION_DOWN:
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{
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int64_t eventTime = AMotionEvent_getEventTime(event);
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if (eventTime - lastTapTime <= DOUBLE_TAP_TIMEOUT)
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{
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float x = AMotionEvent_getX(event, 0) - lastTapX;
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float y = AMotionEvent_getY(event, 0) - lastTapY;
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float densityFactor = 1.0f;
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if ((x*x + y*y) < (DOUBLE_TAP_SLOP*DOUBLE_TAP_SLOP*densityFactor))
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{
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// Doubletap detected
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doubleTap = true;
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}
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}
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} break;
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case AMOTION_EVENT_ACTION_UP:
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{
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if (tapDetected)
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{
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lastTapTime = AMotionEvent_getEventTime(event);
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lastTapX = AMotionEvent_getX(event, 0);
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lastTapY = AMotionEvent_getY(event, 0);
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}
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} break;
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}
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// Detect DRAG event
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//int32_t action = AMotionEvent_getAction(event);
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int32_t index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
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//uint32_t flags = action & AMOTION_EVENT_ACTION_MASK;
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//event_ = event;
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int32_t count = AMotionEvent_getPointerCount(event);
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switch (flags)
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{
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case AMOTION_EVENT_ACTION_DOWN:
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{
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stdVector[indexPosition] = AMotionEvent_getPointerId(event, 0);
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indexPosition++;
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TraceLog(INFO, "ACTION_DOWN");
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//ret = GESTURE_STATE_START;
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} break;
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case AMOTION_EVENT_ACTION_POINTER_DOWN:
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{
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stdVector[indexPosition] = AMotionEvent_getPointerId(event, index);
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indexPosition++;
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TraceLog(INFO, "ACTION_POINTER_DOWN");
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} break;
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case AMOTION_EVENT_ACTION_UP:
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{
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//int value = stdVector[indexPosition];
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indexPosition--;
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//ret = GESTURE_STATE_END;
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TraceLog(INFO, "ACTION_UP");
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} break;
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case AMOTION_EVENT_ACTION_POINTER_UP:
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{
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int32_t releasedPointerId = AMotionEvent_getPointerId(event, index);
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int i = 0;
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for (i = 0; i < MAX_TOUCH_POINTS; i++)
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{
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if (stdVector[i] == releasedPointerId)
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{
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for (int k = i; k < indexPosition - 1; k++)
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{
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stdVector[k] = stdVector[k + 1];
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}
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//indexPosition--;
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indexPosition = 0;
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break;
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}
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}
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if (i <= 1)
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{
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// Reset pinch or drag
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//if (count == 2) //ret = GESTURE_STATE_START;
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}
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TraceLog(INFO, "ACTION_POINTER_UP");
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} break;
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case AMOTION_EVENT_ACTION_MOVE:
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{
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if (count == 1)
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{
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//TraceLog(INFO, "DRAG gesture detected");
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drag = true; //ret = GESTURE_STATE_MOVE;
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}
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else break;
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TraceLog(INFO, "ACTION_MOVE");
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} break;
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case AMOTION_EVENT_ACTION_CANCEL: break;
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default: break;
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}
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//--------------------------------------------------------------------
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return 1;
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}
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else if (type == AINPUT_EVENT_TYPE_KEY)
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{
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//key = AKeyEvent_getKeyCode(event);
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//int32_t AKeyEvent_getMetaState(event);
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}
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return 0;
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}
|
|
||||||
|
|
||||||
// Android: Process activity lifecycle commands
|
// Android: Process activity lifecycle commands
|
||||||
static void CommandCallback(struct android_app *app, int32_t cmd)
|
static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
|
||||||
{
|
{
|
||||||
switch (cmd)
|
switch (cmd)
|
||||||
{
|
{
|
||||||
@ -1905,11 +1678,6 @@ static void PollInputEvents(void)
|
|||||||
|
|
||||||
// TODO: Check virtual keyboard (?)
|
// TODO: Check virtual keyboard (?)
