[core] Review TRACELOG() messages, categorized
This commit is contained in:
parent
70ed975b99
commit
c7e9951795
171
src/core.c
171
src/core.c
@ -565,7 +565,8 @@ struct android_app *GetAndroidApp(void)
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// Init terminal (block echo and signal short cuts)
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static void InitTerminal(void)
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{
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TRACELOG(LOG_INFO, "Reconfigure Terminal ...");
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TRACELOG(LOG_INFO, "RPI: Reconfiguring terminal...");
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// Save terminal keyboard settings and reconfigure terminal with new settings
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struct termios keyboardNewSettings;
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tcgetattr(STDIN_FILENO, &CORE.Input.Keyboard.defaultSettings); // Get current keyboard settings
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@ -584,13 +585,9 @@ static void InitTerminal(void)
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if (ioctl(STDIN_FILENO, KDGKBMODE, &CORE.Input.Keyboard.defaultMode) < 0)
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{
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// NOTE: It could mean we are using a remote keyboard through ssh or from the desktop
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TRACELOG(LOG_WARNING, "Could not change keyboard mode (Not a local Terminal)");
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}
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else
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{
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ioctl(STDIN_FILENO, KDSKBMODE, K_XLATE);
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TRACELOG(LOG_WARNING, "RPI: Failed to change keyboard mode (not a local terminal)");
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}
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else ioctl(STDIN_FILENO, KDSKBMODE, K_XLATE);
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// Register terminal restore when program finishes
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atexit(RestoreTerminal);
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@ -598,7 +595,7 @@ static void InitTerminal(void)
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// Restore terminal
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static void RestoreTerminal(void)
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{
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TRACELOG(LOG_INFO, "Restore Terminal ...");
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TRACELOG(LOG_INFO, "RPI: Restoring terminal...");
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// Reset to default keyboard settings
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tcsetattr(STDIN_FILENO, TCSANOW, &CORE.Input.Keyboard.defaultSettings);
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@ -634,19 +631,19 @@ void InitWindow(int width, int height, const char *title)
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int orientation = AConfiguration_getOrientation(CORE.Android.app->config);
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if (orientation == ACONFIGURATION_ORIENTATION_PORT) TRACELOG(LOG_INFO, "PORTRAIT window orientation");
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else if (orientation == ACONFIGURATION_ORIENTATION_LAND) TRACELOG(LOG_INFO, "LANDSCAPE window orientation");
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if (orientation == ACONFIGURATION_ORIENTATION_PORT) TRACELOG(LOG_INFO, "ANDROID: Window orientation set as portrait");
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else if (orientation == ACONFIGURATION_ORIENTATION_LAND) TRACELOG(LOG_INFO, "ANDROID: Window orientation set as landscape");
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// TODO: Automatic orientation doesn't seem to work
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if (width <= height)
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{
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AConfiguration_setOrientation(CORE.Android.app->config, ACONFIGURATION_ORIENTATION_PORT);
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TRACELOG(LOG_WARNING, "Window set to portraid mode");
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TRACELOG(LOG_WARNING, "ANDROID: Window orientation changed to portrait");
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}
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else
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{
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AConfiguration_setOrientation(CORE.Android.app->config, ACONFIGURATION_ORIENTATION_LAND);
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TRACELOG(LOG_WARNING, "Window set to landscape mode");
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TRACELOG(LOG_WARNING, "ANDROID: Window orientation changed to landscape");
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}
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//AConfiguration_getDensity(CORE.Android.app->config);
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@ -659,7 +656,7 @@ void InitWindow(int width, int height, const char *title)
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InitAssetManager(CORE.Android.app->activity->assetManager, CORE.Android.app->activity->internalDataPath);
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TRACELOG(LOG_INFO, "Android app initialized successfully");
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TRACELOG(LOG_INFO, "ANDROID: App initialized successfully");
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// Android ALooper_pollAll() variables
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int pollResult = 0;
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@ -895,7 +892,7 @@ void ToggleFullscreen(void)
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GLFWmonitor *monitor = glfwGetPrimaryMonitor();
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if (!monitor)
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{
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TRACELOG(LOG_WARNING, "Failed to get monitor");
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TRACELOG(LOG_WARNING, "GLFW: Failed to get monitor");
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glfwSetWindowMonitor(CORE.Window.handle, glfwGetPrimaryMonitor(), 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
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return;
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}
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@ -914,7 +911,7 @@ void ToggleFullscreen(void)
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else EM_ASM(document.exitFullscreen(););
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#endif
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
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TRACELOG(LOG_WARNING, "Could not toggle to windowed mode");
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TRACELOG(LOG_WARNING, "SYSTEM: Failed to toggle to windowed mode");
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#endif
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}
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@ -935,7 +932,7 @@ void SetWindowIcon(Image image)
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// NOTE 2: The specified image data is copied before this function returns
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glfwSetWindowIcon(CORE.Window.handle, 1, icon);
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}
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else TRACELOG(LOG_WARNING, "Window icon image must be in R8G8B8A8 pixel format");
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else TRACELOG(LOG_WARNING, "GLFW: Window icon image must be in R8G8B8A8 pixel format");
