Some tweaks
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@ -31,7 +31,7 @@ int main()
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// NOTE: By default each cube is mapped to one part of texture atlas
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// NOTE: By default each cube is mapped to one part of texture atlas
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Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture
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Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture
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model.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
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model.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
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Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position
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Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position
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@ -71,7 +71,7 @@ int main()
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Begin3dMode(camera);
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Begin3dMode(camera);
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DrawModel(model, VectorZero(), 1.0f, WHITE);
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DrawModel(model, Vector3Zero(), 1.0f, WHITE);
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DrawGrid(10, 1.0f);
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DrawGrid(10, 1.0f);
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@ -1979,7 +1979,7 @@ static Mesh LoadOBJ(const char *fileName)
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// TODO: add binormals to mesh struct and assign buffers id and locations properly
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// TODO: add binormals to mesh struct and assign buffers id and locations properly
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/* // Calculate vertex binormal
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/* // Calculate vertex binormal
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Vector3 binormal = VectorSubtract(b1, b2);
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Vector3 binormal = Vector3Subtract(b1, b2);
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Vector3Scale(&binormal, r);
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Vector3Scale(&binormal, r);
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// Apply calculated binormals data to mesh struct
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// Apply calculated binormals data to mesh struct
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