|
||||||
|
|
||||||
// Reset touch events
|
|
||||||
touchTap = false;
|
|
||||||
doubleTap = false;
|
|
||||||
drag = false;
|
|
||||||
|
|
||||||
// Poll Events (registered events)
|
// Poll Events (registered events)
|
||||||
// TODO: Enable/disable activityMinimized to block activity if minimized
|
// TODO: Enable/disable activityMinimized to block activity if minimized
|
||||||
//while ((ident = ALooper_pollAll(activityMinimized ? 0 : -1, NULL, &events,(void**)&source)) >= 0)
|
//while ((ident = ALooper_pollAll(activityMinimized ? 0 : -1, NULL, &events,(void**)&source)) >= 0)
|
||||||
@ -2397,6 +2165,7 @@ static void LogoAnimation(void)
|
|||||||
// Process desired camera mode and controls
|
// Process desired camera mode and controls
|
||||||
static void ProcessCamera(Camera *camera, Vector3 *playerPosition)
|
static void ProcessCamera(Camera *camera, Vector3 *playerPosition)
|
||||||
{
|
{
|
||||||
|
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) || defined(PLATFORM_RPI)
|
||||||
// Mouse movement detection
|
// Mouse movement detection
|
||||||
if (cameraMode != CAMERA_FREE)
|
if (cameraMode != CAMERA_FREE)
|
||||||
{
|
{
|
||||||
@ -2647,4 +2416,5 @@ static void ProcessCamera(Camera *camera, Vector3 *playerPosition)
|
|||||||
} break;
|
} break;
|
||||||
default: break;
|
default: break;
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
636
src/gestures.c
Normal file
636
src/gestures.c
Normal file
@ -0,0 +1,636 @@
|
|||||||
|
/**********************************************************************************************
|
||||||
|
*
|
||||||
|
* raylib.gestures
|
||||||
|
*
|
||||||
|
* Gestures Detection and Usage Functions Definitions
|
||||||
|
*
|
||||||
|
* Copyright (c) 2015 Marc Palau and Ramon Santamaria
|
||||||
|
*
|
||||||
|
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||||
|
* will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose, including commercial
|
||||||
|
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||||
|
* wrote the original software. If you use this software in a product, an acknowledgment
|
||||||
|
* in the product documentation would be appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||||
|
* as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*
|
||||||
|
**********************************************************************************************/
|
||||||
|
|
||||||
|
#include "raylib.h"
|
||||||
|
#include "raymath.h"
|
||||||
|
#include "utils.h"
|
||||||
|
|
||||||
|
#include <stdlib.h> // malloc(), free()
|
||||||
|
#include <stdio.h> // printf(), fprintf()
|
||||||
|
#include <math.h> // Used for ...
|
||||||
|
#include <time.h>
|
||||||
|
|
||||||
|
#if defined(PLATFORM_ANDROID)
|
||||||
|
#include <jni.h> // Java native interface
|
||||||
|
#include <android/sensor.h> // Android sensors functions
|
||||||
|
#include <android/window.h> // Defines AWINDOW_FLAG_FULLSCREEN and others
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(PLATFORM_WEB)
|
||||||
|
#include <emscripten/emscripten.h>
|
||||||
|
#include <emscripten/emscripten/html5.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Defines and Macros
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
#define FORCE_TO_SWIPE 20
|
||||||
|
#define TAP_TIMEOUT 300
|
||||||
|
|
||||||
|
#define MAX_TOUCH_POINTS 4
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
TYPE_MOTIONLESS,
|
||||||
|
TYPE_DRAG,
|
||||||
|
TYPE_DUAL_INPUT
|
||||||
|
} GestureType;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
UP,
|
||||||
|
DOWN,
|
||||||
|
MOVE
|
||||||
|
} ActionType;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
ActionType action;
|
||||||
|
int pointCount;