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#endif
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}
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@ -960,17 +957,17 @@ void SetWindowPosition(int x, int y)
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void SetWindowMonitor(int monitor)
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{
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#if defined(PLATFORM_DESKTOP)
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int monitorCount;
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int monitorCount = 0;
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GLFWmonitor **monitors = glfwGetMonitors(&monitorCount);
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if ((monitor >= 0) && (monitor < monitorCount))
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{
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TRACELOG(LOG_INFO, "Selected fullscreen monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor]));
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TRACELOG(LOG_INFO, "GLFW: Selected fullscreen monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor]));
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const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]);
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glfwSetWindowMonitor(CORE.Window.handle, monitors[monitor], 0, 0, mode->width, mode->height, mode->refreshRate);
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}
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else TRACELOG(LOG_WARNING, "Selected monitor not found");
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else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor");
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#endif
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}
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@ -1072,7 +1069,7 @@ int GetMonitorWidth(int monitor)
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const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]);
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return mode->width;
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}
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else TRACELOG(LOG_WARNING, "Selected monitor not found");
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else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor");
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#endif
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return 0;
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}
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@ -1089,7 +1086,7 @@ int GetMonitorHeight(int monitor)
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const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]);
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return mode->height;
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}
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else TRACELOG(LOG_WARNING, "Selected monitor not found");
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else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor");
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#endif
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return 0;
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}
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@ -1107,7 +1104,7 @@ int GetMonitorPhysicalWidth(int monitor)
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glfwGetMonitorPhysicalSize(monitors[monitor], &physicalWidth, NULL);
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return physicalWidth;
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}
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else TRACELOG(LOG_WARNING, "Selected monitor not found");
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else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor");
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#endif
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return 0;
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}
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@ -1125,7 +1122,7 @@ int GetMonitorPhysicalHeight(int monitor)
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glfwGetMonitorPhysicalSize(monitors[monitor], NULL, &physicalHeight);
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return physicalHeight;
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}
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else TRACELOG(LOG_WARNING, "Selected monitor not found");
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else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor");
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#endif
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return 0;
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}
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@ -1152,7 +1149,7 @@ const char *GetMonitorName(int monitor)
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{
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return glfwGetMonitorName(monitors[monitor]);
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}
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else TRACELOG(LOG_WARNING, "Selected monitor not found");
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else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor");
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#endif
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return "";
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}
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@ -1277,7 +1274,6 @@ void EndDrawing(void)
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rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2)
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#if defined(SUPPORT_GIF_RECORDING)
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#define GIF_RECORD_FRAMERATE 10
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if (gifRecording)
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@ -1634,7 +1630,7 @@ void SetTargetFPS(int fps)
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if (fps < 1) CORE.Time.target = 0.0;
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else CORE.Time.target = 1.0/(double)fps;
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TRACELOG(LOG_INFO, "Target time per frame: %02.03f milliseconds", (float)CORE.Time.target*1000);
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TRACELOG(LOG_INFO, "TIMER: Target time per frame: %02.03f milliseconds", (float)CORE.Time.target*1000);
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}
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// Returns current FPS
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@ -1884,7 +1880,8 @@ void TakeScreenshot(const char *fileName)
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emscripten_run_script(TextFormat("saveFileFromMEMFSToDisk('%s','%s')", GetFileName(path), GetFileName(path)));
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#endif
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TRACELOG(LOG_INFO, "Screenshot taken: %s", path);
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// TODO: Verification required for log
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TRACELOG(LOG_INFO, "SYSTEM: [%s] Screenshot taken successfully", path);
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}
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// Check if the file exists
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@ -2098,7 +2095,7 @@ char **GetDirectoryFiles(const char *dirPath, int *fileCount)
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closedir(dir);
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}
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else TRACELOG(LOG_WARNING, "Can not open directory...\n"); // Maybe it's a file...
