Improve SpriteFont support
LoadSpriteFontTTF() - TTF font loading with custom parameters
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@ -686,7 +686,6 @@ RLAPI bool IsKeyUp(int key); // Detect if a key
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RLAPI int GetKeyPressed(void); // Get latest key pressed
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RLAPI int GetKeyPressed(void); // Get latest key pressed
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RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
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RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
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RLAPI bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
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RLAPI bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
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RLAPI const char *GetGamepadName(int gamepad); // Return gamepad internal name id
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RLAPI const char *GetGamepadName(int gamepad); // Return gamepad internal name id
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RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Return axis movement value for a gamepad axis
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RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Return axis movement value for a gamepad axis
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@ -695,7 +694,6 @@ RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Detect if a gam
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RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Detect if a gamepad button has been released once
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RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Detect if a gamepad button has been released once
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RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Detect if a gamepad button is NOT being pressed
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RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Detect if a gamepad button is NOT being pressed
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RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed
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RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed
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#endif
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RLAPI bool IsMouseButtonPressed(int button); // Detect if a mouse button has been pressed once
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RLAPI bool IsMouseButtonPressed(int button); // Detect if a mouse button has been pressed once
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RLAPI bool IsMouseButtonDown(int button); // Detect if a mouse button is being pressed
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RLAPI bool IsMouseButtonDown(int button); // Detect if a mouse button is being pressed
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@ -821,6 +819,7 @@ RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle dest
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
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RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
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RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load a SpriteFont image into GPU memory
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RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load a SpriteFont image into GPU memory
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RLAPI SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int numChars, int *fontChars); // Load a SpriteFont from TTF font with parameters
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RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory
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RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory
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RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
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RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
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74
src/text.c
74
src/text.c
@ -33,6 +33,7 @@
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#include "utils.h" // Required for: GetExtension()
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#include "utils.h" // Required for: GetExtension()
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// Following libs are used on LoadTTF()
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// Following libs are used on LoadTTF()
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//#define STBTT_STATIC
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#define STB_TRUETYPE_IMPLEMENTATION
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#define STB_TRUETYPE_IMPLEMENTATION
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#include "external/stb_truetype.h" // Required for: stbtt_BakeFontBitmap()
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#include "external/stb_truetype.h" // Required for: stbtt_BakeFontBitmap()
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@ -268,20 +269,35 @@ SpriteFont LoadSpriteFont(const char *fileName)
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TraceLog(WARNING, "[%s] SpriteFont could not be loaded, using default font", fileName);
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TraceLog(WARNING, "[%s] SpriteFont could not be loaded, using default font", fileName);
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spriteFont = GetDefaultFont();
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spriteFont = GetDefaultFont();
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}
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}
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else SetTextureFilter(spriteFont.texture, FILTER_BILINEAR);
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return spriteFont;
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return spriteFont;
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}
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}
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// Generate SpriteFont from TTF file
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// Load SpriteFont from TTF file with custom parameters
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// NOTE: You can pass an array with desired characters, those characters should be available in the font
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// NOTE: You can pass an array with desired characters, those characters should be available in the font
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// if array is NULL, default char set is selected 32..126
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// if array is NULL, default char set is selected 32..126
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SpriteFont GenSpriteFont(const char *fileName, int fontSize, int *fontChars)
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SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int numChars, int *fontChars)
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{
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{
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SpriteFont spriteFont = { 0 };
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SpriteFont spriteFont = { 0 };
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if (strcmp(GetExtension(fileName),"ttf") == 0)
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if (strcmp(GetExtension(fileName),"ttf") == 0)