|
||||||
|
int pointerId[MAX_TOUCH_POINTS];
|
||||||
|
Vector2 position[MAX_TOUCH_POINTS];
|
||||||
|
} GestureEvent;
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Global Variables Definition
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// typedef
|
||||||
|
static GestureType gestureType = TYPE_MOTIONLESS;
|
||||||
|
|
||||||
|
// Gestures detection variables
|
||||||
|
static int32_t touchId;
|
||||||
|
|
||||||
|
// Event
|
||||||
|
static int64_t eventTime = 0;
|
||||||
|
|
||||||
|
// Tap
|
||||||
|
// Our initial press position on tap
|
||||||
|
static Vector2 initialTapPosition = { 0, 0 };
|
||||||
|
|
||||||
|
// Double tap
|
||||||
|
// If we are double tapping or not
|
||||||
|
static bool doubleTapping = false;
|
||||||
|
// If we recently made a tap
|
||||||
|
static bool untap = false;
|
||||||
|
|
||||||
|
// Drag
|
||||||
|
// Our initial press position on drag
|
||||||
|
static Vector2 initialDragPosition = { 0, 0 };
|
||||||
|
// Position that will compare itself with the mouse one
|
||||||
|
static Vector2 endDragPosition = { 0, 0 };
|
||||||
|
// Position of the last event detection
|
||||||
|
static Vector2 lastDragPosition = { 0, 0 };
|
||||||
|
// The total drag vector
|
||||||
|
static Vector2 dragVector = { 0, 0 };
|
||||||
|
// The distance traveled dragging
|
||||||
|
static float magnitude = 0;
|
||||||
|
// The angle direction of the drag
|
||||||
|
static float angle = 0;
|
||||||
|
// A magnitude to calculate how fast we did the drag ( pixels per frame )
|
||||||
|
static float intensity = 0;
|
||||||
|
// Time that have passed while dragging
|
||||||
|
static int draggingTimeCounter = 0;
|
||||||
|
|
||||||
|
// Pinch
|
||||||
|
// First initial pinch position
|
||||||
|
static Vector2 firstInitialPinchPosition = { 0, 0 };
|
||||||
|
// Second initial pinch position
|
||||||
|
static Vector2 secondInitialPinchPosition = { 0, 0 };
|
||||||
|
// First end pinch position
|
||||||
|
static Vector2 firstEndPinchPosition = { 0, 0 };
|
||||||
|
// Second end pinch position
|
||||||
|
static Vector2 secondEndPinchPosition = { 0, 0 };
|
||||||
|
// Delta Displacement
|
||||||
|
static float pinchDelta = 0;
|
||||||
|
|
||||||
|
// Detected gesture
|
||||||
|
static int currentGesture = GESTURE_NONE;
|
||||||
|
|
||||||
|
static float touchX, touchY;
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Module specific Functions Declaration
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
extern void ProcessMotionEvent(GestureEvent event);
|
||||||
|
extern void ResetGestures(void);
|
||||||
|
extern Vector2 GetRawPosition(void);
|
||||||
|
|
||||||
|
static float CalculateAngle(Vector2 initialPosition, Vector2 actualPosition, float magnitude);
|
||||||
|
static float OnPinch();
|
||||||
|
static void SetDualInput(GestureEvent event);
|
||||||
|
static float Distance(Vector2 v1, Vector2 v2);
|
||||||
|
static float DotProduct(Vector2 v1, Vector2 v2);
|
||||||
|
static int GetCurrentTime();
|
||||||
|
|
||||||
|
#if defined(PLATFORM_WEB)
|
||||||
|
static EM_BOOL EmscriptenInputCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(PLATFORM_ANDROID)
|
||||||
|
static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Module Functions Definition
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Returns tap position XY
|
||||||
|
extern Vector2 GetRawPosition(void)
|
||||||
|
{
|
||||||
|
Vector2 position = { touchX, touchY };
|
||||||
|
|
||||||
|
return position;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if a gesture have been detected
|
||||||
|
bool IsGestureDetected(void)
|
||||||
|
{
|
||||||
|
if (currentGesture == GESTURE_DRAG) TraceLog(INFO, "DRAG");
