Change GetColor to take unsigned int (#1954)
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@ -2505,7 +2505,7 @@ Function 308: GetColor() (1 input parameters)
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Name: GetColor
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Return type: Color
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Description: Get Color structure from hexadecimal value
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Param[1]: hexValue (type: int)
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Param[1]: hexValue (type: unsigned int)
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Function 309: GetPixelColor() (2 input parameters)
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Name: GetPixelColor
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Return type: Color
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@ -389,7 +389,7 @@ RLAPI Vector3 ColorToHSV(Color color); // R
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RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Returns a Color from HSV values
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RLAPI Color ColorAlpha(Color color, float alpha); // Returns color with alpha applied, alpha goes from 0.0f to 1.0f
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RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Returns src alpha-blended into dst color with tint
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RLAPI Color GetColor(int hexValue); // Get Color structure from hexadecimal value
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RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value
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RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format
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RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer
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RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format
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@ -1154,7 +1154,7 @@ static const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle()
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// raylib functions already implemented in raygui
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//-------------------------------------------------------------------------------
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static Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
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static Color GetColor(unsigned int hexValue); // Returns a Color struct from hexadecimal value
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static int ColorToInt(Color color); // Returns hexadecimal value for a Color
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static Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
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static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
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@ -4061,7 +4061,7 @@ static Vector3 ConvertHSVtoRGB(Vector3 hsv)
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#if defined(RAYGUI_STANDALONE)
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// Returns a Color struct from hexadecimal value
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static Color GetColor(int hexValue)
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static Color GetColor(unsigned int hexValue)
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{
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Color color;
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@ -1297,7 +1297,7 @@ RLAPI Vector3 ColorToHSV(Color color); // G
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RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1]
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RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
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RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint
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RLAPI Color GetColor(int hexValue); // Get Color structure from hexadecimal value
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RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value
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RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format
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RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer
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RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format
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@ -3711,7 +3711,7 @@ Color ColorAlphaBlend(Color dst, Color src, Color tint)
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}
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// Get a Color struct from hexadecimal value
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Color GetColor(int hexValue)
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Color GetColor(unsigned int hexValue)
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{
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Color color;
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