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else TRACELOG(LOG_WARNING, "FILEIO: Failed to open requested directory"); // Maybe it's a file...
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dirFilesCount = counter;
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*fileCount = dirFilesCount;
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@ -2263,7 +2260,7 @@ int LoadStorageValue(int position)
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if (fileData != NULL)
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{
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if (dataSize < (position*4)) TRACELOG(LOG_WARNING, "Storage position could not be found");
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if (dataSize < (position*4)) TRACELOG(LOG_WARNING, "SYSTEM: Failed to find storage position");
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else
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{
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int *dataPtr = (int *)fileData;
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@ -2287,7 +2284,7 @@ void OpenURL(const char *url)
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// sorry for the inconvenience when you hit this point...
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if (strchr(url, '\'') != NULL)
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{
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TRACELOG(LOG_WARNING, "Provided URL does not seem to be valid.");
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TRACELOG(LOG_WARNING, "SYSTEM: Provided URL is not valid");
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}
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else
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{
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@ -2656,7 +2653,7 @@ Vector2 GetTouchPosition(int index)
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) || defined(PLATFORM_RPI)
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if (index < MAX_TOUCH_POINTS) position = CORE.Input.Touch.position[index];
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else TRACELOG(LOG_WARNING, "Required touch point out of range (Max touch points: %i)", MAX_TOUCH_POINTS);
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else TRACELOG(LOG_WARNING, "INPUT: Required touch point out of range (Max touch points: %i)", MAX_TOUCH_POINTS);
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#if defined(PLATFORM_ANDROID)
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if ((CORE.Window.screen.width > CORE.Window.display.width) || (CORE.Window.screen.height > CORE.Window.display.height))
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@ -2708,7 +2705,7 @@ static bool InitGraphicsDevice(int width, int height)
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if (!glfwInit())
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{
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TRACELOG(LOG_WARNING, "Failed to initialize GLFW");
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TRACELOG(LOG_WARNING, "GLFW: Failed to initialize GLFW");
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return false;
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}
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@ -2718,7 +2715,7 @@ static bool InitGraphicsDevice(int width, int height)
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GLFWmonitor *monitor = glfwGetPrimaryMonitor();
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if (!monitor)
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{
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TRACELOG(LOG_WARNING, "Failed to get monitor");
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TRACELOG(LOG_WARNING, "GLFW: Failed to get primary monitor");
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return false;
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}
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const GLFWvidmode *mode = glfwGetVideoMode(monitor);
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@ -2839,7 +2836,7 @@ static bool InitGraphicsDevice(int width, int height)
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}
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#endif
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TRACELOG(LOG_WARNING, "Closest fullscreen videomode: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
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TRACELOG(LOG_WARNING, "SYSTEM: Closest fullscreen videomode: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
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// NOTE: ISSUE: Closest videomode could not match monitor aspect-ratio, for example,
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// for a desired screen size of 800x450 (16:9), closest supported videomode is 800x600 (4:3),
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@ -2883,18 +2880,18 @@ static bool InitGraphicsDevice(int width, int height)
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if (!CORE.Window.handle)
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{
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glfwTerminate();
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TRACELOG(LOG_WARNING, "GLFW Failed to initialize Window");
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TRACELOG(LOG_WARNING, "GLFW: Failed to initialize Window");
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return false;
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}
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else
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{
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TRACELOG(LOG_INFO, "Display device initialized successfully");
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TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
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#if defined(PLATFORM_DESKTOP)
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TRACELOG(LOG_INFO, "Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
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TRACELOG(LOG_INFO, " > Size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
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#endif
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TRACELOG(LOG_INFO, "Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
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TRACELOG(LOG_INFO, "Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
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TRACELOG(LOG_INFO, "Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
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TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
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TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
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TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
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}
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glfwSetWindowSizeCallback(CORE.Window.handle, WindowSizeCallback); // NOTE: Resizing not allowed by default!