|
||||||
|
else if (currentGesture == GESTURE_TAP) TraceLog(INFO, "TAP");
|
||||||
|
else if (currentGesture == GESTURE_DOUBLETAP) TraceLog(INFO, "DOUBLE");
|
||||||
|
else if (currentGesture == GESTURE_HOLD) TraceLog(INFO, "HOLD");
|
||||||
|
else if (currentGesture == GESTURE_SWIPE_RIGHT) TraceLog(INFO, "RIGHT");
|
||||||
|
else if (currentGesture == GESTURE_SWIPE_UP) TraceLog(INFO, "UP");
|
||||||
|
else if (currentGesture == GESTURE_SWIPE_LEFT) TraceLog(INFO, "LEFT");
|
||||||
|
else if (currentGesture == GESTURE_SWIPE_DOWN) TraceLog(INFO, "DOWN");
|
||||||
|
else if (currentGesture == GESTURE_PINCH_IN) TraceLog(INFO, "PINCH IN");
|
||||||
|
else if (currentGesture == GESTURE_PINCH_OUT) TraceLog(INFO, "PINCH OUT");
|
||||||
|
|
||||||
|
if (currentGesture != GESTURE_NONE) return false;
|
||||||
|
else return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check gesture type
|
||||||
|
int GetGestureType(void)
|
||||||
|
{
|
||||||
|
return currentGesture;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get drag intensity (pixels per frame)
|
||||||
|
float GetDragIntensity(void)
|
||||||
|
{
|
||||||
|
return intensity;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get drag angle
|
||||||
|
// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
|
||||||
|
float GetDragAngle(void)
|
||||||
|
{
|
||||||
|
return angle;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get drag vector (between initial and final position)
|
||||||
|
Vector2 GetDragVector(void)
|
||||||
|
{
|
||||||
|
return dragVector;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Hold time measured in frames
|
||||||
|
int GetHoldDuration(void)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get magnitude between two pinch points
|
||||||
|
float GetPinchDelta(void)
|
||||||
|
{
|
||||||
|
return pinchDelta;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get angle beween two pinch points
|
||||||
|
// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
|
||||||
|
float GetPinchAngle(void)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
extern void ResetGestures(void)
|
||||||
|
{
|
||||||
|
if (currentGesture != GESTURE_HOLD) currentGesture = GESTURE_NONE;
|
||||||
|
}
|
||||||
|
|
||||||
|
#if defined(PLATFORM_WEB)
|
||||||
|
extern void InitWebGestures(void)
|
||||||
|
{
|
||||||
|
/*
|
||||||
|
emscripten_set_touchstart_callback("#canvas", data, 0, Emscripten_HandleTouch);
|
||||||
|
emscripten_set_touchend_callback("#canvas", data, 0, Emscripten_HandleTouch);
|
||||||
|
emscripten_set_touchmove_callback("#canvas", data, 0, Emscripten_HandleTouch);
|
||||||
|
emscripten_set_touchcancel_callback("#canvas", data, 0, Emscripten_HandleTouch);
|
||||||
|
*/
|
||||||
|
|
||||||
|
//emscripten_set_touchstart_callback(0, NULL, 1, Emscripten_HandleTouch);
|
||||||
|
|
||||||
|
emscripten_set_touchstart_callback("#canvas", NULL, 1, EmscriptenInputCallback);
|
||||||
|
emscripten_set_touchend_callback("#canvas", NULL, 1, EmscriptenInputCallback);
|
||||||
|
emscripten_set_touchmove_callback("#canvas", NULL, 1, EmscriptenInputCallback);
|
||||||
|
emscripten_set_touchcancel_callback("#canvas", NULL, 1, EmscriptenInputCallback);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(PLATFORM_ANDROID)
|
||||||
|
extern void InitAndroidGestures(struct android_app *app)
|
||||||
|
{
|
||||||
|
app->onInputEvent = AndroidInputCallback;
|
||||||
|
|
||||||
|
// TODO: Receive frameBuffer data: displayWidth/displayHeight, renderWidth/renderHeight, screenWidth/screenHeight
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Module specific Functions Definition
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
