Merge pull request #16 from raysan5/develop
Integration from develop branch to master
This commit is contained in:
commit
cae6f3c613
89
examples/core_basic_window_web.c
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89
examples/core_basic_window_web.c
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/*******************************************************************************************
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*
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* raylib [core] example - Basic window
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*
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* Welcome to raylib!
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*
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* To test examples, just press F6 and execute raylib_compile_execute script
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* Note that compiled executable is placed in the same folder as .c file
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*
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* You can find all basic examples on C:\raylib\raylib\examples folder or
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* raylib official webpage: www.raylib.com
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*
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* Enjoy using raylib. :)
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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#include "raylib.h"
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#if defined(PLATFORM_WEB)
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#include <emscripten/emscripten.h>
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#endif
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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void UpdateDrawFrame(void); // Update and Draw one frame
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//----------------------------------------------------------------------------------
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// Main Enry Point
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//----------------------------------------------------------------------------------
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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#if defined(PLATFORM_WEB)
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emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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#else
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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UpdateDrawFrame();
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}
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#endif
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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void UpdateDrawFrame(void)
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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@ -26,18 +26,21 @@
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# WARNING: To compile examples to HTML5, they must be redesigned to use emscripten.h and emscripten_set_main_loop()
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PLATFORM ?= PLATFORM_DESKTOP
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# determine SUBPLATFORM in case PLATFORM_DESKTOP selected
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# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
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ifeq ($(OS),Windows_NT)
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SUBPLATFORM=WINDOWS
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PLATFORM_OS=WINDOWS
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LIBPATH=win32
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else
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UNAMEOS:=$(shell uname)
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ifeq ($(UNAMEOS),Linux)
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SUBPLATFORM=LINUX
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PLATFORM_OS=LINUX
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LIBPATH=linux
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else
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ifeq ($(UNAMEOS),Darwin)
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SUBPLATFORM=OSX
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PLATFORM_OS=OSX
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LIBPATH=osx
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endif
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endif
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endif
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@ -47,10 +50,15 @@ endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# define emscripten compiler
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CC = emcc
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else
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ifeq ($(PLATFORM_OS),OSX)
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# define llvm compiler for mac
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CC = clang
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else
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# define default gcc compiler
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CC = gcc
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endif
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endif
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# define compiler flags:
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# -O2 defines optimization level
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@ -74,25 +82,41 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
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INCLUDES = -I. -I../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
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else
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INCLUDES = -I. -I../src
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# external libraries headers
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# GLFW3
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INCLUDES += -I../external/glfw3/include
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# GLEW
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INCLUDES += -I../external/glew/include
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# OpenAL Soft
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INCLUDES += -I../external/openal_soft/include
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endif
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# define library paths containing required libs
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ifeq ($(PLATFORM),PLATFORM_RPI)
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LFLAGS = -L. -L../src -L/opt/vc/lib
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else
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LFLAGS = -L. -L../src -L../external/glfw3/lib/ -I../external/openal_soft/lib/
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LFLAGS = -L. -L../src
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# external libraries to link with
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# GLFW3
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LFLAGS += -L../external/glfw3/lib/$(LIBPATH)
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ifneq ($(PLATFORM_OS),OSX)
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# OpenAL Soft
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LFLAGS += -L../external/openal_soft/lib/$(LIBPATH)
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# GLEW
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LFLAGS += -L../external/glew/lib/$(LIBPATH)
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endif
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endif
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# define any libraries to link into executable
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# if you want to link libraries (libname.so or libname.a), use the -lname
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(SUBPLATFORM),LINUX)
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ifeq ($(PLATFORM_OS),LINUX)
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# libraries for Debian GNU/Linux desktop compiling
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# requires the following packages:
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# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
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LIBS = -lraylib -lglfw -lGLEW -lGL -lopenal
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endif
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ifeq ($(SUBPLATFORM),OSX)
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ifeq ($(PLATFORM_OS),OSX)
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# libraries for OS X 10.9 desktop compiling
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# requires the following packages:
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# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
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@ -114,7 +138,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
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endif
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# define additional parameters and flags for windows
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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# resources file contains windows exe icon
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# -Wl,--subsystem,windows hides the console window
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WINFLAGS = ../src/resources -Wl,--subsystem,windows
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@ -155,6 +179,8 @@ EXAMPLES = \
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models_cubicmap \
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audio_sound_loading \
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audio_music_stream \
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fix_dylib \
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#core_input_gamepad \
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@ -287,13 +313,20 @@ audio_sound_loading: audio_sound_loading.c
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audio_music_stream: audio_music_stream.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# fix dylib install path name for each executable (MAC)
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fix_dylib:
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ifeq ($(PLATFORM_OS),OSX)
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find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file
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endif
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# clean everything
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clean:
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(SUBPLATFORM),OSX)
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ifeq ($(PLATFORM_OS),OSX)
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find . -type f -perm +ugo+x -delete
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rm -f *.o
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else
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ifeq ($(SUBPLATFORM),LINUX)
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ifeq ($(PLATFORM_OS),LINUX)
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find . -type f -executable -delete
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rm -f *.o
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else
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1
external/glfw3/lib/libglfw.3.dylib
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external/glfw3/lib/libglfw.3.dylib
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libglfw.3.0.dylib
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1
external/glfw3/lib/libglfw.dylib
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external/glfw3/lib/libglfw.dylib
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libglfw.3.dylib
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external/glfw3/lib/libglfw.3.0.dylib → external/glfw3/lib/osx/libglfw.3.0.dylib
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Executable file → Normal file
BIN
external/glfw3/lib/libglfw.3.0.dylib → external/glfw3/lib/osx/libglfw.3.0.dylib
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Executable file → Normal file
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external/glfw3/lib/osx/libglfw.3.dylib
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1
external/glfw3/lib/osx/libglfw.3.dylib
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libglfw.3.0.dylib
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external/glfw3/lib/osx/libglfw.dylib
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1
external/glfw3/lib/osx/libglfw.dylib
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libglfw.3.dylib
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21
src/makefile
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src/makefile
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# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
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PLATFORM ?= PLATFORM_DESKTOP
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# determine SUBPLATFORM in case PLATFORM_DESKTOP selected
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# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
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ifeq ($(OS),Windows_NT)
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SUBPLATFORM=WINDOWS
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PLATFORM_OS=WINDOWS
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else
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UNAMEOS:=$(shell uname)
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ifeq ($(UNAMEOS),Linux)
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SUBPLATFORM=LINUX
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PLATFORM_OS=LINUX
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else
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ifeq ($(UNAMEOS),Darwin)
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SUBPLATFORM=OSX
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PLATFORM_OS=OSX
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endif
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endif
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endif
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@ -82,7 +82,14 @@ endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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INCLUDES = -I. -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
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else
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INCLUDES = -I. -I../external/glfw3/include/ -I../external/openal_soft/include/
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INCLUDES = -I. -I../src
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# external libraries headers
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# GLFW3
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INCLUDES += -I../external/glfw3/include
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# GLEW
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INCLUDES += -I../external/glew/include
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# OpenAL Soft
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INCLUDES += -I../external/openal_soft/include
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endif
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# define all object files required
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@ -144,10 +151,10 @@ stb_vorbis.o: stb_vorbis.c
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# clean everything
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clean:
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(SUBPLATFORM),OSX)
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ifeq ($(PLATFORM_OS),OSX)
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rm -f *.o libraylib.a
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else
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ifeq ($(SUBPLATFORM),LINUX)
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ifeq ($(PLATFORM_OS),LINUX)
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find . -type f -executable -delete
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rm -f *.o libraylib.a
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else
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