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@ -2925,7 +2922,7 @@ static bool InitGraphicsDevice(int width, int height)
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{
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// WARNING: It seems to hits a critical render path in Intel HD Graphics
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glfwSwapInterval(1);
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TRACELOG(LOG_INFO, "Trying to enable VSYNC");
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TRACELOG(LOG_INFO, "DISPLAY: Trying to enable VSYNC");
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}
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#endif // PLATFORM_DESKTOP || PLATFORM_WEB
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@ -2953,7 +2950,7 @@ static bool InitGraphicsDevice(int width, int height)
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{
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samples = 4;
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sampleBuffer = 1;
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TRACELOG(LOG_INFO, "Trying to enable MSAA x4");
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TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4");
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}
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const EGLint framebufferAttribs[] =
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@ -3031,7 +3028,7 @@ static bool InitGraphicsDevice(int width, int height)
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PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)(eglGetProcAddress("eglGetPlatformDisplayEXT"));
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if (!eglGetPlatformDisplayEXT)
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{
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TRACELOG(LOG_WARNING, "Failed to get function eglGetPlatformDisplayEXT");
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TRACELOG(LOG_WARNING, "DISPLAY: Failed to get function eglGetPlatformDisplayEXT");
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return false;
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}
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@ -3049,7 +3046,7 @@ static bool InitGraphicsDevice(int width, int height)
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CORE.Window.device = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, defaultDisplayAttributes);
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if (CORE.Window.device == EGL_NO_DISPLAY)
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{
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TRACELOG(LOG_WARNING, "Failed to initialize EGL device");
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TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
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return false;
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}
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@ -3059,7 +3056,7 @@ static bool InitGraphicsDevice(int width, int height)
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CORE.Window.device = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, fl9_3DisplayAttributes);
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if (CORE.Window.device == EGL_NO_DISPLAY)
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{
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TRACELOG(LOG_WARNING, "Failed to initialize EGL device");
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TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
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return false;
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}
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@ -3069,14 +3066,14 @@ static bool InitGraphicsDevice(int width, int height)
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CORE.Window.device = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, warpDisplayAttributes);
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if (CORE.Window.device == EGL_NO_DISPLAY)
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{
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TRACELOG(LOG_WARNING, "Failed to initialize EGL device");
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TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
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return false;
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}
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if (eglInitialize(CORE.Window.device, NULL, NULL) == EGL_FALSE)
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{
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// If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred.
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TRACELOG(LOG_WARNING, "Failed to initialize EGL");
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TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
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return false;
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}
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}
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@ -3085,7 +3082,7 @@ static bool InitGraphicsDevice(int width, int height)
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EGLint numConfigs = 0;
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if ((eglChooseConfig(CORE.Window.device, framebufferAttribs, &CORE.Window.config, 1, &numConfigs) == EGL_FALSE) || (numConfigs == 0))
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{
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TRACELOG(LOG_WARNING, "Failed to choose first EGLConfig");
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TRACELOG(LOG_WARNING, "DISPLAY: Failed to choose first EGL configuration");
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return false;
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}
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@ -3123,14 +3120,14 @@ static bool InitGraphicsDevice(int width, int height)
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CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, handle, surfaceAttributes);
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if (CORE.Window.surface == EGL_NO_SURFACE)
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{
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TRACELOG(LOG_WARNING, "Failed to create EGL fullscreen surface");
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TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL fullscreen surface");
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return false;
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}
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CORE.Window.context = eglCreateContext(CORE.Window.device, CORE.Window.config, EGL_NO_CONTEXT, contextAttribs);
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if (CORE.Window.context == EGL_NO_CONTEXT)
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{
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TRACELOG(LOG_WARNING, "Failed to create EGL context");
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TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context");
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return false;
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}
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@ -3145,7 +3142,7 @@ static bool InitGraphicsDevice(int width, int height)
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CORE.Window.device = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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if (CORE.Window.device == EGL_NO_DISPLAY)
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{
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TRACELOG(LOG_WARNING, "Failed to initialize EGL device");
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TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
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return false;
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}
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@ -3153,7 +3150,7 @@ static bool InitGraphicsDevice(int width, int height)
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if (eglInitialize(CORE.Window.device, NULL, NULL) == EGL_FALSE)
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{
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// If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred.