extern void ProcessMotionEvent(GestureEvent event)
|
||||||
|
{
|
||||||
|
// Resets
|
||||||
|
dragVector = (Vector2){ 0, 0 };
|
||||||
|
pinchDelta = 0;
|
||||||
|
|
||||||
|
switch (gestureType)
|
||||||
|
{
|
||||||
|
case TYPE_MOTIONLESS: // Detect TAP, DOUBLE_TAP and HOLD events
|
||||||
|
{
|
||||||
|
if (event.action == DOWN)
|
||||||
|
{
|
||||||
|
if (event.pointCount > 1) SetDualInput(event);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Set the press position
|
||||||
|
initialTapPosition = event.position[0];
|
||||||
|
|
||||||
|
// If too much time have passed, we reset the double tap
|
||||||
|
if (GetCurrentTime() - eventTime > TAP_TIMEOUT) untap = false;
|
||||||
|
|
||||||
|
// If we are in time, we detect the double tap
|
||||||
|
if (untap) doubleTapping = true;
|
||||||
|
|
||||||
|
// Update our event time
|
||||||
|
eventTime = GetCurrentTime();
|
||||||
|
|
||||||
|
// Set hold
|
||||||
|
currentGesture = GESTURE_HOLD;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (event.action == UP)
|
||||||
|
{
|
||||||
|
// Detect that we are tapping instead of holding
|
||||||
|
if (GetCurrentTime() - eventTime < TAP_TIMEOUT)
|
||||||
|
{
|
||||||
|
if (doubleTapping)
|
||||||
|
{
|
||||||
|
// If we tapped before we define it as double tap
|
||||||
|
currentGesture = GESTURE_DOUBLETAP;
|
||||||
|
untap = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Simple tap
|
||||||
|
currentGesture = GESTURE_TAP;
|
||||||
|
untap = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else currentGesture = GESTURE_NONE;
|
||||||
|
|
||||||
|
// Tap finished
|
||||||
|
doubleTapping = false;
|
||||||
|
// Update our event time
|
||||||
|
eventTime = GetCurrentTime();
|
||||||
|
}
|
||||||
|
// Begin dragging
|
||||||
|
else if (event.action == MOVE)
|
||||||
|
{
|
||||||
|
if (event.pointCount > 1) SetDualInput(event);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Set the drag starting position
|
||||||
|
initialDragPosition = initialTapPosition;
|
||||||
|
endDragPosition = initialDragPosition;
|
||||||
|
|
||||||
|
// Initialize drag
|
||||||
|
draggingTimeCounter = 0;
|
||||||
|
gestureType = TYPE_DRAG;
|
||||||
|
currentGesture = GESTURE_NONE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} break;
|
||||||
|
case TYPE_DRAG: // Detect DRAG and SWIPE events
|
||||||
|
{
|
||||||
|
// end of the drag
|
||||||
|
if (event.action == UP)
|
||||||
|
{
|
||||||
|
// Return Swipe if we have enough sensitivity
|
||||||
|
if (intensity > FORCE_TO_SWIPE)
|
||||||
|
{
|
||||||
|
if (angle < 30 || angle > 330) currentGesture = GESTURE_SWIPE_RIGHT; // Right
|
||||||
|
else if (angle > 60 && angle < 120) currentGesture = GESTURE_SWIPE_UP; // Up
|
||||||
|
else if (angle > 150 && angle < 210) currentGesture = GESTURE_SWIPE_LEFT; // Left
|
||||||
|
else if (angle > 240 && angle < 300) currentGesture = GESTURE_SWIPE_DOWN; // Down
|
||||||
|
}
|
||||||
|
|
||||||
|
magnitude = 0;
|
||||||
|
angle = 0;
|
||||||
|
intensity = 0;
|
||||||
|
|
||||||
|
gestureType = TYPE_MOTIONLESS;
|
||||||
|
}
|
||||||
|
// Update while we are dragging
|
||||||
|
else if (event.action == MOVE)
|
||||||
|
{
|
||||||
|
if (event.pointCount > 1) SetDualInput(event);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
lastDragPosition = endDragPosition;
|
||||||
|
|
||||||
|
endDragPosition = GetRawPosition();
|
||||||
|
|
||||||
|
//endDragPosition.x = AMotionEvent_getX(event, 0);
|
||||||
|
//endDragPosition.y = AMotionEvent_getY(event, 0);
|
||||||
|
|
||||||
|
// Calculate attributes
|
||||||
|
dragVector = (Vector2){ endDragPosition.x - lastDragPosition.x, endDragPosition.y - lastDragPosition.y };
|
||||||
|