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{
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{
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spriteFont = LoadTTF(fileName, fontSize, FONT_FIRST_CHAR, DEFAULT_TTF_NUMCHARS);
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int firstChar = 0;
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int totalChars = 0;
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if ((fontChars == NULL) || (numChars == 0))
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{
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firstChar = 32; // Default first character: SPACE[32]
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totalChars = 95; // Default charset [32..126]
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}
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else
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{
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firstChar = fontChars[0];
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totalChars = numChars;
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}
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spriteFont = LoadTTF(fileName, fontSize, firstChar, totalChars);
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}
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}
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if (spriteFont.texture.id == 0)
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if (spriteFont.texture.id == 0)
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@ -522,7 +538,7 @@ void DrawFPS(int posX, int posY)
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// Module specific Functions Definition
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// Module specific Functions Definition
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Load a Image font file (XNA style)
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// Load an Image font file (XNA style)
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static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
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static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
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{
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{
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#define COLOR_EQUAL(col1, col2) ((col1.r == col2.r)&&(col1.g == col2.g)&&(col1.b == col2.b)&&(col1.a == col2.a))
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#define COLOR_EQUAL(col1, col2) ((col1.r == col2.r)&&(col1.g == col2.g)&&(col1.b == col2.b)&&(col1.a == col2.a))
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@ -595,15 +611,24 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
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xPosToRead = charSpacing;
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xPosToRead = charSpacing;
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}
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}
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free(pixels);
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TraceLog(DEBUG, "SpriteFont data parsed correctly from image");
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TraceLog(DEBUG, "SpriteFont data parsed correctly from image");
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// NOTE: We need to remove key color borders from image to avoid weird
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// artifacts on texture scaling when using FILTER_BILINEAR or FILTER_TRILINEAR
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for (int i = 0; i < image.height*image.width; i++) if (COLOR_EQUAL(pixels[i], key)) pixels[i] = BLANK;
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// Create a new image with the processed color data (key color replaced by BLANK)
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Image fontClear = LoadImageEx(pixels, image.width, image.height);
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free(pixels); // Free pixels array memory
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// Create spritefont with all data parsed from image
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// Create spritefont with all data parsed from image
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SpriteFont spriteFont = { 0 };
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SpriteFont spriteFont = { 0 };
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spriteFont.texture = LoadTextureFromImage(image); // Convert loaded image to OpenGL texture
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spriteFont.texture = LoadTextureFromImage(fontClear); // Convert processed image to OpenGL texture
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spriteFont.numChars = index;
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spriteFont.numChars = index;
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UnloadImage(fontClear); // Unload processed image once converted to texture
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// We got tempCharValues and tempCharsRecs populated with chars data
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// We got tempCharValues and tempCharsRecs populated with chars data
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// Now we move temp data to sized charValues and charRecs arrays
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// Now we move temp data to sized charValues and charRecs arrays
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@ -900,12 +925,15 @@ static SpriteFont LoadBMFont(const char *fileName)
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// TODO: Review texture packing method and generation (use oversampling)
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// TODO: Review texture packing method and generation (use oversampling)
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static SpriteFont LoadTTF(const char *fileName, int fontSize, int firstChar, int numChars)
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static SpriteFont LoadTTF(const char *fileName, int fontSize, int firstChar, int numChars)
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{
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{
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// NOTE: Generated font uses some hardcoded values
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// NOTE: Font texture size is predicted (being as much conservative as possible)
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#define FONT_TEXTURE_WIDTH 512 // Font texture width
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// Predictive method consist of supposing same number of chars by line-column (sqrtf)
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#define FONT_TEXTURE_HEIGHT 512 // Font texture height
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// and a maximum character width of 3/4 of fontSize... it worked ok with all my tests...
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int textureSize = GetNextPOT(ceil((float)fontSize*3/4)*ceil(sqrtf((float)numChars)));
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TraceLog(INFO, "TTF spritefont loading: Predicted texture size: %ix%i", textureSize, textureSize);
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unsigned char *ttfBuffer = (unsigned char *)malloc(1 << 25);
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unsigned char *ttfBuffer = (unsigned char *)malloc(1 << 25);
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unsigned char *dataBitmap = (unsigned char *)malloc(FONT_TEXTURE_WIDTH*FONT_TEXTURE_HEIGHT*sizeof(unsigned char)); // One channel bitmap returned!
