Call SDL_GL_SetSwapInterval() after GL context creation (#3997)
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@ -1499,11 +1499,6 @@ int InitPlatform(void)
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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}
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if (CORE.Window.flags & FLAG_VSYNC_HINT)
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{
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SDL_GL_SetSwapInterval(1);
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}
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if (CORE.Window.flags & FLAG_MSAA_4X_HINT)
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{
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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@ -1537,6 +1532,15 @@ int InitPlatform(void)
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TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
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TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
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TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
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if (CORE.Window.flags & FLAG_VSYNC_HINT)
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{
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SDL_GL_SetSwapInterval(1);
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}
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else
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{
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SDL_GL_SetSwapInterval(0);
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}
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}
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else
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{
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