magnitude = sqrt(pow(endDragPosition.x - initialDragPosition.x, 2) + pow(endDragPosition.y - initialDragPosition.y, 2));
|
||||||
|
angle = CalculateAngle(initialDragPosition, endDragPosition, magnitude);
|
||||||
|
intensity = magnitude / (float)draggingTimeCounter;
|
||||||
|
|
||||||
|
currentGesture = GESTURE_DRAG;
|
||||||
|
draggingTimeCounter++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} break;
|
||||||
|
case TYPE_DUAL_INPUT:
|
||||||
|
{
|
||||||
|
if (event.action == UP)
|
||||||
|
{
|
||||||
|
if (event.pointCount == 1)
|
||||||
|
{
|
||||||
|
// Set the drag starting position
|
||||||
|
initialTapPosition = event.position[0];
|
||||||
|
}
|
||||||
|
gestureType = TYPE_MOTIONLESS;
|
||||||
|
}
|
||||||
|
else if (event.action == MOVE)
|
||||||
|
{
|
||||||
|
// Adapt the ending position of the inputs
|
||||||
|
firstEndPinchPosition = event.position[0];
|
||||||
|
secondEndPinchPosition = event.position[1];
|
||||||
|
|
||||||
|
// If there is no more than two inputs
|
||||||
|
if (event.pointCount == 2)
|
||||||
|
{
|
||||||
|
// Detect pinch delta
|
||||||
|
pinchDelta = OnPinch();
|
||||||
|
|
||||||
|
// Pinch gesture resolution
|
||||||
|
if (pinchDelta != 0)
|
||||||
|
{
|
||||||
|
if (pinchDelta > 0) currentGesture = GESTURE_PINCH_IN;
|
||||||
|
else currentGesture = GESTURE_PINCH_OUT;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Set the drag starting position
|
||||||
|
initialTapPosition = event.position[0];
|
||||||
|
|
||||||
|
gestureType = TYPE_MOTIONLESS;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Readapt the initial position of the inputs
|
||||||
|
firstInitialPinchPosition = firstEndPinchPosition;
|
||||||
|
secondInitialPinchPosition = secondEndPinchPosition;
|
||||||
|
}
|
||||||
|
} break;
|
||||||
|
}
|
||||||
|
//--------------------------------------------------------------------
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static float CalculateAngle(Vector2 initialPosition, Vector2 actualPosition, float magnitude)
|
||||||
|
{
|
||||||
|
float angle;
|
||||||
|
|
||||||
|
// Calculate arcsinus of the movement ( Our sinus is (actualPosition.y - initialPosition.y) / magnitude)
|
||||||
|
angle = asin((actualPosition.y - initialPosition.y) / magnitude);
|
||||||
|
angle *= RAD2DEG;
|
||||||
|
|
||||||
|
// Calculate angle depending on the sector
|
||||||
|
if (actualPosition.x - initialPosition.x >= 0)
|
||||||
|
{
|
||||||
|
// Sector 4
|
||||||
|
if (actualPosition.y - initialPosition.y >= 0)
|
||||||
|
{
|
||||||
|
angle *= -1;
|
||||||
|
angle += 360;
|
||||||
|
}
|
||||||
|
// Sector 1
|
||||||
|
else
|
||||||
|
{
|
||||||
|
angle *= -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Sector 3
|
||||||
|
if (actualPosition.y - initialPosition.y >= 0)
|
||||||
|
{
|
||||||
|
angle += 180;
|
||||||
|
}
|
||||||
|
// Sector 2
|
||||||
|
else
|
||||||
|
{
|
||||||
|
angle *= -1;
|
||||||
|
angle = 180 - angle;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return angle;
|
||||||
|
}
|
||||||
|
|
||||||
|
static float OnPinch()
|
||||||
|
{
|
||||||
|
// Calculate distances
|
||||||
|
float initialDistance = Distance(firstInitialPinchPosition, secondInitialPinchPosition);
|
||||||
|
float endDistance = Distance(firstEndPinchPosition, secondEndPinchPosition);
|
||||||
|
|
||||||
|
// Calculate Vectors
|
||||||
|
Vector2 firstTouchVector = { firstEndPinchPosition.x - firstInitialPinchPosition.x, firstEndPinchPosition.y - firstInitialPinchPosition.y };
|
||||||
|
Vector2 secondTouchVector = { secondEndPinchPosition.x - secondInitialPinchPosition.x, secondEndPinchPosition.y - secondInitialPinchPosition.y };
|
||||||
|
|
||||||
|
// Detect the pinch gesture
|