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unsigned char *dataBitmap = (unsigned char *)malloc(textureSize*textureSize*sizeof(unsigned char)); // One channel bitmap returned!
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stbtt_bakedchar *charData = (stbtt_bakedchar *)malloc(sizeof(stbtt_bakedchar)*numChars);
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stbtt_bakedchar *charData = (stbtt_bakedchar *)malloc(sizeof(stbtt_bakedchar)*numChars);
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SpriteFont font = { 0 };
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SpriteFont font = { 0 };
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@ -914,40 +942,44 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize, int firstChar, int
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if (ttfFile == NULL)
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if (ttfFile == NULL)
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{
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{
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TraceLog(WARNING, "[%s] FNT file could not be opened", fileName);
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TraceLog(WARNING, "[%s] TTF file could not be opened", fileName);
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return font;
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return font;
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}
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}
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fread(ttfBuffer, 1, 1<<25, ttfFile);
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fread(ttfBuffer, 1, 1<<25, ttfFile);
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// NOTE: Using stb_truetype crappy packing method, no guarante the font fits the image...
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// NOTE: Using stb_truetype crappy packing method, no guarante the font fits the image...
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stbtt_BakeFontBitmap(ttfBuffer,0, fontSize, dataBitmap, FONT_TEXTURE_WIDTH, FONT_TEXTURE_HEIGHT, firstChar, numChars, charData);
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// TODO: Replace this function by a proper packing method and support random chars order
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int result = stbtt_BakeFontBitmap(ttfBuffer, 0, fontSize, dataBitmap, textureSize, textureSize, firstChar, numChars, charData);
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//if (result > 0) TraceLog(INFO, "TTF spritefont loading: first unused row of generated bitmap: %i", result);
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if (result < 0) TraceLog(WARNING, "TTF spritefont loading: Not all the characters fit in the font");
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free(ttfBuffer);
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free(ttfBuffer);
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// Convert image data from grayscale to to UNCOMPRESSED_GRAY_ALPHA
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// Convert image data from grayscale to to UNCOMPRESSED_GRAY_ALPHA
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unsigned char *dataGrayAlpha = (unsigned char *)malloc(FONT_TEXTURE_WIDTH*FONT_TEXTURE_HEIGHT*sizeof(unsigned char)*2); // Two channels
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unsigned char *dataGrayAlpha = (unsigned char *)malloc(textureSize*textureSize*sizeof(unsigned char)*2); // Two channels
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int k = 0;
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for (int i = 0; i < FONT_TEXTURE_WIDTH*FONT_TEXTURE_HEIGHT; i++)
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for (int i = 0, k = 0; i < textureSize*textureSize; i++, k += 2)
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{
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{
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dataGrayAlpha[k] = 255;
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dataGrayAlpha[k] = 255;
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dataGrayAlpha[k + 1] = dataBitmap[i];
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dataGrayAlpha[k + 1] = dataBitmap[i];
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k += 2;
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}
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}
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free(dataBitmap);
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free(dataBitmap);
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// Sprite font generation from TTF extracted data
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// Sprite font generation from TTF extracted data
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Image image;
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Image image;
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image.width = FONT_TEXTURE_WIDTH;
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image.width = textureSize;
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image.height = FONT_TEXTURE_HEIGHT;
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image.height = textureSize;
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image.mipmaps = 1;
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image.mipmaps = 1;
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image.format = UNCOMPRESSED_GRAY_ALPHA;
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image.format = UNCOMPRESSED_GRAY_ALPHA;
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image.data = dataGrayAlpha;
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image.data = dataGrayAlpha;
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font.texture = LoadTextureFromImage(image);
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font.texture = LoadTextureFromImage(image);
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//WritePNG("generated_ttf_image.png", (unsigned char *)image.data, image.width, image.height, 2);
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UnloadImage(image); // Unloads dataGrayAlpha
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UnloadImage(image); // Unloads dataGrayAlpha
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font.size = fontSize;
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font.size = fontSize;
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