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TRACELOG(LOG_WARNING, "Failed to initialize EGL");
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TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
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return false;
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}
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@ -3167,7 +3164,7 @@ static bool InitGraphicsDevice(int width, int height)
|
||||
CORE.Window.context = eglCreateContext(CORE.Window.device, CORE.Window.config, EGL_NO_CONTEXT, contextAttribs);
|
||||
if (CORE.Window.context == EGL_NO_CONTEXT)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "Failed to create EGL context");
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context");
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
@ -3237,7 +3234,7 @@ static bool InitGraphicsDevice(int width, int height)
|
||||
|
||||
if (eglMakeCurrent(CORE.Window.device, CORE.Window.surface, CORE.Window.surface, CORE.Window.context) == EGL_FALSE)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "Unable to attach EGL rendering context to EGL surface");
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to attach EGL rendering context to EGL surface");
|
||||
return false;
|
||||
}
|
||||
else
|
||||
@ -3246,11 +3243,11 @@ static bool InitGraphicsDevice(int width, int height)
|
||||
//eglQuerySurface(CORE.Window.device, CORE.Window.surface, EGL_WIDTH, &CORE.Window.render.width);
|
||||
//eglQuerySurface(CORE.Window.device, CORE.Window.surface, EGL_HEIGHT, &CORE.Window.render.height);
|
||||
|
||||
TRACELOG(LOG_INFO, "Display device initialized successfully");
|
||||
TRACELOG(LOG_INFO, "Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
|
||||
TRACELOG(LOG_INFO, "Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
|
||||
TRACELOG(LOG_INFO, "Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
|
||||
TRACELOG(LOG_INFO, "Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
|
||||
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
|
||||
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
|
||||
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
|
||||
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
|
||||
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
|
||||
}
|
||||
#endif // PLATFORM_ANDROID || PLATFORM_RPI
|
||||
|
||||
@ -3314,7 +3311,7 @@ static void SetupFramebuffer(int width, int height)
|
||||
// Calculate CORE.Window.render.width and CORE.Window.render.height, we have the display size (input params) and the desired screen size (global var)
|
||||
if ((CORE.Window.screen.width > CORE.Window.display.width) || (CORE.Window.screen.height > CORE.Window.display.height))
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DOWNSCALING: Required screen size (%ix%i) is bigger than display size (%ix%i)", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height);
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Downscaling required: Screen size (%ix%i) is bigger than display size (%ix%i)", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height);
|
||||
|
||||
// Downscaling to fit display with border-bars
|
||||
float widthRatio = (float)CORE.Window.display.width/(float)CORE.Window.screen.width;
|
||||
@ -3344,12 +3341,12 @@ static void SetupFramebuffer(int width, int height)
|
||||
CORE.Window.render.width = CORE.Window.display.width;
|
||||
CORE.Window.render.height = CORE.Window.display.height;
|
||||
|
||||
TRACELOG(LOG_WARNING, "Downscale matrix generated, content will be rendered at: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Downscale matrix generated, content will be rendered at (%ix%i)", CORE.Window.render.width, CORE.Window.render.height);
|
||||
}
|
||||
else if ((CORE.Window.screen.width < CORE.Window.display.width) || (CORE.Window.screen.height < CORE.Window.display.height))
|
||||
{
|
||||
// Required screen size is smaller than display size
|
||||
TRACELOG(LOG_INFO, "UPSCALING: Required screen size: %i x %i -> Display size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height);
|
||||
TRACELOG(LOG_INFO, "DISPLAY: Upscaling required: Screen size (%ix%i) smaller than display size (%ix%i)", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height);
|
||||
|
||||
// Upscaling to fit display with border-bars
|
||||