||||||
|
// Calculate Distances
|
||||||
|
if (DotProduct(firstTouchVector, secondTouchVector) < -0.5) return initialDistance - endDistance;
|
||||||
|
else return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void SetDualInput(GestureEvent event)
|
||||||
|
{
|
||||||
|
initialDragPosition = (Vector2){ 0, 0 };
|
||||||
|
endDragPosition = (Vector2){ 0, 0 };
|
||||||
|
lastDragPosition = (Vector2){ 0, 0 };
|
||||||
|
|
||||||
|
// Initialize positions
|
||||||
|
firstInitialPinchPosition = event.position[0];
|
||||||
|
secondInitialPinchPosition = event.position[1];
|
||||||
|
|
||||||
|
firstEndPinchPosition = firstInitialPinchPosition;
|
||||||
|
secondEndPinchPosition = secondInitialPinchPosition;
|
||||||
|
|
||||||
|
// Resets
|
||||||
|
magnitude = 0;
|
||||||
|
angle = 0;
|
||||||
|
intensity = 0;
|
||||||
|
|
||||||
|
gestureType = TYPE_DUAL_INPUT;
|
||||||
|
}
|
||||||
|
|
||||||
|
static float Distance(Vector2 v1, Vector2 v2)
|
||||||
|
{
|
||||||
|
float result;
|
||||||
|
|
||||||
|
float dx = v2.x - v1.x;
|
||||||
|
float dy = v2.y - v1.y;
|
||||||
|
|
||||||
|
result = sqrt(dx*dx + dy*dy);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
static float DotProduct(Vector2 v1, Vector2 v2)
|
||||||
|
{
|
||||||
|
float result;
|
||||||
|
|
||||||
|
float v1Module = sqrt(v1.x*v1.x + v1.y*v1.y);
|
||||||
|
float v2Module = sqrt(v2.x*v2.x + v2.y*v2.y);
|
||||||
|
|
||||||
|
Vector2 v1Normalized = { v1.x / v1Module, v1.y / v1Module };
|
||||||
|
Vector2 v2Normalized = { v2.x / v2Module, v2.y / v2Module };
|
||||||
|
|
||||||
|
result = v1Normalized.x*v2Normalized.x + v1Normalized.y*v2Normalized.y;
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int GetCurrentTime()
|
||||||
|
{
|
||||||
|
struct timespec now;
|
||||||
|
clock_gettime(CLOCK_MONOTONIC, &now);
|
||||||
|
uint64_t nowTime = (uint64_t)now.tv_sec*1000000000LLU + (uint64_t)now.tv_nsec; // Time provided in nanoseconds
|
||||||
|
|
||||||
|
return nowTime / 1000000; // Return time in miliseconds
|
||||||
|
}
|
||||||
|
|
||||||
|
#if defined(PLATFORM_ANDROID)
|
||||||
|
// Android: Process activity input events
|
||||||
|
static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
|
||||||
|
{
|
||||||
|
int type = AInputEvent_getType(event);
|
||||||
|
//int32_t key = 0;
|
||||||
|
|
||||||
|
if (type == AINPUT_EVENT_TYPE_MOTION)
|
||||||
|
{
|
||||||
|
touchX = AMotionEvent_getX(event, 0);
|
||||||
|
touchY = AMotionEvent_getY(event, 0);
|
||||||
|
}
|
||||||
|
else if (type == AINPUT_EVENT_TYPE_KEY)
|
||||||
|
{
|
||||||
|
//key = AKeyEvent_getKeyCode(event);
|
||||||
|
//int32_t AKeyEvent_getMetaState(event);
|
||||||
|
}
|
||||||
|
|
||||||
|
int32_t action = AMotionEvent_getAction(event);
|
||||||
|
unsigned int flags = action & AMOTION_EVENT_ACTION_MASK;
|
||||||
|
|
||||||
|
|
||||||
|
GestureEvent gestureEvent;
|
||||||
|
|
||||||
|
// Action
|
||||||
|
if (flags == AMOTION_EVENT_ACTION_DOWN) gestureEvent.action = DOWN;
|
||||||
|
else if (flags == AMOTION_EVENT_ACTION_UP) gestureEvent.action = UP;
|
||||||
|
else if (flags == AMOTION_EVENT_ACTION_MOVE) gestureEvent.action = MOVE;
|
||||||
|
|
||||||
|
// Points
|
||||||
|
gestureEvent.pointCount = AMotionEvent_getPointerCount(event);
|
||||||
|
|
||||||
|
// Position
|
||||||
|
gestureEvent.position[0] = (Vector2){ AMotionEvent_getX(event, 0), AMotionEvent_getY(event, 0) };
|
||||||
|
gestureEvent.position[1] = (Vector2){ AMotionEvent_getX(event, 1), AMotionEvent_getY(event, 1) };
|
||||||
|
|
||||||
|
ProcessMotionEvent(gestureEvent);
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(PLATFORM_WEB)
|
||||||
|
static EM_BOOL EmscriptenInputCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData)
