Updated for C++

This commit is contained in:
Ray 2016-08-09 23:03:29 +02:00
parent caecb1c1eb
commit cc2b3228d1

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@ -236,66 +236,43 @@
#define ANDROID_VOLUME_UP 24 #define ANDROID_VOLUME_UP 24
#define ANDROID_VOLUME_DOWN 25 #define ANDROID_VOLUME_DOWN 25
// NOTE: MSC C++ compiler does not support compound literals (C99 feature)
// Plain structures in C++ (without constructors) can be initialized from { } initializers.
#ifdef __cplusplus
#define CLITERAL
#else
#define CLITERAL (Color)
#endif
// Some Basic Colors // Some Basic Colors
// NOTE: Custom raylib color palette for amazing visuals on WHITE background // NOTE: Custom raylib color palette for amazing visuals on WHITE background
#ifdef __cplusplus #define LIGHTGRAY CLITERAL{ 200, 200, 200, 255 } // Light Gray
// NOTE: MSC C++ compiler does not support compound literals (C99 feature) #define GRAY CLITERAL{ 130, 130, 130, 255 } // Gray
#define LIGHTGRAY Color(200, 200, 200, 255) // Light Gray #define DARKGRAY CLITERAL{ 80, 80, 80, 255 } // Dark Gray
#define GRAY Color(130, 130, 130, 255) // Gray #define YELLOW CLITERAL{ 253, 249, 0, 255 } // Yellow
#define DARKGRAY Color(80, 80, 80, 255) // Dark Gray #define GOLD CLITERAL{ 255, 203, 0, 255 } // Gold
#define YELLOW Color(253, 249, 0, 255) // Yellow #define ORANGE CLITERAL{ 255, 161, 0, 255 } // Orange
#define GOLD Color(255, 203, 0, 255) // Gold #define PINK CLITERAL{ 255, 109, 194, 255 } // Pink
#define ORANGE Color(255, 161, 0, 255) // Orange #define RED CLITERAL{ 230, 41, 55, 255 } // Red
#define PINK Color(255, 109, 194, 255) // Pink #define MAROON CLITERAL{ 190, 33, 55, 255 } // Maroon
#define RED Color(230, 41, 55, 255) // Red #define GREEN CLITERAL{ 0, 228, 48, 255 } // Green
#define MAROON Color(190, 33, 55, 255) // Maroon #define LIME CLITERAL{ 0, 158, 47, 255 } // Lime
#define GREEN Color(0, 228, 48, 255) // Green #define DARKGREEN CLITERAL{ 0, 117, 44, 255 } // Dark Green
#define LIME Color(0, 158, 47, 255) // Lime #define SKYBLUE CLITERAL{ 102, 191, 255, 255 } // Sky Blue
#define DARKGREEN Color(0, 117, 44, 255) // Dark Green #define BLUE CLITERAL{ 0, 121, 241, 255 } // Blue
#define SKYBLUE Color(102, 191, 255, 255) // Sky Blue #define DARKBLUE CLITERAL{ 0, 82, 172, 255 } // Dark Blue
#define BLUE Color(0, 121, 241, 255) // Blue #define PURPLE CLITERAL{ 200, 122, 255, 255 } // Purple
#define DARKBLUE Color(0, 82, 172, 255) // Dark Blue #define VIOLET CLITERAL{ 135, 60, 190, 255 } // Violet
#define PURPLE Color(200, 122, 255, 255) // Purple #define DARKPURPLE CLITERAL{ 112, 31, 126, 255 } // Dark Purple
#define VIOLET Color(135, 60, 190, 255) // Violet #define BEIGE CLITERAL{ 211, 176, 131, 255 } // Beige
#define DARKPURPLE Color(112, 31, 126, 255) // Dark Purple #define BROWN CLITERAL{ 127, 106, 79, 255 } // Brown
#define BEIGE Color(211, 176, 131, 255) // Beige #define DARKBROWN CLITERAL{ 76, 63, 47, 255 } // Dark Brown
#define BROWN Color(127, 106, 79, 255) // Brown
#define DARKBROWN Color(76, 63, 47, 255) // Dark Brown
#define WHITE Color(255, 255, 255, 255) // White #define WHITE CLITERAL{ 255, 255, 255, 255 } // White
#define BLACK Color(0, 0, 0, 255) // Black #define BLACK CLITERAL{ 0, 0, 0, 255 } // Black
#define BLANK Color(0, 0, 0, 0) // Blank (Transparent) #define BLANK CLITERAL{ 0, 0, 0, 0 } // Blank (Transparent)
#define MAGENTA Color(255, 0, 255, 255) // Magenta #define MAGENTA CLITERAL{ 255, 0, 255, 255 } // Magenta
#define RAYWHITE Color(245, 245, 245, 255) // My own White (raylib logo) #define RAYWHITE CLITERAL{ 245, 245, 245, 255 } // My own White (raylib logo)
#else
#define LIGHTGRAY (Color){ 200, 200, 200, 255 } // Light Gray
#define GRAY (Color){ 130, 130, 130, 255 } // Gray
#define DARKGRAY (Color){ 80, 80, 80, 255 } // Dark Gray
#define YELLOW (Color){ 253, 249, 0, 255 } // Yellow
#define GOLD (Color){ 255, 203, 0, 255 } // Gold
#define ORANGE (Color){ 255, 161, 0, 255 } // Orange
#define PINK (Color){ 255, 109, 194, 255 } // Pink
#define RED (Color){ 230, 41, 55, 255 } // Red
#define MAROON (Color){ 190, 33, 55, 255 } // Maroon
#define GREEN (Color){ 0, 228, 48, 255 } // Green
#define LIME (Color){ 0, 158, 47, 255 } // Lime
#define DARKGREEN (Color){ 0, 117, 44, 255 } // Dark Green
#define SKYBLUE (Color){ 102, 191, 255, 255 } // Sky Blue
#define BLUE (Color){ 0, 121, 241, 255 } // Blue
#define DARKBLUE (Color){ 0, 82, 172, 255 } // Dark Blue
#define PURPLE (Color){ 200, 122, 255, 255 } // Purple
#define VIOLET (Color){ 135, 60, 190, 255 } // Violet
#define DARKPURPLE (Color){ 112, 31, 126, 255 } // Dark Purple
#define BEIGE (Color){ 211, 176, 131, 255 } // Beige
#define BROWN (Color){ 127, 106, 79, 255 } // Brown
#define DARKBROWN (Color){ 76, 63, 47, 255 } // Dark Brown
#define WHITE (Color){ 255, 255, 255, 255 } // White
#define BLACK (Color){ 0, 0, 0, 255 } // Black
#define BLANK (Color){ 0, 0, 0, 0 } // Blank (Transparent)
#define MAGENTA (Color){ 255, 0, 255, 255 } // Magenta
#define RAYWHITE (Color){ 245, 245, 245, 255 } // My own White (raylib logo)
#endif
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Types and Structures Definition // Types and Structures Definition
@ -342,9 +319,6 @@ typedef struct Color {
unsigned char g; unsigned char g;
unsigned char b; unsigned char b;
unsigned char a; unsigned char a;
#ifdef __cplusplus
Color(unsigned char cr, unsigned char cg, unsigned char cb, unsigned char ca) : r(cr), g(cg), b(cb), a(ca) { }
#endif
} Color; } Color;
// Rectangle type // Rectangle type