float displayRatio = (float)CORE.Window.display.width/(float)CORE.Window.display.height;
|
||||
@ -3395,7 +3392,7 @@ static void InitTimer(void)
|
||||
{
|
||||
CORE.Time.base = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec;
|
||||
}
|
||||
else TRACELOG(LOG_WARNING, "No hi-resolution timer available");
|
||||
else TRACELOG(LOG_WARNING, "TIMER: Hi-resolution timer not available");
|
||||
#endif
|
||||
|
||||
CORE.Time.previous = GetTime(); // Get time as double
|
||||
@ -3839,7 +3836,7 @@ static void PollInputEvents(void)
|
||||
}
|
||||
else CORE.Input.Gamepad.currentState[i][button] = 0;
|
||||
|
||||
//TRACELOGD("Gamepad %d, button %d: Digital: %d, Analog: %g", gamepadState.index, j, gamepadState.digitalButton[j], gamepadState.analogButton[j]);
|
||||
//TRACELOGD("INPUT: Gamepad %d, button %d: Digital: %d, Analog: %g", gamepadState.index, j, gamepadState.digitalButton[j], gamepadState.analogButton[j]);
|
||||
}
|
||||
|
||||
// Register axis data for every connected gamepad
|
||||
@ -3905,7 +3902,7 @@ static void SwapBuffers(void)
|
||||
// GLFW3 Error Callback, runs on GLFW3 error
|
||||
static void ErrorCallback(int error, const char *description)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "[GLFW3 Error] Code: %i Decription: %s", error, description);
|
||||
TRACELOG(LOG_WARNING, "GLFW: Error: %i Description: %s", error, description);
|
||||
}
|
||||
|
||||
// GLFW3 Srolling Callback, runs on mouse wheel
|
||||
@ -3939,7 +3936,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
|
||||
emscripten_run_script(TextFormat("saveFileFromMEMFSToDisk('%s','%s')", TextFormat("screenrec%03i.gif", screenshotCounter - 1), TextFormat("screenrec%03i.gif", screenshotCounter - 1)));
|
||||
#endif
|
||||
|
||||
TRACELOG(LOG_INFO, "End animated GIF recording");
|
||||
TRACELOG(LOG_INFO, "SYSTEM: Finish animated GIF recording");
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -3959,7 +3956,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
|
||||
GifBegin(path, CORE.Window.screen.width, CORE.Window.screen.height, (int)(GetFrameTime()*10.0f), 8, false);
|
||||
screenshotCounter++;
|
||||
|
||||
TRACELOG(LOG_INFO, "Begin animated GIF recording: %s", TextFormat("screenrec%03i.gif", screenshotCounter));
|
||||
TRACELOG(LOG_INFO, "SYSTEM: Start animated GIF recording: %s", TextFormat("screenrec%03i.gif", screenshotCounter));
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -4114,7 +4111,7 @@ static void WindowDropCallback(GLFWwindow *window, int count, const char **paths
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
// Android: Process activity lifecycle commands
|
||||
// ANDROID: Process activity lifecycle commands
|
||||
static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
|
||||
{
|
||||
switch (cmd)
|
||||
@ -4217,7 +4214,7 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
|
||||
}
|
||||
}
|
||||
|
||||
// Android: Get input events
|
||||
// ANDROID: Get input events
|
||||
static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
|
||||
{
|
||||
// If additional inputs are required check:
|
||||
@ -4363,12 +4360,12 @@ static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const Emscripte
|
||||
if (event->isFullscreen)
|
||||
{
|
||||
CORE.Window.fullscreen = true;
|
||||
TRACELOG(LOG_INFO, "Canvas scaled to fullscreen. ElementSize: (%ix%i), ScreenSize(%ix%i)", event->elementWidth, event->elementHeight, event->screenWidth, event->screenHeight);
|
||||
TRACELOG(LOG_INFO, "WEB: Canvas scaled to fullscreen. ElementSize: (%ix%i), ScreenSize(%ix%i)", event->elementWidth, event->elementHeight, event->screenWidth, event->screenHeight);
|
||||
}
|
||||
else
|
||||
{
|
||||
CORE.Window.fullscreen = false;
|
||||
TRACELOG(LOG_INFO, "Canvas scaled to windowed. ElementSize: (%ix%i), ScreenSize(%ix%i)", event->elementWidth, event->elementHeight, event->screenWidth, event->screenHeight);
|
||||
TRACELOG(LOG_INFO, "WEB: Canvas scaled to windowed. ElementSize: (%ix%i), ScreenSize(%ix%i)", event->elementWidth, event->elementHeight, event->screenWidth, event->screenHeight);
|
||||
}
|
||||
|
||||
// TODO: Depending on scaling factor (screen vs element), calculate factor to scale mouse/touch input
|
||||
@ -4530,7 +4527,7 @@ static void InitKeyboard(void)
|
||||
if (ioctl(STDIN_FILENO, KDGKBMODE, &CORE.Input.Keyboard.defaultMode) < 0)
|
||||
{
|
||||
// NOTE: It could mean we are using a remote keyboard through ssh!