|
||||||
|
{
|
||||||
|
/*
|
||||||
|
for (int i = 0; i < touchEvent->numTouches; i++)
|
||||||
|
{
|
||||||
|
long x, y, id;
|
||||||
|
|
||||||
|
if (!touchEvent->touches[i].isChanged) continue;
|
||||||
|
|
||||||
|
id = touchEvent->touches[i].identifier;
|
||||||
|
x = touchEvent->touches[i].canvasX;
|
||||||
|
y = touchEvent->touches[i].canvasY;
|
||||||
|
}
|
||||||
|
|
||||||
|
printf("%s, numTouches: %d %s%s%s%s\n", emscripten_event_type_to_string(eventType), event->numTouches,
|
||||||
|
event->ctrlKey ? " CTRL" : "", event->shiftKey ? " SHIFT" : "", event->altKey ? " ALT" : "", event->metaKey ? " META" : "");
|
||||||
|
|
||||||
|
for(int i = 0; i < event->numTouches; ++i)
|
||||||
|
{
|
||||||
|
const EmscriptenTouchPoint *t = &event->touches[i];
|
||||||
|
|
||||||
|
printf(" %ld: screen: (%ld,%ld), client: (%ld,%ld), page: (%ld,%ld), isChanged: %d, onTarget: %d, canvas: (%ld, %ld)\n",
|
||||||
|
t->identifier, t->screenX, t->screenY, t->clientX, t->clientY, t->pageX, t->pageY, t->isChanged, t->onTarget, t->canvasX, t->canvasY);
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
GestureEvent gestureEvent;
|
||||||
|
|
||||||
|
// Action
|
||||||
|
if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) gestureEvent.action = DOWN;
|
||||||
|
else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) gestureEvent.action = UP;
|
||||||
|
else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) gestureEvent.action = MOVE;
|
||||||
|
|
||||||
|
// Points
|
||||||
|
gestureEvent.pointCount = event->numTouches;
|
||||||
|
|
||||||
|
// Position
|
||||||
|
gestureEvent.position[0] = (Vector2){ touchEvent->touches[0].canvasX, touchEvent->touches[0].canvasY };
|
||||||
|
gestureEvent.position[1] = (Vector2){ touchEvent->touches[1].canvasX, touchEvent->touches[1].canvasY };
|
||||||
|
|
||||||
|
|
||||||
|
ProcessMotionEvent(gestureEvent);
|
||||||
|
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
24
src/raylib.h
24
src/raylib.h
@ -183,6 +183,20 @@
|
|||||||
typedef enum { false, true } bool;
|
typedef enum { false, true } bool;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
GESTURE_NONE = 0,
|
||||||
|
GESTURE_TAP,
|
||||||
|
GESTURE_DOUBLETAP,
|
||||||
|
GESTURE_HOLD,
|
||||||
|
GESTURE_DRAG,
|
||||||
|
GESTURE_SWIPE_RIGHT,
|
||||||
|
GESTURE_SWIPE_LEFT,
|
||||||
|
GESTURE_SWIPE_UP,
|
||||||
|
GESTURE_SWIPE_DOWN,
|
||||||
|
GESTURE_PINCH_IN,
|
||||||
|
GESTURE_PINCH_OUT
|
||||||
|
} Gestures;
|
||||||
|
|
||||||
// byte type
|
// byte type
|
||||||
typedef unsigned char byte;
|
typedef unsigned char byte;
|
||||||
|
|
||||||
@ -433,10 +447,18 @@ bool IsGamepadButtonUp(int gamepad, int button); // Detect if a gamepad b
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(PLATFORM_ANDROID)
|
#if defined(PLATFORM_ANDROID)
|
||||||
bool IsScreenTouched(void); // Detect screen touch event
|
|
||||||
int GetTouchX(void); // Returns touch position X
|
int GetTouchX(void); // Returns touch position X
|
||||||
int GetTouchY(void); // Returns touch position Y
|
int GetTouchY(void); // Returns touch position Y
|
||||||
Vector2 GetTouchPosition(void); // Returns touch position XY
|
Vector2 GetTouchPosition(void); // Returns touch position XY
|
||||||
|
|
||||||
|
bool IsGestureDetected(void);
|
||||||
|
int GetGestureType(void);
|
||||||
|
float GetDragIntensity(void);
|
||||||
|
float GetDragAngle(void);
|
||||||
|
Vector2 GetDragVector(void);
|
||||||
|
int GetHoldDuration(void); // Hold time in frames
|
||||||
|
float GetPinchDelta(void);
|
||||||
|
float GetPinchAngle(void);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
Loading…
Reference in New Issue
Block a user