|
||||
TRACELOG(LOG_WARNING, "Could not change keyboard mode (SSH keyboard?)");
|
||||
TRACELOG(LOG_WARNING, "RPI: Failed to change keyboard mode (SSH keyboard?)");
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -4568,8 +4565,6 @@ static void ProcessKeyboard(void)
|
||||
// Fill all read bytes (looking for keys)
|
||||
for (int i = 0; i < bufferByteCount; i++)
|
||||
{
|
||||
TRACELOGD("Bytes on keysBuffer: %i", bufferByteCount);
|
||||
|
||||
// NOTE: If (key == 0x1b), depending on next key, it could be a special keymap code!
|
||||
// Up -> 1b 5b 41 / Left -> 1b 5b 44 / Right -> 1b 5b 43 / Down -> 1b 5b 42
|
||||
if (keysBuffer[i] == 0x1b)
|
||||
@ -4637,8 +4632,6 @@ static void ProcessKeyboard(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
TRACELOGD("Pressed key (ASCII): 0x%02x", keysBuffer[i]);
|
||||
|
||||
// Translate lowercase a-z letters to A-Z
|
||||
if ((keysBuffer[i] >= 97) && (keysBuffer[i] <= 122))
|
||||
{
|
||||
@ -4712,7 +4705,7 @@ static void InitEvdevInput(void)
|
||||
|
||||
closedir(directory);
|
||||
}
|
||||
else TRACELOG(LOG_WARNING, "Unable to open linux event directory: %s", DEFAULT_EVDEV_PATH);
|
||||
else TRACELOG(LOG_WARNING, "RPI: Failed to open linux event directory: %s", DEFAULT_EVDEV_PATH);
|
||||
}
|
||||
|
||||
// Identifies a input device and spawns a thread to handle it if needed
|
||||
@ -4758,7 +4751,7 @@ static void EventThreadSpawn(char *device)
|
||||
}
|
||||
else
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "Error creating input device thread for [%s]: Out of worker slots", device);
|
||||
TRACELOG(LOG_WARNING, "RPI: Failed to create input device thread for %s, out of worker slots", device);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -4766,7 +4759,7 @@ static void EventThreadSpawn(char *device)
|
||||
fd = open(device, O_RDONLY | O_NONBLOCK);
|
||||
if (fd < 0)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "Error creating input device thread for [%s]: Can't open device (Error: %d)", device, worker->fd);
|
||||
TRACELOG(LOG_WARNING, "RPI: Failed to open input device (error: %d)", device, worker->fd);
|
||||
return;
|
||||
}
|
||||
worker->fd = fd;
|
||||
@ -4866,8 +4859,8 @@ static void EventThreadSpawn(char *device)
|
||||
//-------------------------------------------------------------------------------------------------------
|
||||
if (worker->isTouch || worker->isMouse || worker->isKeyboard)
|
||||
{
|
||||
// Looks like a interesting device
|
||||
TRACELOG(LOG_INFO, "Opening input device [%s] (%s%s%s%s%s)", device,
|
||||
// Looks like an interesting device
|
||||
TRACELOG(LOG_INFO, "RPI: Opening input device: %s (%s%s%s%s%s)", device,
|
||||
worker->isMouse? "mouse " : "",
|
||||
worker->isMultitouch? "multitouch " : "",
|
||||
worker->isTouch? "touchscreen " : "",
|
||||
@ -4878,7 +4871,7 @@ static void EventThreadSpawn(char *device)
|
||||
int error = pthread_create(&worker->threadId, NULL, &EventThread, (void *)worker);
|
||||
if (error != 0)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "Error creating input device thread for [%s]: Can't create thread (Error: %d)", device, error);
|
||||
TRACELOG(LOG_WARNING, "RPI: Failed to create input device thread: %s (error: %d)", device, error);
|
||||
worker->threadId = 0;
|
||||
close(fd);
|
||||
}
|
||||
@ -4899,7 +4892,7 @@ static void EventThreadSpawn(char *device)
|
||||
{
|
||||
if (CORE.Input.eventWorker[i].threadId != 0)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "Duplicate touchscreen found, killing touchscreen on event: %d", i);
|
||||
TRACELOG(LOG_WARNING, "RPI: Found duplicate touchscreen, killing touchscreen on event: %d", i);
|
||||
pthread_cancel(CORE.Input.eventWorker[i].threadId);
|
||||
close(CORE.Input.eventWorker[i].fd);
|
||||
}
|
||||
@ -5078,7 +5071,7 @@ static void *EventThread(void *arg)
|
||||
|
||||
if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] == 1) CORE.Window.shouldClose = true;
|
||||
|
||||
TRACELOGD("KEY%s ScanCode: %4i KeyCode: %4i",event.value == 0 ? "UP":"DOWN", event.code, keycode);
|
||||
TRACELOGD("RPI: KEY_%s ScanCode: %4i KeyCode: %4i", event.value == 0 ? "UP":"DOWN", event.code, keycode);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -5141,7 +5134,7 @@ static void InitGamepad(void)
|
||||
if ((CORE.Input.Gamepad.streamId[i] = open(gamepadDev, O_RDONLY|O_NONBLOCK)) < 0)
|
||||
{
|
||||
// NOTE: Only show message for first gamepad
|
||||
if (i == 0) TRACELOG(LOG_WARNING, "Gamepad device could not be opened, no gamepad available");
|
||||
if (i == 0) TRACELOG(LOG_WARNING, "RPI: Failed to open Gamepad device, no gamepad available");
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -5152,8 +5145,8 @@ static void InitGamepad(void)
|
||||
{
|
||||
int error = pthread_create(&CORE.Input.Gamepad.threadId, NULL, &GamepadThread, NULL);
|
||||
|
||||
if (error != 0) TRACELOG(LOG_WARNING, "Error creating gamepad input event thread");
|
||||
else TRACELOG(LOG_INFO, "Gamepad device initialized successfully");
|
||||
if (error != 0) TRACELOG(LOG_WARNING, "RPI: Failed to create gamepad input event thread");
|
||||
else TRACELOG(LOG_INFO, "RPI: Gamepad device initialized successfully");
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -5187,7 +5180,7 @@ static void *GamepadThread(void *arg)
|
||||
// Process gamepad events by type
|
||||
if (gamepadEvent.type == JS_EVENT_BUTTON)
|
||||
{
|
||||
TRACELOGD("Gamepad button: %i, value: %i", gamepadEvent.number, gamepadEvent.value);
|
||||
TRACELOGD("RPI: Gamepad button: %i, value: %i", gamepadEvent.number, gamepadEvent.value);
|
||||
|
||||
if (gamepadEvent.number < MAX_GAMEPAD_BUTTONS)
|
||||
{
|
||||
@ -5200,7 +5193,7 @@ static void *GamepadThread(void *arg)
|
||||
}
|
||||
else if (gamepadEvent.type == JS_EVENT_AXIS)
|
||||
{
|
||||
TRACELOGD("Gamepad axis: %i, value: %i", gamepadEvent.number, gamepadEvent.value);
|
||||
TRACELOGD("RPI: Gamepad axis: %i, value: %i", gamepadEvent.number, gamepadEvent.value);
|
||||
|
||||
if (gamepadEvent.number < MAX_GAMEPAD_AXIS)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user